How engaging the content is is in my opinion the core of the problem.
You have video games with much less to do in that are a lot more fun because the activities in it are more engaging because it requires players to think.
And much of the content we've been getting is a lot more boring than engaging.
The decreased amount of new dungeons we've been getting have also been hitting like wet noodles, Ishgard fêtes are somehow less engaging than gathering low level mats on ilv 490+ gear, the events have been lackluster and fused together.
This is surely cost effective, but is it good? It's difficult to get something both cheap AND high quality...
We had 4 dungeons in the expert roulette in 5.1, and while they were still a breeze, without a doubt they were still more difficult than what we currently have,we just have half of that now.
An ultimate was cut.
The deep dungeon was cut (the worst part imo)
Bozja requires less from the player than Eureka did (FATEs and CEs spawn by themselves and the former are really the same as what you could find outside of Bozja in the OW: "bullet sponges" that pose no threat), and the only addition made to Bozja after it's release was DB and that's it, no new zones, no new CEs.
Hell the 60->70 for BLU is also so much more incredibly barebone compared to 50->60, I was done with it in within the first couple days of the patch and it's not like I focused on it.
I do a bit of everything aside the story, and honestly, I'm not seeing the cut content being given back in a meaningful way.
And yeah, that's the point: regardless of how I feel about low replayability, low engagement content, I'd much rather have SE give us back the money we're spending on their game in both new, less involved content and new, more involved content than just cut so much combat content, the finger has to be pointed at SE for being greedy and not funding their cashcow enough.



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