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  1. #11
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    “Side Content” not “Owed Content”
    (1)

  2. #12
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Caitsithhh View Post
    “Side Content” not “Owed Content”
    Sure, it’s not owed, but it’s quite obvious that *THIS* scarcity is not by design.

    Let people talk about it. If you don’t want to see it, it’s easy to ignore it and go to other threads.
    (5)

  3. #13
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Caitsithhh View Post
    Na it’s your attitude that thinks it’s something more than a luxury that kills it. Imagine thinking just owning the game means you’re owed everything
    MMOs run into problems when they restrict access to content to a lucky few instead of making that content equally accessible to every player who is paying the required real money to play and meets the game play entry requirements for the content.

    If limited resource content systems that only a few players get access to were so beneficial to MMOs, why don't we see more of them getting used?

    When you want customers to keep returning to a theme park, you need to make sure they can get access to the content that interests them the most. If they can't get that access, they stop returning and your theme park is short the revenue it otherwise would have been earning. That's not a good business decision.
    (4)

  4. #14
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    MMOs run into problems when they restrict access to content to a lucky few instead of making that content equally accessible to every player who is paying the required real money to play and meets the game play entry requirements for the content.

    If limited resource content systems that only a few players get access to were so beneficial to MMOs, why don't we see more of them getting used?

    When you want customers to keep returning to a theme park, you need to make sure they can get access to the content that interests them the most. If they can't get that access, they stop returning and your theme park is short the revenue it otherwise would have been earning. That's not a good business decision.
    That's also why it needs to be reasonably easy for someone to get a house. These are not supposed to be status symbols, and if someone really likes housing, the best they can do with getting started is with an apartment, but ultimately... that's not everything that comes with house ownership and little (aside from skills) transfers from an apartment to the house.
    (3)

  5. #15
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Everyone can get a house, an apartment offer the exact same features, except for the garden, visually and enhancing the current apartment system would solve a lot of things.

    It is unlikely that we would end with enough houses for everyt signed in account or active spot in game as it is, just playing with logic and reality.

    1. Remove Grandfathering, that exist on most servers if not all, some people got more than one house on their single account.
    2. Add upkeep as in paying rent or tax for the plot, don't make it cheap.
    3. If house is not freequently used or interacted with by the owner, or forgotten... make an alghoritm that does that House Demolition feature start early, unless doing something about it.
    4. Make medium and large apartments, but make the cost of those incredible high.
    5. increase the item limit for houses inside, so you can eg. have 800 or 1200 slots in a large, 4-500in a madeium and 300ish in a small.
    6. Remove garden patches for growing things, and make it an instanced thing like a greenhouse or something for everything, 3 deluxe gardens no matter if apartment or house.
    7. Add on a time served, so being able to buy a house plot alone, does not only mean you need to fullfill the base requirement, but also a loyalty program, meaning you need to have been active subscribed for a year or so to be able to buy a house plot.
    8. This game need more options as in how to place things, so we do not have to keep on using legal clitches, give us the tools to turn and place and rotate... and float... instead of having to use specific created loopholes in the game for it.
    9. Be able to alter the interrior build.. so it does not have to have eg. Shirogane or Mist frames and pillars and whatever, give a choice to change things and re-build looks.
    (0)

  6. #16
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Themarvin View Post
    snip
    tldr: punish your players for you playing your game.
    (10)

  7. #17
    Player
    Jillian's Avatar
    Join Date
    Apr 2012
    Posts
    208
    Character
    Jill Winters
    World
    Hyperion
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Caitsithhh View Post
    Na it’s your attitude that thinks it’s something more than a luxury that kills it. Imagine thinking just owning the game means you’re owed everything
    Items available in the FFXI online store are a luxary item. Housing is part of the base game and should be available to everybody (especially with how heavily SE advertises it every expansion).
    (2)
    Snow Leopard Vtuberl: https://www.twitch.tv/ladyrandomvt

  8. #18
    Player
    Seleni's Avatar
    Join Date
    Dec 2020
    Posts
    80
    Character
    Seleni Cereus
    World
    Jenova
    Main Class
    Alchemist Lv 80
    Processing power, storage, database schema, UI restrictions, development time, lore, game design, etc. Whatever the limiting factor(s) are, the houses in wards are likely to remain, well, limited. If it were easily done, it would not have been like these for years.

    Scarcity in and of itself creates prestige and thereby demand. So it’s not likely that there’ll ever be enough ward housing for everyone that wants one.

    Boosting instanced housing (e.g. apartments) with additional space/feature might help somewhat. But as long as the wards exist and remain limited, there are going to be people that would only want ward housing. For example, some never bothered to even get an apartment before dismissing it as insufficient. It’ll likely be the same with any non-limited housing.

    Well they could go thermo-nuclear and eliminate ward housing altogether (massive destruction of entire Eorzea then rebuild?), but they’d get lots of upset customers if they do that.
    (0)

  9. #19
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Short list of things that would really help the situation:
    • Make gardening generally available outside of housing (hopefully this happens with Endwalkers)
    • The workshop becomes generally available (through Garlond Ironworks?) outside of housing
    • For each character on the server, that char should have a teleport location to each house owned by each character on that server
    • All personal houses on a server owned by the same service account should have access to a common shared storage that allows you to store unbound items and gil from any of your personal characters and also remove them from your own characters. Multiple personal houses should not give you additional storage.
    • Give us an Ishgardian NPC ward that allows someone to get a personal house or FC house alongside the rest of the NPC ward that costs the same relative to the rest of the ward.

    IMO, there's no real point in messing with the grandfathered housing until most of the above happens. That said, SE needs to seriously address the shell FC issue as the entire shell FC thing needs to die in a fire.
    (2)

  10. #20
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Seleni View Post
    Processing power, storage, database schema, UI restrictions, development time, lore, game design, etc. Whatever the limiting factor(s) are, the houses in wards are likely to remain, well, limited. If it were easily done, it would not have been like these for years.

    Scarcity in and of itself creates prestige and thereby demand. So it’s not likely that there’ll ever be enough ward housing for everyone that wants one.

    Boosting instanced housing (e.g. apartments) with additional space/feature might help somewhat. But as long as the wards exist and remain limited, there are going to be people that would only want ward housing. For example, some never bothered to even get an apartment before dismissing it as insufficient. It’ll likely be the same with any non-limited housing.

    Well they could go thermo-nuclear and eliminate ward housing altogether (massive destruction of entire Eorzea then rebuild?), but they’d get lots of upset customers if they do that.
    But at least there would be limited and unlimited systems existing side by side. No one would be denied a house of some sort as long as they met the base entry requirements. Those who prefer having a ward house could then compete to own one of those while still having an instanced house to use as they wait.
    (3)

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