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  1. #1
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    Quote Originally Posted by Awha View Post
    Personally even if the content is cleared if a dps is doing less damage then a tank or a healer claims they are healing those are valid cases to show them the numbers cause sure we cleared but that should not be an excuse for that level of poor play. Do not get me wrong you can clear content in this game carrying many people. I happen to do that myself with friends who have physical or mental limitations that prevent them from preforming. Though that is why we do not take pugs when we do it. Sure they could join PF and prob get through fine but still not cool imo.

    Parser is not inherently toxic nor is showing numbers though clearing the content should not be an excuse to poor play. Not saying I expect perfect play but I expect players at max level when it comes to pugs or PF groups unless stated otherwise that everyone playing has a general idea how to play.
    If you are doing the mechanics correctly without any death/hitting enrage but with relatively poor DPS compared to the majority of parsers, why is that considered poor play? PVE is supposed to be player vs environment, not a competition between you and another player.
    (4)
    Last edited by linayar; 04-26-2021 at 12:49 PM.

  2. #2
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    Quote Originally Posted by linayar View Post
    If you are doing the mechanics correctly without any death and hitting enrage but with relatively poor DPS compared to the majority of parsers, why is that considered poor play? PVE is supposed to be player vs environment, not a competition between you and another player.
    I guess for me I just do not like to carry people unless it was my intent to carry someone through the content. Also in FFXIV the barrier is so low that if a player joins a PF of strangers expecting a carry cause they can do the mechanics and this is acceptable behavior to me that is far more toxic then most the stuff I have seen in WoW. Though generally i know my threshold for what is toxic is a lot higher then most I would say.
    (6)

  3. #3
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    Quote Originally Posted by Awha View Post
    I guess for me I just do not like to carry people unless it was my intent to carry someone through the content. Also in FFXIV the barrier is so low that if a player joins a PF of strangers expecting a carry cause they can do the mechanics and this is acceptable behavior to me that is far more toxic then most the stuff I have seen in WoW. Though generally i know my threshold for what is toxic is a lot higher then most I would say.
    Based on this, I'd say it's not higher threshold, but perhaps different understanding, of what is toxic. I would say someone who is doing their part through the mechanic is not being carried at all, so it's not toxic if they think that's enough to try to join a group.

    At the end of the day, though, a PF leader has the right choose whom to keep and whom to kick from their party, while a DF party has a vote to kick function as well.

    For the most, I do agree with SE's stance on this, though I can also sympathize with the idea that more information can be useful for improving, especially for doing harder contents.
    (2)

  4. #4
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    Quote Originally Posted by linayar View Post
    Based on this, I'd say it's not higher threshold, but perhaps different understanding, of what is toxic. I would say someone who is doing their part through the mechanic is not being carried at all, so it's not toxic if they think that's enough to try to join a group.

    At the end of the day, though, a PF leader has the right choose whom to keep and whom to kick from their party, while a DF party has a vote to kick function as well.

    For the most, I do agree with SE's stance on this, though I can also sympathize with the idea that more information can be useful for improving, especially for doing harder contents.
    Sure we can remove the player but I do think this general idea that the if a person does the mechanics and does not die while doing less damage as a healer or tank as an example is inexcusable personally. Problem with the kick function people will not wipe the group the remove the player so in essence they are getting carried.

    While I am the type or player to bring it up end of the day for some it is useless cause the only metric some follow is we cleared so we all did good. Sure a parse has a plethora of useful data, though the overall damage number is telling in the moment depending on the context of course. I personally just cannot fathom a universe where a healer or tank should be doing more damage then say a BLM or SAM in normal content when it comes to single target. Sure their damage may not be needed but can we honestly say in good faith they did fine cause we cleared?

    This is why I feel SE mindset is dated. They are scared how the data will be used which is understandable but barring the data altogether is overkill. It is akin to the feast chat change, sure some chat was toxic but not all. Instead of just allowing people to report the "toxic" behavior. Though I do not even think feast chat was toxic calling someone bad or telling them to no queue again is not inherently toxic imo. Rude to a degree us but as a player in many games i rarely see someone call someone out without reason. It is not up to the community to inform them how to be better. That is on the player a one quick google search is sometimes enough.

