



Last edited by LaylaTsarra; 05-28-2021 at 07:44 PM.


If that's all you got from the post... you completely missed the point XD




I got it. I got you too. You aren't the director or the dev team and your suggestions overall are pretty bad. Seems you spend most of your time arguing with most people now why is that exactly if your suggested fixes are so good? Your OP didn't even get one like as of the timing of this post.
You noticed.
I totally agree that the length of the timer is ridiculous. I personally lean more toward the 2 hour mark than 4 but that's me. I do think there will be some adjustments to relocations at least it sounded that way to me given they are looking at it. I'd be very surprised to see them remove it as a feature.
Relocations are one of the better features that came with the new rules. I personally think that relocations on ward additions should have no timer for the house left behind that might at least remove some of the stigma associated with those relocations at least on patch day and not subject those relocated houses to timer purchase. They also need a significant cooldown relative to when another relocation can take place.
Last edited by LaylaTsarra; 05-29-2021 at 06:58 PM.


Why don't you do us both a favor and save some time and link this image: https://i.kym-cdn.com/photos/images/...63/547/bc1.png
If everyone agrees with something, no one will post a response to it - so being a bit disagreeable can spark a conversation... especially when we have posters like you and Catstab that keep giving me free PR, so I thank you for your support =D
What if that was intentional?
Only way I can see them touching the timer at this point (which is also likely the length) is if there's another system to assign the house in place. That's why I'd like to see something like a raffle or auction in place, as that completely negates the need for a timer, yet makes it fair for someone else to get the house while also making it impossible to do a transfer from one house to another and hoses the house flippers.I totally agree that the length of the timer is ridiculous. I personally lean more toward the 2 hour mark than 4 but that's me. I do think there will be some adjustments to relocations at least it sounded that way to me given they are looking at it. I'd be very surprised to see them remove it as a feature.
Relocations, in and of themselves aren't the problem. It's when the relo bypasses the rebuild timer and allows someone to snatch up another property creating haves and have nots within the system. The latter needs to stop.Relocations are one of the better features that came with the new rules. I personally think that relocations on ward additions should have no timer for the house left behind that might at least remove some of the stigma associated with those relocations at least on patch day and not subject those relocated houses to timer purchase. They also need a significant cooldown relative to when another relocation can take place.
Last edited by Almagnus1; 05-30-2021 at 12:24 PM.
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