Quote Originally Posted by Jojoya View Post
It's a decent idea but we'd run into the same problem we have with the wards. What happens where there is no public space left to rent, and some players are renting the space but not using it under the pretext of "I want to make sure I'll have access if I decide I want it later"?

Much better if they had moved gardening into Island Sanctuary altogether, though I guess that's not happening since YoshiP is insistent the content has no competitive aspect and the MB is one of the few competitive features in the game.
If you lock down the outdoor space to a small number of decorations (assuming those are even allowed in the space) and give everyone like 2-3 garden plots, then it's possible to use the LotRO ward replication based on demand until you've either satisfied demand or hit the technical limit for the space. That is, assuming that the server data for each player is small enough and the UI is designed with infinite scaling in mind (or at least scaling up to at least 10k different players). That way Yoshi-P's desire to have a community is satisfied, players are able to create their own unique space with the decorations, and it's light enough on the server load that it's not an issue to have the area programmatically generated by demand.

That's one of the problems with houses... there's too much data As an FYI, the average LotRO house had maybe 30-40 decorations AT MOST in predefined hooks, so it was a lot easier to generate additional wards as you needed as there was a lot less data that needed to be stored. Now compare this with how many decorations are in the average FFXIV house and also needing to store the location, rotation, and scaling information for each decoration... and there's just a lot more data involved.