    To me the real only toxic behavior is results is doxing someone mocking them on steam unless they ask for it by being a royal dbag, making fun of them if they have a limitation be it physical or mental. Generally those are the extremes I consider as toxic calling someone bad or telling them never to queue again stuff like that is not toxic imo rude yes. For me toxic has to go above and beyond simply being rude. Thus my stance how someone going into a group doing tyr bare minimum required of them necessary to clear the content goes above a beyond being rude imo.
    (3)
    Last edited by Awha; 04-26-2021 at 09:23 PM.

  5. #5
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    Quote Originally Posted by strawberrycake View Post
    In the end, Data isn't toxic, how you present it is
    And that is why we have the situation we have. The data is still there for those who want it, but there is regulation on how you present it against another player.

    Quote Originally Posted by Awha View Post
    Sure we can remove the player but I do think this general idea that the if a person does the mechanics and does not die while doing less damage as a healer or tank as an example is inexcusable personally. Problem with the kick function people will not wipe the group the remove the player so in essence they are getting carried.
    I think most people would set that minimum standard at clearing the content. So what's "personally inexcusable" for some might not be the basis that SE would want to use if it goes beyond what would be acceptable.

    While I am the type or player to bring it up end of the day for some it is useless cause the only metric some follow is we cleared so we all did good. Sure a parse has a plethora of useful data, though the overall damage number is telling in the moment depending on the context of course. I personally just cannot fathom a universe where a healer or tank should be doing more damage then say a BLM or SAM in normal content when it comes to single target. Sure their damage may not be needed but can we honestly say in good faith they did fine cause we cleared?
    I think if a damage dealer can output less damage than a healer and a tank and clear the content, then the problem lies with the content and combat system. But if that is the reality, then, in good faith, I would indeed say that they did fine, as in satisfactory.

    This is why I feel SE mindset is dated. They are scared how the data will be used which is understandable but barring the data altogether is overkill. It is akin to the feast chat change, sure some chat was toxic but not all. Instead of just allowing people to report the "toxic" behavior. Though I do not even think feast chat was toxic calling someone bad or telling them to no queue again is not inherently toxic imo. Rude to a degree us but as a player in many games i rarely see someone call someone out without reason. It is not up to the community to inform them how to be better. That is on the player a one quick google search is sometimes enough.

    To me the real only toxic behavior is results is doxing someone mocking them on steam unless they ask for it by being a royal dbag, making fun of them if they have a limitation be it physical or mental. Generally those are the extremes I consider as toxic calling someone bad or telling them never to queue again stuff like that is not toxic imo rude yes. For me toxic has to go above and beyond simply being rude. Thus my stance how someone going into a group doing tyr bare minimum required of them necessary to clear the content goes above a beyond being rude imo.
    I would say being rude and being toxic are synonymous. You're arguing levels of extremity, but that's all they are, differences of degrees.

    Or, put it another way, if you don't deal with people's rude behavior, they will turn toxic sooner or later.
    (2)

  6. #6
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    Quote Originally Posted by linayar View Post
    And that is why we have the situation we have. The data is still there for those who want it, but there is regulation on how you present it against another player.

    I think most people would set that minimum standard at clearing the content. So what's "personally inexcusable" for some might not be the basis that SE would want to use if it goes beyond what would be acceptable.

    I think if a damage dealer can output less damage than a healer and a tank and clear the content, then the problem lies with the content and combat system. But if that is the reality, then, in good faith, I would indeed say that they did fine, as in satisfactory.

    I would say being rude and being toxic are synonymous. You're arguing levels of extremity, but that's all they are, differences of degrees.

    Or, put it another way, if you don't deal with people's rude behavior, they will turn toxic sooner or later.
    That is the thing I think most people have the standard due to the dated mindset SE has towards parsing. If that is your metric cool I strongly disagree that clearing the content should be the defining metric. Personally the idea of getting carried does rub me the wrong way. Also it has nothing to be with extremes for me being rude is not toxic I know for others it is though in my eyes they are not synonymous to being toxic.

    Toxic generally in my view has been watered down as time went on. It appears now for some the mere perception of rudeness is a enough to be seen as toxic. End of the day a factual statement should not be seen as toxic sure the tone itself could be seen as rude but that does not negate what was said or better yet should not negate what was said. In this game if you point out to someone that they have room to improve or mention how low their damage is compared to other players with similar gear and job especially after a clear outside of a static many will say it does not matter cause the content was cleared. Even on the forums like in that talea of the duty finder or in NN you will see people defend poor play by coming up with a bunch of reasons as to why someone may be playing poorly.

