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  1. #21
    Player
    Seleni's Avatar
    Join Date
    Dec 2020
    Posts
    80
    Character
    Seleni Cereus
    World
    Jenova
    Main Class
    Alchemist Lv 80
    The relocation mechanism as a whole is a QoL improvement, according to what I’d read regarding what it was like before relocation mechanism is added. (Apparently FC’s had to clear out all FC rooms in addition to furnitures inside and out, relinquish the plot(!), and then they could attempt to buy a new plot)

    The ability to bypass the timer is probably what most house-hunters have issue with; not the relocation mechanism itself. And I don’t think there’s too much harm in relocators bypassing timers if there’s no one waiting at the plot, since the relocator’s old plot opened up the total available plots count is the same)

    The “harm” comes in when there are already people waiting at the plot, because it meant those people have to start over waiting on a new timer at a different plot. (Been there, done that. Lost at the end on the relocator’s old plot too.)

    What SE probably could do, if they want to keep allowing relocation to bypass timer, is to transfer the timer on the now-purchased plot to the relocator’s old plot. (Maybe +5 min in case if the old timer was about to end too to give people time to move over). That way at least it would not feel like all that time was wasted.

    Also they probably should make the timer on relocation itself to be a couple of days or whole week, so you don’t have people grabbing up plots in newly opened wards/area then immediately relocate out.

    But none of these suggestions are new. They’ve all been brought up over and over. Either FFXIV does not have the resources to make changes, or maybe they have other concerns. There’s probably not going to be much change prior to 6.0/6.1 so it’s all kind of all moot.
    (2)

  2. #22
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dzian View Post
    One of the reasons the wardsbare so empty is because of how spread out friends and social connections are. Hey my housenisnin shorogane. Butnyours is over in mist and Jane's is in the goblet. John is also in mist but a totally separate ward.. to Jane even though they have adjacent plots. 25 and 26 for example...
    The wards are empty because the majority of the game's content is not located there. Getting all 30 house owners in a ward main/subdvision online at the same time and deciding to be at their houses at the same time is never going to happen.

    If they do decide to be at their house they're far more likely to be inside not outside, which means they're no longer in the ward to be seen by others.

    That is why wards ultimately don't work at feeling like neighborhoods. There's not enough reason for players to choose to congregate in one specific ward main/subdivision out of 192 ward main/subdivision options when the meat of the game is located in other zones and the most desired part of a house is located in a separate instance.
    (0)

  3. #23
    Player
    Catstab's Avatar
    Join Date
    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Almagnus1 View Post
    remove the relo mechanic from the game and force people that want to move to release the old house and fight for the new one
    Quote Originally Posted by Catstab View Post
    <Forcing relocators to repeat their camps> is NOT the answer.
    Quote Originally Posted by LaylaTsarra View Post
    No, <relocation> doesn't [need removal].
    Quote Originally Posted by Dzian View Post
    Relocation isn't bad.
    Quote Originally Posted by Seleni View Post
    The relocation mechanism as a whole is a QoL improvement
    Quote Originally Posted by Almagnus1 View Post
    ... you completely missed the point XD
    Who is really missing the point here, Magnus?

    Everyone: relocation is good, it helps people find their dream homes securely, and helps FCs.

    You: Relocation is awful, the timer needs to impact more people more severely.

    You call me a hypocrite and yet I push consistently for people to keep things that they have earned through gameplay (alt houses, relocation privilege), while still wanting campers to have the best experience possible.

    Your suggestions all center around taking earned advantages and QoL features away, damaging the gaming experience for everyone, so that no player gets ahead of another in progression.
    (1)

  4. #24
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    Who is really missing the point here, Magnus?

    Everyone: relocation is good, it helps people find their dream homes securely, and helps FCs.

    You: Relocation is awful, the timer needs to impact more people more severely.

    You call me a hypocrite and yet I push consistently for people to keep things that they have earned through gameplay (alt houses, relocation privilege), while still wanting campers to have the best experience possible.

