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  1. #61
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Tenacity is a worthless stat, the only reason WAR have to meld some it's bcs how unlucky was this tier but this time was the only exception.

    What they should do is make tanks stop getting a benefic from DH and buff tenacity so is not so useless compared to CRIT and DET, they should make encounters dealt way more damage to consider TEN damage reduction have some value, right now mitigating damage is a total joke as the same healers barely heal now.
    (2)

  2. #62
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Dzian View Post
    Secondaries don't do a great deal anyway. You can have 10,000 crit and still have the same crit rate as someone with 5,000 crit rate.
    If you could somehow get Critical Hit as high it would actually be pretty significant. At 5000 Crit you would have a 32.1% crit rate with a 1.671 crit multiplier which would on average be a 1.215 damage multiplier. At 10000 Crit you would have a 61.5 crit rate with a 1.965 crit multiplier which would be on average a 1.593 damage multiplier on average.
    (1)

  3. #63
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Tenacity isn't in the worst spot but it's not in a great one either. Compared to Det the damage difference is small, so despite popular belief, having Tenacity on your gear won't affect your damage that much (barely 1%). However, the mitigation won't affect you much either. Mathematically it almost never amounts to enough to save healer GCD's. It's a fairly bland, mediocre stat. They could probably leave the damage component as it is and safely bump the damage reduction up, so choosing between max dps and extra-tanky was a viable decision.
    One of the biggest problems with Tenacity is it's counterintuitive to tanks. Yes it reduces damage taken by a small amount but it also "Affects the amount HP restored."

    The problem with this?

    It only affects the heals the TANK DOES TO THEMSELVES, instead of increasing all healing done TO the tank.

    Why this has never been resolved really does show how out of touch the developers are.

    Determination affects healing done, Tenacity SHOULD affect healing received.

    https://forum.square-enix.com/ffxiv/...ing%20you%20do.

    Quote Originally Posted by Timmyftw View Post
    Believe this would not be favorable for a lot of raiding players.
    Raiders tend to do what they can to squeeze in extra dps in relevant content.
    There was a time when tanks use to meld Strength and they took that away from us, making DH the next best option.
    Direct Hit in general helps Tanks maintain their enmity due to increased dps.
    If two similar item level tanks are both generating enmity, the one with Direct Hit melded can and will steal the main aggression spot from a raid boss..
    1) That Strength meta resulted in a TON of extra stress for healers when subpar tanks tried to do it because it was the cool thing to do or tanks felt pressured to do it. A Strength tank was a lot squishier than a Vitality tank.

    2) DH does help with emnity overall but emnity is largely a non issue anymore at relatively equal gear levels. Your example is only relevant when you have two tanks of the same job and the exact same gear other than melds. Even in that scenario, DH and DH-Crits are RNG so you don't know what the result would be. Also, the two tanks should never be in that situation. The off tank should hold off on tank stance for a few rotations and then turn it on and if there's not a tank swap should be Shirking emnity.
    (4)
    Last edited by Deceptus; 04-19-2021 at 12:44 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #64
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I have the solution. Make direct hit only meld able by dps.
    This is what I am afraid of happing. It would fix the issue but I would be sad to miss out on that extra bit of damage even if it is not needed. Hitting harder is always nice.

    Quote Originally Posted by Deceptus View Post
    One of the biggest problems with Tenacity is it's counterintuitive to tanks. Yes it reduces damage taken by a small amount but it also "Affects the amount HP restored."

    The problem with this?

    It only affects the heals the TANK DOES TO THEMSELVES, instead of increasing all healing done TO the tank.

    Why this has never been resolved really does show how out of touch the developers are.

    Determination affects healing done, Tenacity SHOULD affect healing received.

    https://forum.square-enix.com/ffxiv/...ing%20you%20do.



    1) That Strength meta resulted in a TON of extra stress for healers when subpar tanks tried to do it because it was the cool thing to do or tanks felt pressured to do it. A Strength tank was a lot squishier than a Vitality tank.

    2) DH does help with emnity overall but emnity is largely a non issue anymore at relatively equal gear levels. Your example is only relevant when you have two tanks of the same job and the exact same gear other than melds. Even in that scenario, DH and DH-Crits are RNG so you don't know what the result would be. Also, the two tanks should never be in that situation. The off tank should hold off on tank stance for a few rotations and then turn it on and if there's not a tank swap should be Shirking emnity.
    I was a newbie during the strength meta was it really that bad? Or was it roughly as bad as having a tank not use cooldowns? As a healer it does annoy me when tanks do not use cooldowns but I would not say it was stressful.
    (1)
    Last edited by Awha; 04-19-2021 at 01:10 AM.

  5. #65
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Kes13a View Post
    since I am not very "leet" I dont do a lot of savages to be honest. and generally, it seems that most of the people I randomly get grouped with are far below the level of play that you and the OP operate at since they do tend to need healing. some runs I have even heard "I hope you know how to heal" so I am guessing that you have a static group of elite min/maxxers that you run with, in which case your attitude makes a lot of sense. for the average gamer though, reality is a bit different.

    just so you are aware.
    No no no, this is a terribly way to look at it. In no way did that person say that DPS is what you have to do, but what else are you going to do when there's nothing to heal? Damage is very predictable and a lot of downtime. You should always be casting something and not standing there being well, useless. When there's nothing to heal which I'm sure you've seen plenty of, then you should be casting DPS spells.

