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  1. #11
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Genz View Post
    Nice fan-fiction

    They're not understaffed (just have to check the staff roll), and thus they don't lack budget, and FF16 doesn't impact much FF14, if at all (they're more intelligent than that). The inertia of FFXIV is a conscious and continuous decision from the devs and Yoshida. They panic at the idea of players being "lost", so we have all these shitty quests, the linear dungeons, the shallow game systems, etc. and changing this would lose players, and anything slightly different is very carefully put aside, or even outside, like Eureka, Bozja or Blue mage.
    It wouldn't if they actively created better tutorials, updated information and re-evaluated a lot of the older aspects of the game, the issue is that none of that happens, making the game has more depth doesn't mean players wil leave, not teaching them how to properly play the game will make them leave because the game isn't intuitively giving them the tools needed to do so. And in that the problem begins again Not criticising SE, or in some cases choises made is why some things stagnate.

    Stop being afraid of change, it doesn't mean casuals can't play the game, it doesn't mean hardcore players get more fun over you, it means keeping the game up to date so the people developing it no longer have to stagnate themselves in a system thats dated and old.

    Also the Battle team is literally 4 guys and their interns, thats undermanned, the Credits and staff roll means nothing if they aren't working on XIV. Creative Unity 3 is working on multiple projects, the staf of that Unit worked on the Initial 5.0 patch and then were moved.
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    Last edited by strawberrycake; 05-02-2021 at 08:24 AM.