Your arguments make no sense. "I got mine so #!@% you," is essentially your logic. The game advertises Housing in big graphics and lettering as one of the main game features if you go to the FF14 main page.
NO ONE is asking for freebies, so your previous argument saying, "oh so the game should just give every player the best gear because it's in the game," also makes no sense. We want the ability to purchase a house that doesn't require people to spend days and days and days for MAYBE a chance to get a plot, and that's still up to luck. It's not comparable to some BiS gear where you're grinding for it to drop, because you WILL eventually get that drop since there is an "infinite" supply of said item, you simply have to keep doing that activity. Housing plots are a FINITE supply, so if you have 10,000 players looking to buy a plot, and only 5 plots open up every week (if even that many), your chances are abysmal and it could potentially take you years to get a house, if ever.
I have no clue why people continue to defend the current problem. The devs even acknowledge that it's a problem and don't even attempt to defend it, they just don't have a viable solution or they would have implemented it by now.
Based on my own professional experience, the reason they can't throw more server resources towards it is because of department budgets. I'll keep the dollar amounts low and not reflective of real world costs for simplicity. Let's say the server team gets $100 a month to purchase and maintain hardware/software licenses. Right now they're using all $100, and adding more resources to support X new wards will cost $10 more a month. So they go to the budget office and ask for $10 more, they say, "sorry, we don't have any extra money right now." But as they get more subs and game sales, more money comes in they can give to various departments. This also ignores that server hardware/software gets more efficient over time and during their next lifecycle replacement wave, they end up being able to open up X new wards with the same amount of resources they already have without additional costs. So they implement that and in the next patch they announce that X new wards have/will be added.
I base this opinion on the fact that this is pretty much what we've seen happen in-game, where we periodically get new wards added. It's not a simple matter of just throwing more resources towards housing, because the cost/benefit justification just isn't good enough for their business department to approve the increased expenses (they're willing to sacrifice x% of players mad enough to leave over it).
All that being said, defending the current situation with arguments like, "I got a house so it's not that bad, deal with it," is just stupid as $#@%.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.