Is it bad that I don't want any new buttons (unless AoE is consolidated and Veraero-II and Verthunder-II both removed), and instead just want the existing kit to work more interestingly and cohesively?...
I guess if I could point out some general trajectories...
- I want some, even if very situational, reason to use a shortened melee combo, such as by having enchanted melee skills proc Dualcast and the MP costs standardize to 25 (instead of 30/25/25), or even ascend at 20/25/30, and the ppgcd cost of a shortened combo decreasing. Such would also help its place in the leveling experience.
- I'd like to see the melee combo be more flexibly timeable, whether that be in saving Verholy/Verflare as 10- or 15-second procs, or even having the enchanted weapon skills feed into each other (that effect fading linearly over 10 seconds or so) but not necessarily require that they be cast consecutively.
- If the above two points didn't make this obvious already, I want to feel like my sword affords me unique opportunities, rather than solely the weakness of a backloaded, inflexible melee-range burst period.
- Some reason to hardcast Veraero and Verthunder on occasion--sparingly, but not solely as locked behind CDs.
- AoE given more nuance, ideally through use of Scatter and/or Impact as (a) dynamic skill(s).
- Less dependence on perfect MP balance without devaluing MP management, such as by giving reason to perhaps favor one side or the other.
- Perhaps some actual impact from the elements themselves and more deliberate pathing around those factors, rather than merely reacting to procs.
- Nitpick, but... Verflare should really be Verfoul, if it's supposed to be iconic of pure Black Magic, opposite Verholy. Those would then intersect in the Red Magic of Scorch (which is not quite a traditional Fire spell).