    This is one aspect I enjoy in other games the reason behind why someone is playing poorly is irrelevant to many, fact remains they were playing like dog shit and success probably would have been still been possible if the person was dead on the floor. Though I agree it is a problem with fight design and part of the reason I rarely pug. I get I have that competitive nature that does not mesh well with the causal player base and I get SE designed normal and
    EX to a degree in terms of E
    encounters to be cleared by the largest number of possible players.

    I do wish they made the game harder across the board I would kill for mythic + style content in FFXIV.

    Though overall a rude person is not necessarily a toxic person or will be a toxic person. Telling someone to never queue for content again because they were a legit waste of space in my eyes is the better option instead of saying nothing and letting that person go on to think they did a good job. That is how I got into hardcore raiding back in WoW. I was a player that operated on the mindset I cleared the content so I am good. Until I got called out for being a dog shit player and was told to kill myself or as they put it go die in a cancer fire. The persons comments did hurt but it also got me thinking why did they say such things what could I have done to cause someone to get that upset. So I asked around looked up guides and damn I was playing my class all wrong. This was an eye opener, I went all that time thinking I was playing fine cause I cleared content.

    To me being blunt like that is one of the nicer actions a gamer could do. Cause they did not have to say anything and if they had who knows how long I would have kept going on like that being carried by groups wasting the time of others because of my own ignorance.

    Guess in the end I think people just need to get some thicker skin if they think being rude is toxic or a degree of toxic.
    (1)
    Last edited by Awha; 04-27-2021 at 12:50 PM.

  7. #7
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    Quote Originally Posted by Awha View Post
    That is the thing I think most people have the standard due to the dated mindset SE has towards parsing. If that is your metric cool I strongly disagree that clearing the content should be the defining metric. Personally the idea of getting carried does rub me the wrong way. Also it has nothing to be with extremes for me being rude is not toxic I know for others it is though in my eyes they are not synonymous to be toxic
    You keep using that word, dated, but I don't think you've established why SE's mindset is dated. It may be too extreme to your liking, but that alone doesn't make it dated, especially when there is also support for such a mindset in the community.

    But in a way, you're right that the game does (and I would say should) influence the standard by which the players judge others. If a game does not provide an official damage parsing, then the players should not be using that as a metric unless the content itself enforces it, such as via enrage mechanic.

    That said, the game allows for creating your own party, and there is a certain freedom there where you can set your own standard to a degree that may go beyond the game's own. But if a party doesn't care, then it is what it is.
    (3)

  8. #8
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    Quote Originally Posted by Awha View Post
    Toxic generally in my view has been watered down as time went on. It appears now for some the mere perception of rudeness is a enough to be seen as toxic.

    ...

    Though overall a rude person is not necessarily a toxic person or will be a toxic person. Telling someone to never queue for content again because they were a legit waste of space in my eyes is the better option instead of saying nothing and letting that person go on to think they did a good job. That is how I got into hardcore raiding back in WoW. I was a player that operated on the mindset I cleared the content so I am good. Until I got called out for being a dog shit player and was told to kill myself or as they put it go die in a cancer fire. The persons comments did hurt but it also got me thinking why did they say such things what could I have done to cause someone to get that upset. So I asked around looked up guides and damn I was playing my class all wrong. This was an eye opener, I went all that time thinking I was playing fine cause I cleared content.

    To me being blunt like that is one of the nicer actions a gamer could do. Cause they did not have to say anything and if they had who knows how long I would have kept going on like that being carried by groups wasting the time of others because of my own ignorance.

    Guess in the end I think people just need to get some thicker skin if they think being rude is toxic or a degree of toxic.
    Being toxic is generally associated with being harmful, and being rude is generally considered socially harmful. Being around a rude person is not a pleasant experience for most people. That environment becomes toxic if left unchecked.

    End of the day a factual statement should not be seen as toxic sure the tone itself could be seen as rude but that does not negate what was said or better yet should not negate what was said.
    It's not about negating any factual statement. It is about factual statement not negating toxic behavior/comment.

