Well, naturally we can agree to disagree on that - the writers themselves have stated many times in interviews that the various conflicts are but a matter of perspective and not a case of black or white morality.
I'm not sure why you're using the term 'sympathiser', though. That's a little odd in the context of the discussion. Nobody is going around calling people Eorzean sympathisers. It's also a fictional fantasy setting at the end of the day, too...
That's pretty much how I see it as well. Especially in regards to the PTSD. There's a lot of pressure, a sense of being unable to save everybody, torn between conflicted loyalties and so on. It's fascinating, really - and a big part of why I adore this setting.
So few games - and especially MMO's - bother to examine the psychological impact that comes with killing for a living, especially when many conflicts are not black or white. Putting down Zenos, for example, is going to be very different to the tragedy of having to put down Nidhogg or Emet-Selch.
It'll be interesting to see where the story seeks to go once the 6.0 MSQ's wrap up, though. I imagine that the Warrior of Darkness will get a brief respite but obviously given the nature of the game there will still be new threats popping up left and right to deal with.
There's also a lot of potential locations to visit in the future. Inner Hingashi, Meracydia and so on. Maybe even other Shards!

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