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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    M C H


    Literally do anything with that I dont even care if its clunky just make it fun because what we have right now is embarrassingly one-note which many people will disagree which is fine or say Drill is a complex skill yadda yadda yadda. Its fine, MCH has its fans its just jobs shouldnt get this remedial as they grow in level. And maybe DONT do BRD dirty and reduce its mechs to please a audience that never cared for it as thats looking like the trend since 5.0 started....oh and DRK too
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jirah View Post
    M C H


    Literally do anything with that I dont even care if its clunky just make it fun because what we have right now is embarrassingly one-note which many people will disagree which is fine or say Drill is a complex skill yadda yadda yadda. Its fine, MCH has its fans its just jobs shouldnt get this remedial as they grow in level. And maybe DONT do BRD dirty and reduce its mechs to please a audience that never cared for it as thats looking like the trend since 5.0 started....oh and DRK too
    I like machinist the way it is and I'm going to disagree here on the choice to make it more complex. The idea of this game is to run multiple jobs, not just one job, and there are jobs in this game that are waaaaaaaaaay too annoying to figure out, like Summoner largely due to how some of the skills work, along with Ninja.

    I'm still kind of laughing at how I could level jump a Black Mage or Bard and not have an issue, but then legitimately level a summoner and realize at around level 78 I was doing the entire thing wrong. Ninja was the absolute worst of the bunch to level jump into because of the freaking Mudras. I don't even know if the quest line helps with that or not, but I can't see someone stepping into ninja and figuring out that job right out the gate.
    (8)

  3. #3
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Colt47 View Post
    I like machinist the way it is and I'm going to disagree here on the choice to make it more complex. The idea of this game is to run multiple jobs, not just one job, and there are jobs in this game that are waaaaaaaaaay too annoying to figure out, like Summoner largely due to how some of the skills work, along with Ninja.

    I'm still kind of laughing at how I could level jump a Black Mage or Bard and not have an issue, but then legitimately level a summoner and realize at around level 78 I was doing the entire thing wrong. Ninja was the absolute worst of the bunch to level jump into because of the freaking Mudras. I don't even know if the quest line helps with that or not, but I can't see someone stepping into ninja and figuring out that job right out the gate.
    I agree with you on SMN, but NIN is a bit easier to understand than it seems (and the quest line absolutely doesn't help).

    For NIN the only things that matter for Mudras are:

    1. The number of signs you hit
    2. The sign that you end on
    3. Not hitting the same one twice before casting

    The quest line will tell you "To do this you can do Ten -> Chi -> Jin or Chi -> Ten -> Jin" and you sit there trying to remember that if you don't notice that it's just "whatever, ending with Jin." There are a couple of things that could be explained easier, this and Astrologian's card system (i.e. Red border goes to ranged, blue border goes to melee) are so much simpler than remembering names of things.

    Also, other than the Mudras, there's really not much to NIN, all of the complexity rests in realizing 7 different combinations and basically a 1+2+3 combo.



    But, to challenge your view of the game, the idea is not to run with multiple jobs. There are some things in place that make that worthwhile and relatively easy, but there are other things that spit in the face of that idea. Just because you (and me too, I'm an omni-80 and love jumping between jobs) like being able to pick up any job, doesn't mean that the game is designed with that specifically in mind. We shouldn't "punish" players who have a single job they love and want to play with underdeveloped, simplistic gameplay just because a minority of people like being able to easily switch between any job. Each class should have a high skill ceiling for those that want to be the best at that job as they can be and if you/I want to play multiple jobs, we should be prepared to learn each of those jobs. They shouldn't slow down because of us.
    (9)
    Last edited by LeonKeyh; 04-06-2021 at 02:43 AM.

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Colt47 View Post
    I like machinist the way it is and I'm going to disagree here on the choice to make it more complex. The idea of this game is to run multiple jobs, not just one job
    a job with no care for positionals, cast bars, or even divergent rotations should have somthing anything to grant that extra step of mastery if MCH stays the exact same in EW it would be a travesty for a job so vastly incomplete to not get anything while the other jobs get new tools and what not or worse .....get even more simpler since pressing a button 5 times in a row is to alienating and just remove it to make it accessible by reducing it to one. Also what does multiple jobs have anything to do with MCH being toothless
    (7)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  5. #5
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Colt47 View Post
    I like machinist the way it is and I'm going to disagree here on the choice to make it more complex. The idea of this game is to run multiple jobs, not just one job, and there are jobs in this game that are waaaaaaaaaay too annoying to figure out, like Summoner largely due to how some of the skills work, along with Ninja.

    I'm still kind of laughing at how I could level jump a Black Mage or Bard and not have an issue, but then legitimately level a summoner and realize at around level 78 I was doing the entire thing wrong. Ninja was the absolute worst of the bunch to level jump into because of the freaking Mudras. I don't even know if the quest line helps with that or not, but I can't see someone stepping into ninja and figuring out that job right out the gate.
    I think the problem isn't the job, it's the game that does a terrible job explaining rotations in the first place (understand, it doesn't explain anything).

    SMN is fairly simple to understand if you carefully read all spells and abilities, like any other job. It's just that the game won't tell you that everything exists in a two minute cycle (110 seconds technically). Once you understand that, it's just easy to understand how the job flows because the big parts of its structure are mutually exclusive (the trances). Hitting on things when they are available is doing most of the job, the rest is optimization (and managing pet bugs).

    The biggest issue in SMN right now is how each level cap brings something new that doesn't work with previous elements of its kit. Phoenix doesn't work like Bahamut, Bahamut doesn't work like Dreadwyrm Trance, Dreadwyrm Trance doesn't work like the Egi (the Egi doesn't work with Aetherflow and the DoTs).