    In this game if you point out to someone that they have room to improve or mention how low their damage is compared to other players with similar gear and job especially after a clear outside of a static many will say it does not matter cause the content was cleared. Even on the forums like in that talea of the duty finder or in NN you will see people defend poor play by coming up with a bunch of reasons as to why someone may be playing poorly.
    In this case, both are factual statements. Fact: people have room to improve. Also fact: they can still clear content without improving.

    This is one aspect I enjoy in other games the reason behind why someone is playing poorly is irrelevant to many, fact remains they were playing like dog shit and success probably would have been still been possible if the person was dead on the floor. Though I agree it is a problem with fight design and part of the reason I rarely pug. I get I have that competitive nature that does not mesh well with the causal player base and I get SE designed normal and
    EX to a degree in terms of E
    encounters to be cleared by the largest number of possible players.

    I do wish they made the game harder across the board I would kill for mythic + style content in FFXIV.
    I can understand if you're frustrated about this, but this game is what it is. In the extreme case, even the contents that should've encouraged improvement have been dealt with by groups who sell clears for those who really want it without improving on their play.
    (3)

  9. #9
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    Quote Originally Posted by linayar View Post
    And that is why we have the situation we have. The data is still there for those who want it, but there is regulation on how you present it against another player.
    In the end, Data isn't toxic, how you present it is, and people are flawed, don't do away with data because people can be toxic, they'll find new ways to be toxic, instead encourage proper interactions and being considerate. Is what I said there, and the regulation of it solves nothing, the combat devs are missing out on good data to make the game better. The Players who actively use this data where it matters show massive improvement in said content once they know to use said data.

    The idea of parsing and collecting data for improvement being bad is a lie spread by people scared of having to do better in alot of content they wanna do, but never wanna put the effort into. And the sad part is that SE, and by Proxy Yoshi-P wants to avoid it, when this data can make feed back so much clearer for them when it comes to making content. So instead of having to have someone translate every little thing, put raw data into a readable format, you can read through already formatted data provided by ACT and by proxy FFLogs, you can see where the players struggle, what fights were done in certain ways, and how to can avoid content being seen as braindead or boring. And in doing that the Devs no longer have to constrain their own creative impulses or freedoms worrying about those are just too ignorant to approach the content.

    My general thought process is, if the art team wants you to experience a whole zone they worked so hard on, before you can fly in it, you have to get aether currents. If the Music team wants you to experience the sound effects they've worked so hard on they make sure the game makes you focus on that. SO why should the Battle Content Devs be restricted because some people can't be bothered to try a bit harder, to think a bit more. In my opinion its disrespectful to them to have to stifle themselves like this to make content "approachable".

    Data should never be constrained, it should be free to use, and SE and Yoshi-P should encourage players to considerate of others with said data. And change the ToS for those who aren't and make it a very swift perma ban. That way the data can be used, and people will help, or stay quiet if they dont want to help and simply remove those players from their group.
    (2)
    Last edited by strawberrycake; 04-28-2021 at 02:54 PM.

  10. #10
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    Quote Originally Posted by Awha View Post
    So how are we to know parsing would make it worse? We may have an idea based around other games but this game is still considered one of the nicer communities despite the the flaws in the community would parsing in itself tilt the scales so far that it afters the community to such an extent? We really cannot say.
    Well, if we really cannot say, then I don't see SE having any reason to risk what they have now by changing it.

    Quote Originally Posted by strawberrycake View Post
    My general thought process is, if the art team wants you to experience a whole zone they worked so hard on, before you can fly in it, you have to get aether currents. If the Music team wants you to experience the sound effects they've worked so hard on they make sure the game makes you focus on that. SO why should the Battle Content Devs be restricted because some people can't be bothered to try a bit harder, to think a bit more. In my opinion its disrespectful to them to have to stifle themselves like this to make content "approachable".
    Art and music doesn't directly affect social interaction like battle content.

    Data should never be constrained, it should be free to use, and SE and Yoshi-P should encourage players to considerate of others with said data. And change the ToS for those who aren't and make it a very swift perma ban. That way the data can be used, and people will help, or stay quiet if they dont want to help and simply remove those players from their group.
    People can help or stay quiet right now. Data constraint isn't the issue when it comes to people helping other people in the game.
    (3)

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