Quote Originally Posted by Almagnus1 View Post
If you lock down the outdoor space to a small number of decorations (assuming those are even allowed in the space) and give everyone like 2-3 garden plots, then it's possible to use the LotRO ward replication based on demand until you've either satisfied demand or hit the technical limit for the space. That is, assuming that the server data for each player is small enough and the UI is designed with infinite scaling in mind (or at least scaling up to at least 10k different players). That way Yoshi-P's desire to have a community is satisfied, players are able to create their own unique space with the decorations, and it's light enough on the server load that it's not an issue to have the area programmatically generated by demand.

That's one of the problems with houses... there's too much data As an FYI, the average LotRO house had maybe 30-40 decorations AT MOST in predefined hooks, so it was a lot easier to generate additional wards as you needed as there was a lot less data that needed to be stored. Now compare this with how many decorations are in the average FFXIV house and also needing to store the location, rotation, and scaling information for each decoration... and there's just a lot more data involved.
It would be nice if they would replicate the LotRO Neighborhood expansion system for wards in general. It would solve the problem neatly without some worlds ending up with empty wards while other worlds are bursting to the seams.

I don't think too much data is the problem when I compare it to other MMO housing. ESO, which also supports consoles so it's not a PS4/Xbox issue, allows each character to own every house location in the game and some of those locations allow up to 800 items to be placed the last I checked. ESO might not have the same number of active subscribers (B2P with subscription optional to get extras) but they do have a like or slightly higher number of total active players from the estimates I see (estimated to be around a million logging in daily).

I had 11 active Dimensions at the same time in RIFT (meaning anyone could go visit them same day even if I wasn't online, it was also possible to have inactive Dimension keys not in use) ranging from 400 to 2000 items placed. I was pretty much a housing noob compared to the serious Dimension addicts who had far more active Dimensions at max item limits than I did. There was never a point (at least while I was playing) where Trion told players "you can't get more Dimensions because we're running out of memory".

The solutions are out there. SE needs to get on them.