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  1. #11
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Is it bad that I don't want any new buttons ... ?
    No, RDM's rotation is great, and it's at the limit of button comfort. If we get any new actions, they need to upgrade existing actions by trait or by proc.


    I'd like to see the melee combo be more flexibly timeable, whether that be in saving Verholy/Verflare as 10- or 15-second procs
    Verfinishers are already available for 15s. You just can't do anything else until you cast one. What would you rather be able to do in the meantime? If you want to squeeze in a Dualcast between Redoublement and a Verfinisher, then the Verfinishers will need to be made into their own buttons again, and I'm 100% against that.

    Even if we could spare the buttons, one of the few real player skill elements of RDM is making sure your mana is good in the one or two Dualcasts before a melee combo. If you allow another Dualcast between Redoublement and Verfinisher to fix a pre-imbalance or an underproc, it significantly reduces the player skill required to play what is already one of the easiest jobs in the game.


    or even having the enchanted weapon skills feed into each other (that effect fading linearly over 10 seconds or so) but not necessarily require that they be cast consecutively.
    This one could be fine depending on implementation. Allowing high level RDMs to

    E.Riposte[Dualcast] > Verslowspell > E.Zwerchhau[Dualcast] > Verslowspell > E.Redoublement > Verfinisher

    would be a slight DPS increase without breaking anything--roughly 60p over 2.5s, the difference between a Verfastspell and the Verslowspell that would be replacing it. However, it would overwrite procs frequently so you would want to prioritize starting the combo with no procs when possible.


    Less dependence on perfect MP balance without devaluing MP management, such as by giving reason to perhaps favor one side or the other.
    I dislike imbalance ideas, but at the very least, the combo outlined above would allow you to correct a near-imbalance in the middle of executing a combo, which could potentially be interesting. For example,

    80|59 : E.Riposte
    50|29 : Verthunder
    50|40 : E.Zwerchhau
    25|15 : Verthunder
    25|26 : E.Redoublement
    00|01 : Verholy
    21|01 : Scorch
    28|08

    Or even

    100|82 : E.Riposte
    70|52 : Verthunder
    70|63 : E.Zwerchhau
    45|38 : Veraero
    56|38 : E.Redoublement
    31|13 : Verflare
    31|34 : Scorch
    38|41 : Verfire
    38|50 : Veraero
    49|50 : Manafication
    98|100 : E.Riposte
    68|70 : Veraero
    79|70 : E.Zwerchhau
    54|45 : Veraero
    65|45 : E.Redoublement
    40|20 : Verflare
    40|41 : Scorch
    47|48

    I think we should avoid outright imbalance mechanics, though.


    Nitpick, but... Verflare should really be Verfoul
    But RDMs don't speak Enochian...


    Quote Originally Posted by Bhearil View Post
    RDM is ironically the most inmobile of the mages

    Basically RDM is mobile for 1 gcd after every hard cast.
    Depending on spell speed, BLM has unrestricted movement for 17s-20s of every minute through two Sharpcasts, a Triple Cast, a Swiftcast, and two Xenoglossies. RDM has unrestricted movement for minimally 30s of every minute through Dualcasts.
    (1)
    Last edited by Rongway; 05-28-2021 at 06:09 PM.
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