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Thread: Positionals

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  1. #1
    Player
    Ralph2449's Avatar
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    Iris Nakiri
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    Omega
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    Black Mage Lv 80
    Why is the op and some people acting as if not getting the positional bonus is a death sentence?

    I like positionals as they are a nice small thing to optimize personally, though clearly affects some classes more than others, but at the end of the day the world will not end if you don’t manage to have perfect positionals. You will steal beat the encounter if everything else is done right, and next time you can try improve even more.

    No mmorpg balances around perfectly optimized everything because then nobody but computers would beat encounters.(though some more deluded elitists do like to tell themselves how perfect;ly optimized they have to be to do X else it’s impossible)
    (9)

  2. #2
    Player
    Fendred's Avatar
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    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ralph2449 View Post
    Why is the op and some people acting as if not getting the positional bonus is a death sentence?

    I like positionals as they are a nice small thing to optimize personally, though clearly affects some classes more than others, but at the end of the day the world will not end if you don’t manage to have perfect positionals. You will steal beat the encounter if everything else is done right, and next time you can try improve even more.

    No mmorpg balances around perfectly optimized everything because then nobody but computers would beat encounters.(though some more deluded elitists do like to tell themselves how perfect;ly optimized they have to be to do X else it’s impossible)
    In my case, I was just kind of miffed by the X factor that certain bosses throw into the mix. Every job has to deal with some amount of X-factor, or things outside their control that may not be fun or satisfying. Monk's have a fun design that works a good chunk of the time, but has more X-factors playing against it than most because of that design. I'm really happy they helped shave a bit of that off the class by giving us a static haste buff over the whole stacking stuff that can fall off (new vs old greased lightning).
    (0)

  3. #3
    Player
    Kolsykol's Avatar
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    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ralph2449 View Post
    Why is the op and some people acting as if not getting the positional bonus is a death sentence?

    I like positionals as they are a nice small thing to optimize personally, though clearly affects some classes more than others, but at the end of the day the world will not end if you don’t manage to have perfect positionals. You will steal beat the encounter if everything else is done right, and next time you can try improve even more.

    No mmorpg balances around perfectly optimized everything because then nobody but computers would beat encounters.(though some more deluded elitists do like to tell themselves how perfect;ly optimized they have to be to do X else it’s impossible)
    It doesn't feel good to miss them but that's kinda the point.
    But others have other things that are quite similar, for example if you don't pay attention to Huton on Ninja and then the boss goes away or there's some phase where you're stunned etc and your Huton falls off.
    Samurai's rotation falls off sync pretty easily if you're away from the boss too, Monk really doesn't suffer much anymore with GL being a passive at worst our Twin Snakes falls off which isn't a big deal at all and you have the ability nobody likes by the name of Anatman.
    You can also just Form Shift.

    With casters it's even worse, there's so much movement in the game I think it's way harder for casters to maximize their output.
    Missed positional > interrupted and not casting.
    (1)

  4. #4
    Player
    Ralph2449's Avatar
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    Iris Nakiri
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    Omega
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    Black Mage Lv 80
    Quote Originally Posted by Kolsykol View Post
    It doesn't feel good to miss them but that's kinda the point
    But that isnt really a reason to remove something, especially something like positionals that is something you slowly improve throughout repeating an encounter, yeah you might not manage to hit all of them but the game does not ask your nor does it require you to always get your positionals 100% of the time

    Maybe look at the cause of that feeling, why do you feel you MUST minmax everything and if that doesnt happen you feel bad when nobody but you have placed this unrealistic expectation on yourself.
    (2)

  5. #5
    Player
    Nothv13's Avatar
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    Character
    Einulfr Nothson
    World
    Cactuar
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    Lancer Lv 88
    Quote Originally Posted by Ralph2449 View Post
    But that isnt really a reason to remove something, especially something like positionals that is something you slowly improve throughout repeating an encounter, yeah you might not manage to hit all of them but the game does not ask your nor does it require you to always get your positionals 100% of the time

    Maybe look at the cause of that feeling, why do you feel you MUST minmax everything and if that doesnt happen you feel bad when nobody but you have placed this unrealistic expectation on yourself.
    So they are ultimately pointless, add nothing but more movement that can be completely ruined by numerous things outside of your control.
    (0)

  6. #6
    Player
    IruruCece's Avatar
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    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nothv13 View Post
    So they are ultimately pointless, add nothing but more movement that can be completely ruined by numerous things outside of your control.
    Better players can and do land more positionals more often than people who don't even play the job, or people who aren't as skilled at the job or a given fight. Landing positionals more consistently results in higher DPS, results in better overall performance for the raid because the boss/mob will die faster. As it is with anything about this game, players who engage with the mechanics can and often do outperform those who refuse to engage with said mechanics outside of forums posts where they declare that those things are worthless and that they shouldn't be punished for not trying to play better.

