The range should have been higher, because it's pretty freaking lame that the highest savage gear can't keep its ilvl in the highest level expert dungeon among other things.
The range should have been higher, because it's pretty freaking lame that the highest savage gear can't keep its ilvl in the highest level expert dungeon among other things.
you should never be stopping mid gathering. if the healer needs to top you off while gathering you've done something wrong.I think it's better to view it based on number of runs you've done in particular dungeons. Knowing good pause points for a healer to top you off mid-gathering before continuing, knowing when its okay to use your gap closer to reach the next mob versus face tanking into the group for aoe's immediately. etc.
So if a tank has run it enough to be comfortable with wall-to-wall, they should do it if they know the healer can handle it.
all stopping before you're done pulling accomplishes is allowing mobs to get extra hits on you and falsely signaling to the rest of the group that the pull is complete, causing them to potentially waste cooldowns and resources.
If people would consider me a bad tank for allowing DPS to run ahead of me and subsequently pull, I'm humbly take the L.
I have Asperger's, and sometimes I experience momentary lapse of awareness.
I also really enjoy taking in the settings of the dungeon, my teammates glamour, or I might feel like offering a brief greeting - all which may present enough of an opportunity for a DPS to pull ahead of me.
I also wish to clarify that one particular dungeon I had mind when creating this thread was Castrum Meridian.
The pace of the 2 MSQ dungeons are much slower than most instanced content in the game, which naturally result in players often striving for efficiency less than they normally would, which can end up with DPS who still wish to bring their A game to promptly pull.
I apologize if my tone seems defensive here, I just wanted to explain my perspective further and hope I may have succeeded.
On a final note, I definitely agree with the notion that wall to wall puling during leveling dungeons should be performed with much greater discretion than those level cap dungeons.
At best, some specific wall to wall pulls during leveling dungeons may require to much defensive/ healing resources to be efficient(ALL of the soldiers in Shisui of the violet tides), and at worst, impossible to manage(Aurum Vale).
Last edited by Tranquilmelody7; 03-26-2021 at 12:59 AM.
Do you know refusing to do your job and letting people die for it is reportable since it's griefing?Im doing my job, the DPS decide they can't wait the extra second to let me get a hit on the enemy to I can gain aggro.
They decided on their own to run ahead and pull everything else. Thats not being bad at my role on purpose.
Your opinion is valid and noted, but If Im Tank, let me Tank. Dont tank for me then call me bad when you wont let me do my job and act like your in a rush because you have a date waiting or something XD.
Darn Straight 8)
If Im the Tank, let me tank. If you wanna tank, Ill let you tank.
I WILL be petty about it because why am I the Tank, if a DPS is gonna do it for me?
Someone running ahead isn't preventing you from doing your actual job, that is grabbing aggro, or doesn't mean that they want to tank, it just means that they're faster than you. You're a bad tank and a bad team player with that attitude, no two ways around it.
im baby
Homie as someone who also has Asperger's / ASD which ever some may prefer. I get where you are coming from. Still the pulling aspect is one thing but I think most the issue stems from tanks that just refuse to pull aggro off. I mean depending on the class or sprint timings at times it may be hard to stay ahead of a dps that wishes to pull but if they do pull and you get aggro off them then most will probably not call you bad.
It's always tempting to let them die. I am guilty of being that tank too in the past. But as time goes by I have sorta softened my stance and would usually just let them take a hit or two to give them a scare but without letting them die by pulling it away after enough 'scaring' lol. Because Weakness hurts damage output.
Not to attempt and argue or anything, but Shisui's pulls aren't that bad so long as healer and tank are competent and using their full kits. I've had no trouble healing through the big pulls for the soldiers there even in baseline level 60 gear. The only real factor is how long the mobs take to die, which is outside the tank and healer's hands most times even if they're both doing their best to AoE.
Also to the guy who wants to act like a child and throw tantrums if anyone ever dares pull ahead or pull for them: grow up. This ain't high school, and you are actively contributing to a worse run by refusing to do your job to 'teach someone a lesson' than the DPS or Healer are by pulling extra on you.
It's not hard to hit provoke off a BRD. -Link
Your job is to maintain threat, that is quite literally your minimum. If a dps has it, you are not doing your minimum. I don't care if he pulled something else before you did SOMEHOW to even begin with, because intentionally choosing to not keep threat and wasting everyone's time, not just that one dps, is quite literally griefing.
Would you be fine with the healer no longer healing you if you stood in one aoe?
Would you be fine with a dps just auto attacking because you caused him to miss a positional?
Why is it okay for you to not do what you came to do, but not okay for others?
The DPS should be held accountable for any pulls they do intentionally ahead of the tank. Why should they get away with running ahead and bring back groups from across multiple rooms when the current mobs aren't done yet?
Did you talk to the tank about it first to suggest that they can pick up speed? Did the healer gave its okay on that as well?
If they did not try anything in that direction and just run off to pick up additional groups, then it's their fault if chaos ensures if that tank doesn't do anything to manage the situation.
You have the tools and options there: Communicate, kick the tank, or leave the dungeon yourself.
... hm, now I have to ask support that intentionally pulling ahead is considered griefing as well and a bannable offense.
Regarding pulling back-to-back, I don't feel it's such a good idea. FFXIV is really for multi-pack pulls, not back-to-back pulls.
Back in early WoW, back-to-back was a thing because more often than not the you weren't doing AOE, but rather crowd-controlling a pack and burning down each mob individually. So the most optimal way to maximize dps was to keep the mobs coming non-stop. That means the tank should leave the last mob half-dead to be finished off by the DPS and proceed to pull the next pack. Positioning also mattered because one extra patro can wipe the whole group in a heroic, so tanks often also needed time to pull mobs to the right spot. This doesn't apply in FFXIV.
FFXIV is more like doing bursts of damage, with DPS stacking whatever buffs they can to maximize AOE dps.
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