I think there have been previous mentions of Grand Company scouting parties vanishing while investigating the towers. It's probably them.






I think there have been previous mentions of Grand Company scouting parties vanishing while investigating the towers. It's probably them.





Finally got around to whirlwind sprinting through Zadnor
Story had interesting happenings. Particularly, I thought the aetheric frequency machine to blow up the ceruleum was genius. It reminded me of the Sunfire being used to blow up the Sunfire driven engine of the Dreadnaught in FFII, only a little less dramatic and a lot more innovative.
I was surprised that mettle gains were over 10x what we got in Bozja right out of the gate. But big numbers please my ape brain, and the whole process felt expedited. I wondered about the Honors buffs as I leveled, and I watched a WHM with them do the Serpent's Head duel in a traditional, slow method. Though I didn't really realize what lost actions they were using to defend themselves. I got the duel later, and hadn't looked it up, not expecting to get picked. Died to the first cast, because I didn't have Lost Reflect. Heard and saw on Youtube that duels can be effectively cheesed... I say more power to that. Duels are kinda BS if they can one shot you right out of the gate too, though I suppose they've been like that.
Really liked all the little lore that piled up across the skirmishes, and seeing the Ivalician Lucavi reappearing in Skirmishes was certainly welcome. I wish that they'd added lines for Oboro and Tsubame to recognize you if you'd done the Ninja questline.
I honestly kind of think Pagaga's backstory is sorta dumb. I'd much rather they had introduced a proper Vochstein Ala Mhigan. Her emote is cute though.
The zone look and feel was good. Felt like a salt flat kinda, and then you get the sorta sparse forest in the second area, and then more salt flat with extra craters. Definitely seems like they made each area bigger, so that people would compartmentalize, so that relic farmer isn't just easily done. You have to commit to an area pretty much, cause even with the riding map there's no getting credit on all or even half of the skirmishes in zone.
Dalriada was really fun, if a bit easy. Diabolos was quite a surprise, though it's not really Diabolos, but an Allagan driven manifestation of him controlled and weaponized. The call back to Lost City door mech was a nice touch. It actually killed me because my eyes are bad at reading angles/depth, but only that first run.
I also really loved the fight with uhm... Garlean guy in a robot and Lyon. It really highlighted how much more powerful it is to be a being that can manipulate aether, with Dawon the Younger giving his life force to power the mech back up.
The fights before that were visual set pieces. I've gone top every time so far, because no one seems interested in doing that, so I have no idea what's on the bottom route at the start.
Storyline wise I expected the non-choice. It seems like SE thinks that giving us choices is more of a, "How would you like to be emotionally/mentally manipulated by the plot?" Cause I sorta read it as, if you believe that evil doers should get an immediate come-uppence and in this case, one at all, that oh you didn't think they might be important... cause the scriptwriter said so! I did appreciate that the story lets you kill her though, and you resolve to do it, but then are stopped... cause she succumbs to her injuries first. :/ \:Let me express myself as closely as the dialogue options allow, please, or just go back to having the WoL nod. Smh. The only thing so far to have had a truly different outcome that I know of is the Eureka choice, and that has yet to come back around for a true difference between playthroughs/MSQ.
Anyway, I'm still having fun with Zadnor. I like the honors grind to get insanely powerful. I've already seen some claims that the echo bonus for Dalriada has allowed people to do it with a mere three people, they having 600k HP due to Honors and Echo. Sounds insane.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore


So what changed in that one dialog option that tells you that it will have a permanent effect?
I'd assume it just influences the dialogue choices you get at the end of the questline...though it seems like most people picked the "deserves death" option so I wouldn't know what the others offer.



All I can add is what my brother and I did and what it changed.
He pricked: "I trust in your judgement."
I chose. "Commanding officers take the blame."
At the end things played out the same, Misija makes her request.
He picked: "I'll do it."
I chose: "I won't"
This is where things diverged.
For my brother, as he was getting ready to end her, she passed away from her wounds.
For me, Bajsaljen stops me, almost as if I had chosen to end her, say's it's his burden to bare, and then does the deed, only she lived long enough for him to actually do it.
As we picked different choices both times, I can't say what triggered the change, weather it was just our final choice or the first one, I just find Bajsaljen response to mine a little odd, he responded to me like I was going to do it, even though I chose not to, but did nothing to stop my brother, so perhaps that's the difference? Because I agreed the commanding officer is to be blamed, he would have opposed me being involved, he also being her commanding officer and feeling part of the blame regardless of my second choice?




I chose the
"Her superiors are to blame" option; and at the end I chose not to kill her, but Bajsaljen stopped me as if I had chosen to do it anyway.
Seeing the responses of those who picked the other choice, I don't see a big change, really.
Incidentally, that's exactly the same as how it played out when I chose the "deserves death" option then picked "I won't".
I'm thinking all it actually does is change some dialogue associated with those choices but the events are otherwise identical.



As far as I know, there are essentially three outcomes:
-Misija bleeds to death before you can kill her
-Misija bleeds to death before Bajsaljen can kill her
-Bajsaljen kills Misija
Either way, Misija still dies and I'm once again miffed that they announced something as a 'major choice' when it didnt really change the final outcome. I mean, I was expecting it given how it panned out the first time, but at least for Eureka and BA the path was more noticeably different.
To be fair, Yoshida did explicitly state that the outcome wouldn't change, and that the choices were just there to better fit events to your own morality.
あっきれた。
I took the approach of initially refusing to weigh in on the subject of Misija. I didn't blame her for her actions, nor did I blame Gabranth. Later, when given the choice to grant her request of a mercy kill I did as much - and she died peacefully before she could be stabbed.
I was happy with that outcome, personally. Given that the Warrior of Darkness and the Bozjan Resistance slaughtered a medic even as she desperately pleaded for mercy and for her friends to not be slain, the protagonists had even less justification for their usual drooling and screeching about morality.
All in all, I thought it was a tasteful representation of the horrors and complications of war and exactly what I hoped we were going to experience back in Stormblood.
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Let me express myself as closely as the dialogue options allow, please, or just go back to having the WoL nod. Smh. The only thing so far to have had a truly different outcome that I know of is the Eureka choice, and that has yet to come back around for a true difference between playthroughs/MSQ.



