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  1. #1
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I hope they don't do much to RDM as it's pretty much perfect right now. That's my only real concern is that in trying to add to it, they're going to break it somehow.

    Anyway, for a change I'd like to see, I want AoE to be more satisfying. The basic "rotation" is fine as it is but it doesn't feel like it really builds to anything. EMoulinet spam is just sort of weak feeling. Maybe some sort of AoE big meter spender that you could use instead of EMoulinet in certain situations.

    Tweaks/upgrades to the standard skills/traits would be nice as well but that's pretty much expected.

    An interesting idea could be some way to burn a specific mana type if you do get unbalanced (or get there intentionally) but generally maintaining balance is pretty simple as is so going to far in this direction could end up forcing the class into playing differently than it currently does. Still, it could be a satisfying change to the class if done right and if they wanted to change things up.
    (2)

  2. #2
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I agree that raw upgrades to the ver spells and jolt would be wonderful, Especially if they do some neat aesthetic effects to make it feel more red magey, aka more rose petal impact effects.

    the melee combo is fine, I do however love the idea of a "Enchanted Blade" effect that causes your autos you do for a brief period to have a chunk of magic potency thrown on them while doing your melee combo skills. the question would be figuring out the optimal combination of time and potency to make it just feel like a bonus and not something you have to build your burst rotation around.

    I do agree with needing an aoe combo finisher. The trigger state, however is something that needs to be figured out. Personally I like the idea that each time you cast EM you build a stack of *insert cool name here* and then once you get 3-4 stacks you'd go into a combo of Verflood (White Mana)/Verfreeze into an AoE version of scorch (call it Ardor or something? not the most appropriate name considering lore stuff but whatever I'm just reaching for names)
    (3)

  3. #3
    Player
    waifugenerator's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    149
    Character
    Shatotto Totto
    World
    Gilgamesh
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Katie_Kitty View Post
    Well actually what happened is you completely missed that the OP is sassy snark about the devs' lack of care put into RDM, and the MP part itself was a tongue-in-cheek reference to the terrible state the job was in on ShB release.
    Wdym "lack of care"? RDM was one of the most polished and intuitive jobs the game has had upon its initial release in 4.0 and the devs have only built on that further.
    (1)

  4. #4
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by waifugenerator View Post
    Wdym "lack of care"? RDM was one of the most polished and intuitive jobs the game has had upon its initial release in 4.0 and the devs have only built on that further.
    Shadowbringers release, RDM would actually run out of MP given enough time during an encounter. Effectively killing the use of carrying a raise and making the class inherently frustrating to play.
    (2)

  5. #5
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    Quote Originally Posted by kajv95 View Post
    Shadowbringers release, RDM would actually run out of MP given enough time during an encounter. Effectively killing the use of carrying a raise and making the class inherently frustrating to play.
    Is this still an issue? I literally unlocked RDM tonight specifically because I was frustrated I couldn’t support anyone as Black Mage when things go sideways. (So much death in those 24 mans!!)
    (0)

  6. #6
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    No, they fixed it quickly. There's always minor balancing issues like it that crop up at the start of every expansion.
    (5)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    RDM does not need MP recovery. I can do my rotation for like 7 min without coming close to running out of MP, and in that time I'd have 7 Lucid Dreaming's. You're only running out of MP if you're spamming verraise.

    I can see them adding a combo action to Moulinet and that procs an AoE spell finisher (Ardor/Vercomet). But that would really only help for dungeons and not be very useful for raiding since very few raids have AoE situations. Maybe a 2nd gauge that fills as we spend finishers and use that bar for some other kind of fancy oGCDs like how BRD has a Soul Voice gauge for Apex Arrow.
    (1)
    Last edited by Jonnycbad; 08-27-2020 at 12:37 AM.

  8. #8
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    Adding on to the thread, I personally would enjoy something along the lines of what AST got, MP recovery on an integral part of the rotation. Lucid Dreaming feels a little like a set-and-forget kind of thing, like how Heavy Thrust on DRG was kind of just a thing that you needed to do every so often. Not that what we have now doesn't work - it definitely does, it's just that it's the one thing that feels like it doesn't really flow well with what's otherwise such a smooth job. And hopefully Embolden can start affecting casters or something, I dunno.

    Quote Originally Posted by MorionQ View Post
    Is this still an issue? I literally unlocked RDM tonight specifically because I was frustrated I couldn’t support anyone as Black Mage when things go sideways. (So much death in those 24 mans!!)
    Thank the heavens they fixed it rather quickly. It's just odd how it came to be, since I feel like that's something that would've come up in testing. Red Mage on release was kind of in a really bad spot, being easily the worst caster with overly high "raise tax" too. It's all much better now, possibly thanks to every single caster thread derailing into "RDMs have it much worse!" at the time.
    (2)
    Last edited by kajv95; 08-27-2020 at 01:00 AM.

  9. #9
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    That’s a relief to know, thank you guys.
    (0)

  10. #10
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Personally I'm hoping that we get some of if not all of the following

    1. Verflood and Verfreeze as aoe finishers. Can either go one then the other, or one then scorch to transition to single target damage easier (verflood or verfreeze- scorch for example)
    2. Verflare's sound to be changed to something that sounds like an explosion. something closer to exdeath's or voidwalkers flares
    3. Scorch to have its sound changed to something other than a dull thud
    4. Enchanted moulinet to get a cost and damage increase, and proc verflood/verfreeze
    I'm picturing the rotation like this: verthunder 2- impact, veraero 2- impact, ench moulinet, verfreeze, verflood, back to start

    5. Corps a corps and displacement to get charges

    Other thoughts for spell/ability ideas that could work but not really bothered about

    Scheitelhau- Parting-hew, a german sword technique designed to pierce certain guards through the principle of überlauffen, "overrunning" or "overreaching"- a sword action that burns excess black or white mana in order to get back into balance, on cd for some considerable time to prevent overuse
    None of the other classes really get punished for screwing up so why do rdm? (personally I'm against the idea of most jobs being able to get off free for not playing hteir kit correctly, but this is more along the lines of SE thinking)

    Verultima- A capstone achieved via two stacks of elemental balance. One stack of elemental balance is granted every time the b/w gauges get above 80. Verultima does powerful single target damage plus fixed aoe damage and grants the buff elemental harmony
    Elemental harmony: gives 10% damage buff for next 5 abilities
    (2)

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