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  1. #61
    Player
    Atlentor's Avatar
    Join Date
    Nov 2020
    Posts
    92
    Character
    Atlentor Elfenfeuer
    World
    Shiva
    Main Class
    Red Mage Lv 81
    Red Mage: An upgrade to the three ranged AOEs. And some useful additions to the existing spells. Currently, the red mage has several spells which are doing the exact same effect except that it either fills the white or the black mana. And it would be cool to get some spells that use either the white or the black mana for an effect like an enemy debuff if you use the black mana and a self-buff if you use the white mana.

    Edit: And a buff to Embolden.
    (0)
    Last edited by Atlentor; 04-05-2021 at 05:59 AM.

  2. #62
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I feel like black mage, after all these years, is still a love it or hate it kind of job. I've literally went through all the different caster type mini-games I've seen in MMOs the past few years to think on how they could fix this unwieldly thing, and the best I could come up with was something similar to Moonkin Druid rotation sans Wrath of the Lich King, with quick firing Fire 1 and Blizzard 1 turning into instant cast Fire IV and Blizzard IV.

    The way that one worked is that you kept casting a spell of the corresponding element until the meter filled all the way in that direction, then you'd get a damage buff when you hit the eclipse state, which is when the meter hit 100%, for the opposing element. It's rather simple in execution and avoids a lot of the problems that blackmage has since during the burst phase you can go to something like Fire IV and Blizzard IV naturally, with a lower cast timer, and keep your motion up. In fact, if we really went that eclipse direction, Fire 1 and Blizzard 1 would turn into Fire IV and Blizzard IV. Then each one of the casts of rank IV you get off, it would add a point to the flare / despair meter until you could fire that off.

    Right now I think the jobs rotation works, but it just is really bad in terms of encounter design because it puts too much emphasis on figuring out where to stand. It leads to a really bipolar experience of either doing all the damage because you know where to stand, or no damage at all, and it hurts especially bad in leveling roulette when people don't know the job that well. Spell speed spec helps a bit, but I think Crit-Spec is still king and pushes just how crazy this job can get in encounters.

    That and enocian. Sweet mercy, how much someone wears that button down when you are between encounters and trying to avoid losing your stacks. I can't think of a time where I had to keep pressing a button between encounters just to keep my dps up, and swapping to the moonkin rotation would fix that since you don't lose your eclipse state unless you start firing spells of the opposing element.
    (0)
    Last edited by Colt47; 04-05-2021 at 12:31 AM.

  3. #63
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    286
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    DRG:

    - Remove Piercing Talon or increase it's potency and make it not break combo.
    - Make Coerthan Torment refresh Disembowel buff.


    - Ala Morn
    - Holy Dragoon/Nidhogg Human Form
    (4)

  4. #64
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    For NIN, I mostly want Square Enix to—keep doing what it's doing. NIN is great!

    Let me hide the offhand dagger, tho. (The NIN poster art only has one dagger/sword!)
    (1)

  5. #65
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    M C H


    Literally do anything with that I dont even care if its clunky just make it fun because what we have right now is embarrassingly one-note which many people will disagree which is fine or say Drill is a complex skill yadda yadda yadda. Its fine, MCH has its fans its just jobs shouldnt get this remedial as they grow in level. And maybe DONT do BRD dirty and reduce its mechs to please a audience that never cared for it as thats looking like the trend since 5.0 started....oh and DRK too
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  6. #66
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jirah View Post
    M C H


    Literally do anything with that I dont even care if its clunky just make it fun because what we have right now is embarrassingly one-note which many people will disagree which is fine or say Drill is a complex skill yadda yadda yadda. Its fine, MCH has its fans its just jobs shouldnt get this remedial as they grow in level. And maybe DONT do BRD dirty and reduce its mechs to please a audience that never cared for it as thats looking like the trend since 5.0 started....oh and DRK too
    I like machinist the way it is and I'm going to disagree here on the choice to make it more complex. The idea of this game is to run multiple jobs, not just one job, and there are jobs in this game that are waaaaaaaaaay too annoying to figure out, like Summoner largely due to how some of the skills work, along with Ninja.

    I'm still kind of laughing at how I could level jump a Black Mage or Bard and not have an issue, but then legitimately level a summoner and realize at around level 78 I was doing the entire thing wrong. Ninja was the absolute worst of the bunch to level jump into because of the freaking Mudras. I don't even know if the quest line helps with that or not, but I can't see someone stepping into ninja and figuring out that job right out the gate.
    (8)

  7. #67
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Colt47 View Post
    I like machinist the way it is and I'm going to disagree here on the choice to make it more complex. The idea of this game is to run multiple jobs, not just one job, and there are jobs in this game that are waaaaaaaaaay too annoying to figure out, like Summoner largely due to how some of the skills work, along with Ninja.

