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  1. #11
    Player
    Timmyftw's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    33
    Character
    Ta'li Trinity
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nethereal View Post
    All in all I think you've either never done content when it was relevant before guides came out or you're more a of a green/blue dps. I understand not liking tenacity because it's essentially useless but knocking piety like that when it has its place? I don't think you're looking at the whole picture nor do you understand the relevance of prog based on how you're talking about not ressing people if you can't make a dps check.
    This is a lot of assumptions based in spite. This is not the place to talk about your damage parses.
    IF you've been doing the new extreme, savage, ultimate tiers when they are relevant you'll see a lot more failed dps checks. This is mostly due to people gearing up to the new item level or learning new mechanics.
    A good healer can and will make up for low dps by supplementing their own dps.
    Though I've been actively doing the new end game content dating back to late Heavensward and kept on it nearly every patch.
    In fact most of these mechanics you'll see in game are from previous raid tiers.


    Quote Originally Posted by ZedxKayn View Post
    Regardless of SC- if someone dies, you lose DPS, period, regardless of if you're hardcasting the raise or not. I don't see what this has to do with PIE. Also, you don't "time" the actions that give MP back, you use them on cooldown.
    Using MP regen the second it cools down will lead to moments where you're at full MP with the MP regen buff still up.
    Resulting in a wasted input and you'll likely unable to use the MP regen when you do need it.


    Quote Originally Posted by Rongway View Post
    Piety, Tenacity, and Direct Hit should just be consolidated into a single Expertise stat that is all yellow materia. Then it can have the dhit effect for DD jobs, the piety effect for healers, and a tenacity effect for tanks.
    Believe this would not be favorable for a lot of raiding players.
    Raiders tend to do what they can to squeeze in extra dps in relevant content.
    There was a time when tanks use to meld Strength and they took that away from us, making DH the next best option.
    Direct Hit in general helps Tanks maintain their enmity due to increased dps.
    If two similar item level tanks are both generating enmity, the one with Direct Hit melded can and will steal the main aggression spot from a raid boss.


    Quote Originally Posted by Kes13a View Post
    so, what kind of gear are you equipping as a healer that has no piety?
    Ariyala's ffxiv toolbox has a list of gear for you to look through, along with a handy best in slot solver. Keep in mind Ariyala's does tend to take a few days to update after a major patch.

    A good rule of thumb is that the 8 person raid gear is usually just straight up better in terms of stats. (Not always the case with some slots)



    Quote Originally Posted by elioaiko View Post
    Can we have heals direct hit? I feel like that'd be a decent way to start.
    Now I like this suggestion, would love to see heals hit critical with direct hit.
    Which would allow for increased heals in general similar to how it leads to increased dps.


    Quote Originally Posted by Wolwosh View Post
    It would be nice if we had an in game stat calculator.
    Like if you have 2000 crit it would tell you next to crit your critical hit rate is 20% (just an example)
    If that would be the case more would know what they're actually melding.
    If I was a newbie I would meld Tenacity as a Tank after reading what it does.
    I also agree with this, similar to how games like Diablo 3 have an extra window that shows background stats like critical chance.
    (1)
    Last edited by Timmyftw; 04-18-2021 at 01:04 PM. Reason: Character limit