...
Maybe I should edit my post.
EDIT:
Is not being argued, but will everyone who parse consider all those factors or will there be people who just look at one set of numbers?
And agreed regarding the point about the normal content.
Last edited by linayar; 04-26-2021 at 12:55 PM.
As someone who regularly parses in PF for EX and savage, parses in WoW for Heroic and Mythic, you have to account for more then just numbers, are you dodging, are you doing your rotation right, are you constantly casting, people always confuse parsing with just raw damage, but ACT (FFXIV), Details/Recount/Skada(WoW) Actively shows you a break down of what each person in the fight is doing, it shows you when and where they took uneeded damage and in some cases if they're even doing their rotation right.
Now with FFXIV in mind, and all that in mind, you can't blame someone who doesnt wanna carry dead weight/a lazy player/a newer player all the time for the sake of being nice, or dealing with people getting mad you kicked someone/them dming you,its ofc not something that happens all the time, but those things do happen. Wouldn;t it be more pragmatic to present factual data, showing as to why?
In WoW, ironically enough I've seen more cases of people improving from seeing where and why they're messing up, over feeling attacked and not wanting to play the game (in my experience of course) the parses and data from them have helped their raiding community become huge over the last 2 decades, and as someone actively involved in it, I still see plenty of newer players getting better having this data to help them.
In FF you have the balance, but getting people to even join it is a hassle, and you hear and see terms like "meta" thrown around, but learning a proper opener isn't meta, its literally the only way to play your class since FF doesnt have builds and variable rotations like other MMOs, literally playing any other way is just lost damage, and you;re dragging others down. I dont know about anyone else, but thats toxic outside of like roulettes given how they're scaled, and that depends on what you get in roulettes to because of the scaling on top of that.
In the end, Data isn't toxic, how you present it is, and people are flawed, don't do away with data because people can be toxic, they'll find new ways to be toxic, instead encourage proper interactions and being considerate, but that also requires the Dev Team and Community team being more hands on, and thats a whole other problem for the game.
Last edited by strawberrycake; 04-26-2021 at 07:09 PM.
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