Results 1 to 10 of 241

Hybrid View

  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by strawberrycake View Post
    It wouldn't if they actively created better tutorials, updated information and re-evaluated a lot of the older aspects of the game, the issue is that none of that happens, making the game has more depth doesn't mean players wil leave, not teaching them how to properly play the game will make them leave because the game isn't intuitively giving them the tools needed to do so. And in that the problem begins again Not criticising SE, or in some cases choises made is why some things stagnate.
    I for one would love for them to actually take some time and budget and do a proper expansion level TLC update to the game, but I don't think it will happen.

    While it's true for a lot of countries, Japan especially has a huge push to develop disposable, short-lived things in the interest of making things feel fresh or attempting to drive sales. Like we're talking a new flavor of kitkat or pringles every month or two..never to be seen again.

    I expect this mindset is in part why older content is basically tossed aside when it really shouldn't be hard to cap iLVLs to maintain some form of challenge (eg crystal tower series raids don't even do mechanics anymore)
    (2)

  2. #2
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by kaynide View Post
    I for one would love for them to actually take some time and budget and do a proper expansion level TLC update to the game, but I don't think it will happen.

    While it's true for a lot of countries, Japan especially has a huge push to develop disposable, short-lived things in the interest of making things feel fresh or attempting to drive sales. Like we're talking a new flavor of kitkat or pringles every month or two..never to be seen again.

    I expect this mindset is in part why older content is basically tossed aside when it really shouldn't be hard to cap iLVLs to maintain some form of challenge (eg crystal tower series raids don't even do mechanics anymore)
    Thats one of the main things I do worry about with the game, while Yoshi-P may say he wants to do this for the rest of his life, we don't know what the board members and investors feel, we have no clue whats internally being talked about or said about how XIV is being handled internally. But with how so much of this game is aged, very poorly aged, and out of date, it makes one wonder.

    Along with the scaling being touched up with Endwalker, it would make more sense to add in resonable ilvl caps, as well as take another look at the jobs and how they're scaling as a whole within said content before the release, possibly things like classes getting AoE earlier since the newer jobs already have it low lvl, update the hall of novice to teach it, update the tutorial pop ups for it, and thats just one example. So much of this game has changed since ARR and it needs to reflect that.

    I don't blame so many for being scared of High end content, or change, or anything really, when the game itself doesn't teach you how to even play anything right.
    (3)

  3. #3
    Player
    BunniEclair's Avatar
    Join Date
    Feb 2020
    Posts
    526
    Character
    Tea Cakes
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    Quote Originally Posted by strawberrycake View Post
    Thats one of the main things I do worry about with the game, while Yoshi-P may say he wants to do this for the rest of his life, we don't know what the board members and investors feel, we have no clue whats internally being talked about or said about how XIV is being handled internally. But with how so much of this game is aged, very poorly aged, and out of date, it makes one wonder.
    Yoship is a board member now, iirc. We can assume he did not make that statement lightly or without any internal knowledge on plans for the game. Things can always change but for now it’s safe to assume FFXIV is here to stay for a while.

    Coupled with his brief mentions of looking into engine updating options, I think we will get updates in the future to help bring the game up to more modern standards...just probably slower than we would like.
    (5)

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by strawberrycake View Post
    Thats one of the main things I do worry about with the game, while Yoshi-P may say he wants to do this for the rest of his life, we don't know what the board members and investors feel, we have no clue whats internally being talked about or said about how XIV is being handled internally. But with how so much of this game is aged, very poorly aged, and out of date, it makes one wonder.

    Along with the scaling being touched up with Endwalker, it would make more sense to add in resonable ilvl caps, as well as take another look at the jobs and how they're scaling as a whole within said content before the release, possibly things like classes getting AoE earlier since the newer jobs already have it low lvl, update the hall of novice to teach it, update the tutorial pop ups for it, and thats just one example. So much of this game has changed since ARR and it needs to reflect that.

    I don't blame so many for being scared of High end content, or change, or anything really, when the game itself doesn't teach you how to even play anything right.
    I don't know what kind of man hours we're talking, but I imagine with PS5/end of PS4 era, we should be able to have a proper physics engine at this point. More accurate hit boxes, jumping/platforming mechanics etc.

    There is just so much potential if they ever go with this.

    I know I mention Guildwars 2 a lot, but that really is an excellent engine, despite problems with story. If they did something along those lines we could have proper, even Mario-esque jumping areas, not to mention better potential minigames like Mario Kart, dodgeball or tag.

    Even combat would be improved as some mechanics could be avoided by jumping over them (something like a shockwave).

    It's just a question of is it worth it to them, or would they just rather develop a different game entirely.
    (1)