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  1. #1
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Almagnus1 View Post
    Either way, the relo housing mechanic needs to go.
    No it doesn't. Try again.

    And relative to relocation it sounded like they are looking at it but I'd be willing to bet they are planning on putting a timer (cooldown) on relocating more thane once.
    (2)
    Last edited by LaylaTsarra; 05-28-2021 at 07:44 PM.

  2. #2
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    No it doesn't. Try again.

    And relative to relocation it sounded like they are looking at it but I'd be willing to bet they are planning on putting a timer (cooldown) on relocating more thane once.
    If that's all you got from the post... you completely missed the point XD
    (0)

  3. #3
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Almagnus1 View Post
    If that's all you got from the post... you completely missed the point XD
    I got it. I got you too. You aren't the director or the dev team and your suggestions overall are pretty bad. Seems you spend most of your time arguing with most people now why is that exactly if your suggested fixes are so good? Your OP didn't even get one like as of the timing of this post.

    Quote Originally Posted by Catstab View Post
    [B]Your suggestions all center around taking earned advantages and QoL features away, damaging the gaming experience for everyone.
    You noticed.

    Quote Originally Posted by Jojoya View Post
    The timer is okay. It's the length of the timer that needs to be adjusted. A timer that only runs 2-4 hours would accomplish the same thing the current timer does
    I totally agree that the length of the timer is ridiculous. I personally lean more toward the 2 hour mark than 4 but that's me. I do think there will be some adjustments to relocations at least it sounded that way to me given they are looking at it. I'd be very surprised to see them remove it as a feature.

    Relocations are one of the better features that came with the new rules. I personally think that relocations on ward additions should have no timer for the house left behind that might at least remove some of the stigma associated with those relocations at least on patch day and not subject those relocated houses to timer purchase. They also need a significant cooldown relative to when another relocation can take place.
    (1)
    Last edited by LaylaTsarra; 05-29-2021 at 06:58 PM.

  4. #4
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    I got it. I got you too. You aren't the director or the dev team and your suggestions overall are pretty bad.
    Why don't you do us both a favor and save some time and link this image: https://i.kym-cdn.com/photos/images/...63/547/bc1.png



    Quote Originally Posted by LaylaTsarra View Post
    Seems you spend most of your time arguing with most people now why is that exactly if your suggested fixes are so good?
    If everyone agrees with something, no one will post a response to it - so being a bit disagreeable can spark a conversation... especially when we have posters like you and Catstab that keep giving me free PR, so I thank you for your support =D

    Quote Originally Posted by LaylaTsarra View Post
    Your OP didn't even get one like as of the timing of this post.
    What if that was intentional?

    Quote Originally Posted by LaylaTsarra View Post
    I totally agree that the length of the timer is ridiculous. I personally lean more toward the 2 hour mark than 4 but that's me. I do think there will be some adjustments to relocations at least it sounded that way to me given they are looking at it. I'd be very surprised to see them remove it as a feature.
    Only way I can see them touching the timer at this point (which is also likely the length) is if there's another system to assign the house in place. That's why I'd like to see something like a raffle or auction in place, as that completely negates the need for a timer, yet makes it fair for someone else to get the house while also making it impossible to do a transfer from one house to another and hoses the house flippers.

    Quote Originally Posted by LaylaTsarra View Post
    Relocations are one of the better features that came with the new rules. I personally think that relocations on ward additions should have no timer for the house left behind that might at least remove some of the stigma associated with those relocations at least on patch day and not subject those relocated houses to timer purchase. They also need a significant cooldown relative to when another relocation can take place.
    Relocations, in and of themselves aren't the problem. It's when the relo bypasses the rebuild timer and allows someone to snatch up another property creating haves and have nots within the system. The latter needs to stop.
    (1)
    Last edited by Almagnus1; 05-30-2021 at 12:24 PM.

  5. 05-30-2021 01:28 AM
    Reason
    all the quotes are broken for no good reason. time to repost

  6. 05-30-2021 03:37 AM