    And IMO, the whole traditional way of "I'm a healer, so I heal not a dps" is so problematic because even in DnD clerics also fight. Nowhere in the history of Final Fantasy or in games where healers exist is there a healer without a dps/non-healing button. Yes this also means support skills. Point being said, healers are not just healers and people need to get this mentality that being a healbot is the only aspect of healing out of their heads.

    You should always try to be a decent person and help you party finish content faster but casting damage spells and not standing there spamming wasted heals/doing nothing.

    I don't mean to be ugly about the subject. But you kinda of generalized and created an assumption that people wanting healers to contribute to the party in your downtime is some form of min max elitist behavior. In which is totally wrong, there's nothing wrong with people in your party wanting you to pull your weight.

    DPS will always be a part of FFXIV's healer kits and if you disagree and don't like it, well play a DPS job like you said. Unless SE completely overhauls the entire combat system (not happening) to fit a strictly healing design, things will remain the same with the same downtime.
    (5)

  6. #66
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by elioaiko View Post
    Can we have heals direct hit? I feel like that'd be a decent way to start.
    Never. Tanks (Warrior exception due to ability that gives it) and healers do not need direct hit. It should be locked to DPS only.

    Thinking on it more, Determination should be removed and its effects put into Direct Hit (which would become DPS only stat), Tenacity, and Piety. This makes Tenacity and Piety useful, and DPS stack Direct Hit all the time anyway. This also allows the devs to put a little more oomph in damage in dungeons since tanks should be able to take more damage and healers will be able to heal more and have more MP regen.
    (3)

  7. #67
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Never. Tanks (Warrior exception due to ability that gives it) and healers do not need direct hit. It should be locked to DPS only.

    Thinking on it more, Determination should be removed and its effects put into Direct Hit (which would become DPS only stat), Tenacity, and Piety. This makes Tenacity and Piety useful, and DPS stack Direct Hit all the time anyway. This also allows the devs to put a little more oomph in damage in dungeons since tanks should be able to take more damage and healers will be able to heal more and have more MP regen.
    Yeah, I'd agree with this.
    (1)

  8. #68
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ultimatecalibur View Post
    If you could somehow get Critical Hit as high it would actually be pretty significant. At 5000 Crit you would have a 32.1% crit rate with a 1.671 crit multiplier which would on average be a 1.215 damage multiplier. At 10000 Crit you would have a 61.5 crit rate with a 1.965 crit multiplier which would be on average a 1.593 damage multiplier on average.
    it never really changes that much though.. you can be level 80 withcritas high as it'll possibly go. but you'll still land just as many crits as you would against say a level 50 with just a few hundred crit... we tested this once. against ARR S-Ranks. where you'd expect a level 80 player with thousands of crit to crit almost constantly....

    the numbers get bigger but the outcome stays largely the same. which is why many say they feel worthless.
    (0)

  9. #69
    Player
    Timmyftw's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    33
    Character
    Ta'li Trinity
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    DH does help with emnity overall but emnity is largely a non issue anymore at relatively equal gear levels. Your example is only relevant when you have two tanks of the same job and the exact same gear other than melds. Even in that scenario, DH and DH-Crits are RNG so you don't know what the result would be. Also, the two tanks should never be in that situation. The off tank should hold off on tank stance for a few rotations and then turn it on and if there's not a tank swap should be Shirking emnity.
    Maybe in a perfect world where mistakes never happen and no one does 24 person raids.

    Situations like that do happen quite often in 24 person raids, tanks constantly fighting each other for enmity is pretty common.
    You can't even shirk an alliance member anyway, they have to be in the same party.

    The new Nier raid for example, I've walked in with tank gear item level lower than the other tanks.
    More often then not I end up taking top enmity due to the direct hit bonuses and avoidance of Tenacity.
    I don't even claim to be a GOOD tank but somehow generate more enmity than people who play nothing but tank with higher item level.
    (0)
    Last edited by Timmyftw; 04-19-2021 at 03:33 AM.

  10. #70
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Anhra View Post
    This Games simplicity about stats in PvE content has long ago reached a point, where it doesn't even matter what kind of materia we slot in. I mean, i am aware of simple math and that crit/determination is the way to go, but if you look beyond the mere numbers and actually pay close attention how Content is being cleared, you'll see that the damage department is way too high overall from any Job.

    What i am telling here is, Content in general is being cleared way too quickly, and materia plays not the biggest role, but a significant part on this .

    As for the piety stat, it does have one good thing about it, and that is when you plan on saving a almost completely wiped party all by yourself. It also comes in handy if you run Trials with only one Healer.
    Are you talking from a Savage point of view or just the normal content? The reality is that materia is 100% pointless in any normal content and that is by design. The normal content is supposed to be the lowest common denominator in terms of difficulty. I don't see anyone clearing savage without materia, food, and tinctures. Those three things are the gil sink of end game battle content. If Tenacity were to become useful, they'd have to make it so that tanks can't benefit from direct hit.
    (2)

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