    A Black Mage will be forced to move because of mechanics that they have no control over, potentially messing up their burst phase or even costing them enochian. Should they now be allowed to cast everything on the move?

    A Bard might miss refreshing DOTs because they died to mechanics outside of their control. Should dots never expire now?

    A Dancer's Technical Step might not hit the boss because they were forced out of range. Should Technical Step now have unlimited range in boss arenas?

    Of course not. That would be ridiculous. The answer isn't to make things easier for players who make mistakes, either because they were forced or they play poorly. The player should get better at playing the game, or learn to mitigate the things outside of their control. That's what makes the different between the average monk and a good one. They can't land every positional, but they can land more of them even under duress than a less experienced or less skilled player. It's called practice.
    (4)

  7. #7
    Player
    Nothv13's Avatar
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    Einulfr Nothson
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    Cactuar
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    Lancer Lv 88
    Quote Originally Posted by IruruCece View Post
    Better players can and do land more positionals more often than people who don't even play the job, or people who aren't as skilled at the job or a given fight. Landing positionals more consistently results in higher DPS, results in better overall performance for the raid because the boss/mob will die faster. As it is with anything about this game, players who engage with the mechanics can and often do outperform those who refuse to engage with said mechanics outside of forums posts where they declare that those things are worthless and that they shouldn't be punished for not trying to play better.

    A Black Mage will be forced to move because of mechanics that they have no control over, potentially messing up their burst phase or even costing them enochian. Should they now be allowed to cast everything on the move?

    A Bard might miss refreshing DOTs because they died to mechanics outside of their control. Should dots never expire now?

    A Dancer's Technical Step might not hit the boss because they were forced out of range. Should Technical Step now have unlimited range in boss arenas?

    Of course not. That would be ridiculous. The answer isn't to make things easier for players who make mistakes, either because they were forced or they play poorly. The player should get better at playing the game, or learn to mitigate the things outside of their control. That's what makes the different between the average monk and a good one. They can't land every positional, but they can land more of them even under duress than a less experienced or less skilled player. It's called practice.
    They've been constantly lowering the cooldown and even added charges to true north. They even gave monk, essentially a second true north. Its almost to the point that true north just serves as an additional button for something so inconsequential. They've also lowered the potency differences.

    All classes have something that throws them off, however, MDPS have all those you listed, along with positionals, short range (their ranged abilities break combo), and in general more strict rotations. Also bad things other players do will typically effect the MDPS more. Tank doesn't move the boss out of the aoe (tanks its out of it though)? so long positionals, ranged doesn't stay in reasonable range and the boss leaps to them? Whelp there's GCDS lost and combo potentially lost. Without the positionals they'd still have nearly all those things to worry about, and movement required (in most fights) would still effect them more than ranged.
    (0)
    Last edited by Nothv13; 03-07-2021 at 06:26 PM.

  8. #8
    Player
    ssunny2008's Avatar
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    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nothv13 View Post
    They've been constantly lowering the cooldown and even added charges to true north. They even gave monk, essentially a second true north. Its almost to the point that true north just serves as an additional button for something so inconsequential. They've also lowered the potency differences.

    All classes have something that throws them off, however, MDPS have all those you listed, along with positionals, short range (their ranged abilities break combo), and in general more strict rotations. Also bad things other players do will typically effect the MDPS more. Tank doesn't move the boss out of the aoe (tanks its out of it though)? so long positionals, ranged doesn't stay in reasonable range and the boss leaps to them? Whelp there's GCDS lost and combo potentially lost. Without the positionals they'd still have nearly all those things to worry about, and movement required (in most fights) would still effect them more than ranged.
    The game is way too forgivable in a lot of ways and this is pretty much the core reason "why noone improves anymore".

