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  1. #71
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    The range should have been higher, because it's pretty freaking lame that the highest savage gear can't keep its ilvl in the highest level expert dungeon among other things.
    (1)

  2. #72
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SwordswornFox View Post
    I think it's better to view it based on number of runs you've done in particular dungeons. Knowing good pause points for a healer to top you off mid-gathering before continuing, knowing when its okay to use your gap closer to reach the next mob versus face tanking into the group for aoe's immediately. etc.

    So if a tank has run it enough to be comfortable with wall-to-wall, they should do it if they know the healer can handle it.
    you should never be stopping mid gathering. if the healer needs to top you off while gathering you've done something wrong.

    all stopping before you're done pulling accomplishes is allowing mobs to get extra hits on you and falsely signaling to the rest of the group that the pull is complete, causing them to potentially waste cooldowns and resources.
    (9)

  3. #73
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    If people would consider me a bad tank for allowing DPS to run ahead of me and subsequently pull, I'm humbly take the L.

    I have Asperger's, and sometimes I experience momentary lapse of awareness.

    I also really enjoy taking in the settings of the dungeon, my teammates glamour, or I might feel like offering a brief greeting - all which may present enough of an opportunity for a DPS to pull ahead of me.

    I also wish to clarify that one particular dungeon I had mind when creating this thread was Castrum Meridian.

    The pace of the 2 MSQ dungeons are much slower than most instanced content in the game, which naturally result in players often striving for efficiency less than they normally would, which can end up with DPS who still wish to bring their A game to promptly pull.

    I apologize if my tone seems defensive here, I just wanted to explain my perspective further and hope I may have succeeded.

    On a final note, I definitely agree with the notion that wall to wall puling during leveling dungeons should be performed with much greater discretion than those level cap dungeons.

    At best, some specific wall to wall pulls during leveling dungeons may require to much defensive/ healing resources to be efficient(ALL of the soldiers in Shisui of the violet tides), and at worst, impossible to manage(Aurum Vale).
    (4)
    Last edited by Tranquilmelody7; 03-26-2021 at 12:59 AM.

  4. #74
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Zanarkand-Ronso View Post
    Im doing my job, the DPS decide they can't wait the extra second to let me get a hit on the enemy to I can gain aggro.
    They decided on their own to run ahead and pull everything else. Thats not being bad at my role on purpose.



    Your opinion is valid and noted, but If Im Tank, let me Tank. Dont tank for me then call me bad when you wont let me do my job and act like your in a rush because you have a date waiting or something XD.




    Darn Straight 8)
    If Im the Tank, let me tank. If you wanna tank, Ill let you tank.
    I WILL be petty about it because why am I the Tank, if a DPS is gonna do it for me?
    Do you know refusing to do your job and letting people die for it is reportable since it's griefing?

    Someone running ahead isn't preventing you from doing your actual job, that is grabbing aggro, or doesn't mean that they want to tank, it just means that they're faster than you. You're a bad tank and a bad team player with that attitude, no two ways around it.
    (13)
    im baby

  5. #75
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Homie as someone who also has Asperger's / ASD which ever some may prefer. I get where you are coming from. Still the pulling aspect is one thing but I think most the issue stems from tanks that just refuse to pull aggro off. I mean depending on the class or sprint timings at times it may be hard to stay ahead of a dps that wishes to pull but if they do pull and you get aggro off them then most will probably not call you bad.
    (2)

  6. #76
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,908
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    It's always tempting to let them die. I am guilty of being that tank too in the past. But as time goes by I have sorta softened my stance and would usually just let them take a hit or two to give them a scare but without letting them die by pulling it away after enough 'scaring' lol. Because Weakness hurts damage output.
    (1)

  7. #77
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    At best, some specific wall to wall pulls during leveling dungeons may require to much defensive/ healing resources to be efficient(ALL of the soldiers in Shisui of the violet tides), and at worst, impossible to manage(Aurum Vale).
    Not to attempt and argue or anything, but Shisui's pulls aren't that bad so long as healer and tank are competent and using their full kits. I've had no trouble healing through the big pulls for the soldiers there even in baseline level 60 gear. The only real factor is how long the mobs take to die, which is outside the tank and healer's hands most times even if they're both doing their best to AoE.



    Also to the guy who wants to act like a child and throw tantrums if anyone ever dares pull ahead or pull for them: grow up. This ain't high school, and you are actively contributing to a worse run by refusing to do your job to 'teach someone a lesson' than the DPS or Healer are by pulling extra on you.
    (6)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  8. #78
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Zanarkand-Ronso View Post
    Im doing my job, the DPS decide they can't wait the extra second to let me get a hit on the enemy to I can gain aggro.
    It's not hard to hit provoke off a BRD. -Link

    Your job is to maintain threat, that is quite literally your minimum. If a dps has it, you are not doing your minimum. I don't care if he pulled something else before you did SOMEHOW to even begin with, because intentionally choosing to not keep threat and wasting everyone's time, not just that one dps, is quite literally griefing.

    Would you be fine with the healer no longer healing you if you stood in one aoe?

    Would you be fine with a dps just auto attacking because you caused him to miss a positional?

    Why is it okay for you to not do what you came to do, but not okay for others?
    (16)

  9. #79
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,158
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ZedxKayn View Post
    Do you know refusing to do your job and letting people die for it is reportable since it's griefing?
    The DPS should be held accountable for any pulls they do intentionally ahead of the tank. Why should they get away with running ahead and bring back groups from across multiple rooms when the current mobs aren't done yet?

    Did you talk to the tank about it first to suggest that they can pick up speed? Did the healer gave its okay on that as well?
    If they did not try anything in that direction and just run off to pick up additional groups, then it's their fault if chaos ensures if that tank doesn't do anything to manage the situation.

    You have the tools and options there: Communicate, kick the tank, or leave the dungeon yourself.

    ... hm, now I have to ask support that intentionally pulling ahead is considered griefing as well and a bannable offense.
    (2)

  10. #80
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Regarding pulling back-to-back, I don't feel it's such a good idea. FFXIV is really for multi-pack pulls, not back-to-back pulls.

    Back in early WoW, back-to-back was a thing because more often than not the you weren't doing AOE, but rather crowd-controlling a pack and burning down each mob individually. So the most optimal way to maximize dps was to keep the mobs coming non-stop. That means the tank should leave the last mob half-dead to be finished off by the DPS and proceed to pull the next pack. Positioning also mattered because one extra patro can wipe the whole group in a heroic, so tanks often also needed time to pull mobs to the right spot. This doesn't apply in FFXIV.

    FFXIV is more like doing bursts of damage, with DPS stacking whatever buffs they can to maximize AOE dps.
    (3)

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