    The game should explain at least broadly what an oGCD ability is, how to use it and when. It should also have job quests (well, when we used to have them) teach you how your rotation works, especially at each level cap
    (1)

  6. #6
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jirah View Post
    a job with no care for positionals, cast bars, or even divergent rotations should have somthing anything to grant that extra step of mastery if MCH stays the exact same in EW it would be a travesty for a job so vastly incomplete to not get anything while the other jobs get new tools and what not or worse .....get even more simpler since pressing a button 5 times in a row is to alienating and just remove it to make it accessible by reducing it to one. Also what does multiple jobs have anything to do with MCH being toothless
    They should bring back it's cast times then. Many loved gun mage mch from HW and it looked super fun to play. I honestly think they should also bring back bow mage as well. I adored bow mage from HW and wouldn't mind its return. I don't move around as much as a range phy anyways so I wouldn't mind. Though that's just my opinion
    (1)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rymi64 View Post
    They should bring back it's cast times then. Many loved gun mage mch from HW and it looked super fun to play. I honestly think they should also bring back bow mage as well. I adored bow mage from HW and wouldn't mind its return. I don't move around as much as a range phy anyways so I wouldn't mind. Though that's just my opinion
    The problem with Bowmage and Gunmage, BRD was not designed with casts in mind, MCH was. BRD ended up not giving a good feeling for older BRD players.
    Then they removed casts and the problem did a 180. Since MCH was designed with Casts, many cooldown were now weird or kinda useless/incomplete such as rapidfire or ammos.

    With all the instant casts BLM, SMN and RDM now have, ranged with casts could make a comeback under a new form. Not all GCDs being casts but why not only straight shot for BRD. Still, i don't know enough of BRD rotation to understand how it would impact the rotation overall.
    I believe a 1.5 seconds cast could work to keep the "Mobility" aspect. A 2.5s cast would make MCH the least mobile job, even less mobile than BLM outside of leylines.

    I've taken a look at the JP side and it looks like they also regret the removal of casts, the main argument being that there is now a lack of ingenuity. Like how Melees ask themselves "How can I safely go to melee range and do my positionnal" or casters "how can I get an additionnal cast there".
    The ranged role clearly needs attention, not as much as SMN and the healers, but the problem can't be left ignored for another 2 years, especially for a whole role.
    (1)

  8. #8
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    RDMs needs 2 uses of its gapcloser. Then RDM would be perfect.

    Edit: added the bottom, since i mistakenly double posted.
    Quote Originally Posted by CKNovel View Post
    The problem with Bowmage and Gunmage, BRD was not designed with casts in mind, MCH was. BRD ended up not giving a good feeling for older BRD players.
    Then they removed casts and the problem did a 180. Since MCH was designed with Casts, many cooldown were now weird or kinda useless/incomplete such as rapidfire or ammos.

    With all the instant casts BLM, SMN and RDM now have, ranged with casts could make a comeback under a new form. Not all GCDs being casts but why not only straight shot for BRD. Still, i don't know enough of BRD rotation to understand how it would impact the rotation overall.
    I believe a 1.5 seconds cast could work to keep the "Mobility" aspect. A 2.5s cast would make MCH the least mobile job, even less mobile than BLM outside of leylines.

    I've taken a look at the JP side and it looks like they also regret the removal of casts, the main argument being that there is now a lack of ingenuity. Like how Melees ask themselves "How can I safely go to melee range and do my positionnal" or casters "how can I get an additionnal cast there".
    The ranged role clearly needs attention, not as much as SMN and the healers, but the problem can't be left ignored for another 2 years, especially for a whole role.
    I never understood why they didnt give them short cast bars. 0.5s and 1s casts exist, so why didnt BRD/MCH have them? and as you put it, 1.5 works as well. (IMO it should be dependent on which skill you use, and offer at LEAST 1 skill thats instant)
    (0)
    CLAIRE PENDRAGON

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rymi64 View Post
    They should bring back it's cast times then. Many loved gun mage mch from HW and it looked super fun to play. I honestly think they should also bring back bow mage as well. I adored bow mage from HW and wouldn't mind its return. I don't move around as much as a range phy anyways so I wouldn't mind. Though that's just my opinion
    I dont think MCH would improve at all if it got cast times it would require a rework to better base its kit around it. but I cant speak on that without talking about ranged as a whole which have alot of issues with its homogenized state and identity crisis.
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  10. #10
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    I dont think MCH would improve at all if it got cast times it would require a rework to better base its kit around it. but I cant speak on that without talking about ranged as a whole which have alot of issues with its homogenized state and identity crisis.
    The current ranged problem is that they're seen as "Casters without casts" or "Melees without melee ranged&positionnals", which falls again in the lack of ingenuity.
    During SB, it was a mana resources battery with powerfull mitigation. If a Melee was KO'd, they needed TP. But the battery is not a part of the game anymore and mitigation has been nerfed way, waaay too much.

    There was multiple suggestions to bring a bit more depth to all the rangeds such as different potencies based on range, it was debated that the best choice was closer = higher potencies to not conflict with healers. I have no idea which idea is better and if SQEX actually takes in account the community feedback.
    They don't know what to do with BRD and missed multiple times an opportunity to buff the job, MCH recently had a rework that kept the weird Flamethrower and the latency issues. And they're happy with DNC, an unbalanced job in my opinion.

    MCH was shining on gameplay and performance only in a third of HW. It was a mess during SB and during ShB, the rework was welcomed at first until most players realized it was an empty job. For the very first time, BRD is not the "best ranged" and lost its throne in the hardest way. I don't have huge expectations when it comes to the rangeds.
    (1)

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