    - Shared TB? Invul.
    - Boss is not in the middle? Np, he´ll port at the next mechanic.
    - You wiped in 99% of the content of the game? Here "click easy mode" or you´ll get a straight up buff each restart anyway.
    - Positional potencies? Who cares about them on DRG / NIN. You could even stuck behind the boss as MNK and do about 10% less damage. Still enough to beat the current E9-E11s, maybe even E12s if the other DPS know their job.
    - You´re double lefthanded and blind on one eye? Here is a DNC for you.
    - A handful of bosses don´t even have any positional requirements.

    The list goes on. And in all cases, Melee and Caster still have a comfortzone in DPS. Phys. ranged don´t have them thx to the "i don´t care" factor. The game got dumb´d down enough and more than enough players proved that positionals are no issues as much as casting times are. You just practice a boss fight and get used to it. TN and RoE are for such badass mechanics where you clearly can´t play positionals. So what´s the point?

    Imagine the game will get dumb´d down more and more. BLM will get less casting times, positionals will be removed, healer can instarezz permanently, whatever. Would be funny to see how it´s going on when the so called "elitists" have nothing even near challenging left and leave the game. No more guides, no more balance discord or other stuff "lazy players" can rely on. Could be really funny to see how things going nuts.

    It´s up to the player to improve, not to the game to become easier unless it´s absolutely unplayable, which is definately not the case here.
    (5)
    Last edited by ssunny2008; 03-07-2021 at 07:06 PM.

  9. #9
    Player
    IruruCece's Avatar
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    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nothv13 View Post
    They've been constantly lowering the cooldown and even added charges to true north. They even gave monk, essentially a second true north. Its almost to the point that true north just serves as an additional button for something so inconsequential. They've also lowered the potency differences.
    It's almost as though they've been repeatedly catering to people who expect to be catered to rather than accepting they need to get better and practice more, which still hasn't made Monk more popular as a DPS job. If nothing else, SE should make successful positionals hit harder again, because it's clear that catering to people who start threads admitting they don't even play the job but think its hard to play hasn't actually fixed a single problem with the job or attracted more high-end raiders to it.

    The currently existing True North is a downgrade from what it was prior to this patch, and it previously allowed Monks to ignore positionals for a solid minute when well timed with Earth's Reply. It's almost as if SE doesn't want people to not engage with these mechanics, but rather they want True North specifically to be used in short bursts when a boss makes landing some positionals more difficult. It's meant to be used in a pinch, not something that allows you to ignore boss mechanics for almost an entire burst phase all the time.

    So... what's your solution here, boss? Double melee range? Triple it? People will still complain about encounters making it hard to do the things expected of them anyway, ignoring that this is the entire point of those mechanics in the first. Like you helpfully point out, every job has a "comfort zone" in a boss fight, but these typically come with PRACTICE and a better understanding of the fight's mechanics. I can't tell you how many times I've entered raids with BLM friends who complain, ad infinitum, about how unfriendly an encounter is to their DPS, how hard it is to find time and space to cast in. There have been plenty of encounters where I've asked myself how am I going to consistently "get in there" and do the damage I need to be doing.

    The solution in both cases has been to practice, get better, and accept that sometimes there's too much out of your control to safely DPS properly in. But a living DPS that is still doing damage where and when they can is still more valuable than a dead one. You cannot and will not be able to hit every single positional in a raid. A caster will not always get every cast in on their burst phase. A DOT might fall off. A self-buff might fall off. Mechanics that force these challenges on the player are intended, and players are expected to work around them by design.

    If you don't like positionals, Monk isn't for you. Not every job is for everyone. It is kinda sad that positionals are pretty much all Monk has going for it in terms of both identity and as a marker of player skill, though. SE should do something about that.
    (6)

  10. #10
    Player
    Ralph2449's Avatar
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    Iris Nakiri
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    Omega
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    Black Mage Lv 80
    Quote Originally Posted by Nothv13 View Post
    So they are ultimately pointless, add nothing but more movement that can be completely ruined by numerous things outside of your control.
    I would absolutely not say that, it is a nice small challenge to try to optimize when it is possible throughout an encounter, improving between each pull. The fact that it isnt as impactful is also good because it turns it into a personal challenge rather than a "OMG I MUST DO THIS OR MY DPS HALVES!!"

    So again not being able to get positionals 100% of the time doesnt hurt anyone, if a person is so annoyed they cant do that then they should look inwards, it isnt the game's problem to fix, it is theirs.
    (5)