    I'm still kind of laughing at how I could level jump a Black Mage or Bard and not have an issue, but then legitimately level a summoner and realize at around level 78 I was doing the entire thing wrong. Ninja was the absolute worst of the bunch to level jump into because of the freaking Mudras. I don't even know if the quest line helps with that or not, but I can't see someone stepping into ninja and figuring out that job right out the gate.
    I agree with you on SMN, but NIN is a bit easier to understand than it seems (and the quest line absolutely doesn't help).

    For NIN the only things that matter for Mudras are:

    1. The number of signs you hit
    2. The sign that you end on
    3. Not hitting the same one twice before casting

    The quest line will tell you "To do this you can do Ten -> Chi -> Jin or Chi -> Ten -> Jin" and you sit there trying to remember that if you don't notice that it's just "whatever, ending with Jin." There are a couple of things that could be explained easier, this and Astrologian's card system (i.e. Red border goes to ranged, blue border goes to melee) are so much simpler than remembering names of things.

    Also, other than the Mudras, there's really not much to NIN, all of the complexity rests in realizing 7 different combinations and basically a 1+2+3 combo.



    But, to challenge your view of the game, the idea is not to run with multiple jobs. There are some things in place that make that worthwhile and relatively easy, but there are other things that spit in the face of that idea. Just because you (and me too, I'm an omni-80 and love jumping between jobs) like being able to pick up any job, doesn't mean that the game is designed with that specifically in mind. We shouldn't "punish" players who have a single job they love and want to play with underdeveloped, simplistic gameplay just because a minority of people like being able to easily switch between any job. Each class should have a high skill ceiling for those that want to be the best at that job as they can be and if you/I want to play multiple jobs, we should be prepared to learn each of those jobs. They shouldn't slow down because of us.
    (9)
    Last edited by LeonKeyh; 04-06-2021 at 02:43 AM.

  8. #68
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Colt47 View Post
    I like machinist the way it is and I'm going to disagree here on the choice to make it more complex. The idea of this game is to run multiple jobs, not just one job
    a job with no care for positionals, cast bars, or even divergent rotations should have somthing anything to grant that extra step of mastery if MCH stays the exact same in EW it would be a travesty for a job so vastly incomplete to not get anything while the other jobs get new tools and what not or worse .....get even more simpler since pressing a button 5 times in a row is to alienating and just remove it to make it accessible by reducing it to one. Also what does multiple jobs have anything to do with MCH being toothless
    (7)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  9. #69
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jirah View Post
    a job with no care for positionals, cast bars, or even divergent rotations should have somthing anything to grant that extra step of mastery if MCH stays the exact same in EW it would be a travesty for a job so vastly incomplete to not get anything while the other jobs get new tools and what not or worse .....get even more simpler since pressing a button 5 times in a row is to alienating and just remove it to make it accessible by reducing it to one. Also what does multiple jobs have anything to do with MCH being toothless
    They should bring back it's cast times then. Many loved gun mage mch from HW and it looked super fun to play. I honestly think they should also bring back bow mage as well. I adored bow mage from HW and wouldn't mind its return. I don't move around as much as a range phy anyways so I wouldn't mind. Though that's just my opinion
    (1)

  10. #70
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rymi64 View Post
    They should bring back it's cast times then. Many loved gun mage mch from HW and it looked super fun to play. I honestly think they should also bring back bow mage as well. I adored bow mage from HW and wouldn't mind its return. I don't move around as much as a range phy anyways so I wouldn't mind. Though that's just my opinion
    The problem with Bowmage and Gunmage, BRD was not designed with casts in mind, MCH was. BRD ended up not giving a good feeling for older BRD players.
    Then they removed casts and the problem did a 180. Since MCH was designed with Casts, many cooldown were now weird or kinda useless/incomplete such as rapidfire or ammos.

    With all the instant casts BLM, SMN and RDM now have, ranged with casts could make a comeback under a new form. Not all GCDs being casts but why not only straight shot for BRD. Still, i don't know enough of BRD rotation to understand how it would impact the rotation overall.
    I believe a 1.5 seconds cast could work to keep the "Mobility" aspect. A 2.5s cast would make MCH the least mobile job, even less mobile than BLM outside of leylines.

    I've taken a look at the JP side and it looks like they also regret the removal of casts, the main argument being that there is now a lack of ingenuity. Like how Melees ask themselves "How can I safely go to melee range and do my positionnal" or casters "how can I get an additionnal cast there".
    The ranged role clearly needs attention, not as much as SMN and the healers, but the problem can't be left ignored for another 2 years, especially for a whole role.
    (1)

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