    Your suggestions all center around taking earned advantages and QoL features away, damaging the gaming experience for everyone, so that no player gets ahead of another in progression.
    And you prove that (yet again) you missed the point.
    (1)

  5. #25
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    The wards are empty because the majority of the game's content is not located there. Getting all 30 house owners in a ward main/subdvision online at the same time and deciding to be at their houses at the same time is never going to happen.

    If they do decide to be at their house they're far more likely to be inside not outside, which means they're no longer in the ward to be seen by others.

    That is why wards ultimately don't work at feeling like neighborhoods. There's not enough reason for players to choose to congregate in one specific ward main/subdivision out of 192 ward main/subdivision options when the meat of the game is located in other zones and the most desired part of a house is located in a separate instance.
    It's also why Yoshi-P may want to rethink the ward idea. There needs to be scheduled events or SOMETHING that gets people to be social otherwise... yeah... they'll be empty =(
    (1)

  6. #26
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Almagnus1 View Post
    And you prove that (yet again) you missed the point.
    Alright, can you ELI5 this? What's the point? In clear, simple, no nonsense terms, what's the point?
    (1)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  7. #27
    Player
    Catstab's Avatar
    Join Date
    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Almagnus1 View Post
    And you prove that (yet again) you missed the point.
    Your point is just plain wrong, though. Relocation is fine as is. It's the timer in general that is cancer. But I don't blame you for conflating the two and not being sure which is the problem.

    Relocation should go away, yes - but not as a feature. Relocation should be made obsolete by removing the random timer. Replace the timer with:

    A. Houses cost 50-500 million so new players are no longer shopping
    B. Housing only for level 80s so new players are no longer shopping
    C. Server population caps (not happening)
    D. Instanced housing (not happening)

    So stop suggesting things like "lets take the one good thing in housing and make it bad, so housing experiences are universally bad for everyone"
    (1)

  8. #28
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MilkieTea View Post
    Alright, can you ELI5 this? What's the point? In clear, simple, no nonsense terms, what's the point?
    Relocation (as it currently stands now) causes problems, and we're going to see that with the Ishgardian housing not from the initial wave of houses being open, but from the second wave where people relo into Ishgard. That's also going to be the same thing we'll see to a lesser extent with the Oceanic servers opening, as both the second wave of housing from Ishgard's relos and the Oceanic server transfers are going to put a whole bunch of properties up for sale in the other wards - and those properties are going to give relos an advantage whereas the first time buyers are going to get screwed over again like what we saw with the recent re-enabling of the demolish timer.

    Following from all of this, SE should add some mechanic that puts the relos and first time buyers on equal footing, not give an advantage to the relos. IMO if SE can come up with a mechanic (be it a raffle, house auction, or something else) that allows for the house to be assigned fairly and have a window that people can sign up to have a chance at getting the house (whether it's through RNG or whoever horks up the most gil) and the mechanic is done in such a way that it makes a transfer of a house from one party to another extremely unlikely (which would completely halt house flipping), that means we have a realistic chance of getting rid of the infernal timer as there will be a better solution in place.

    The point then, is acknowledging the problem exists, and once it is acknowledged, coming up with a solution so that SE can work with it.
    (2)

  9. #29
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    Your point is just plain wrong, though. Relocation is fine as is. It's the timer in general that is cancer. But I don't blame you for conflating the two and not being sure which is the problem.

    Relocation should go away, yes - but not as a feature. Relocation should be made obsolete by removing the random timer. Replace the timer with:

    A. Houses cost 50-500 million so new players are no longer shopping
    B. Housing only for level 80s so new players are no longer shopping
    C. Server population caps (not happening)
    D. Instanced housing (not happening)

    So stop suggesting things like "lets take the one good thing in housing and make it bad, so housing experiences are universally bad for everyone"
    Ok Don Quixote, keep fighting those windmills and let me know once you have finally slain one.
    (1)

  10. #30
    Player
    Catstab's Avatar
    Join Date
    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Almagnus1 View Post
    <Literary references coupled with ignoring the fact that everyone agrees relocation is fine and this suggestion is foolish>
    Sorry, I guess my argument confused you, since you just posted a block of spam instead of a response. Can I clarify any points for you, or are you finished with this thread?
    (0)

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