Quote Originally Posted by linayar View Post
There are just too many stats as it is.

They just need four:

Power (strength/dexterity/intelligence/mind/determination/attack power/attack magic potency/healing magic potency)

Defense (vitality/defense/magic defense/tenacity/piety)

Speed (skillspeed/spellspeed)

Hit Rate (critical hit/direct hit rate)

They can also remove materia melding, but if they want to keep it, only make speed and hit rate be meldable while power and defense are static on each gear.
To be honest the way the game is designed you only need 1 stat. I-Level.

The issue they have is they've dumbed down and simplified gear so much that they've killed any meaning of stats..

Back in the days of old for example stats had much more diverse uses. Str not only did your damage but also your plus block strength. Dex not only worked for accuracy but how quick or how often you successfully blocked with your shield.

Vit not only raised your hp and defence but also modified enhancing spells your protect was stronger your regen was more potent... they've dumbed down and got rid of all these things and now the only stat that actually matters is I-level..

Secondaries don't do a great deal anyway. You can have 10,000 crit and still have the same crit rate as someone with 5,000 crit rate.

You can be level 80 with 10,000 spell speed and still have the same cast time as someone whose level 60 with 1000 spell speed...