Quote Originally Posted by Sqwall View Post
https://forum.square-enix.com/ffxiv/...nd-Suggestions

This has a perfect explanation of why positionals are stupid and a relic of a by gone time in FFXIV. It's also very well put together and a good read, but the bit about postionals being useless is SPOT ON!
It's not a good opinion just because you agree with it. It's also not a very good opinion in general with regards to positionals from the outset, because if you claim that the game which offers a diagram at the feet of every boss that tells you whether you count as flanking a target or not doesn't accommodate positionals whatsoever, your opinion about the mechanic is immediately suspect.

The game does quite a lot, within reason, to teach players where they should stand in order to efficiently move between positional requirements, and if you're doing it right, you should never have to move very far under normal circumstances. Of course, the game also throws out things specifically to push players outside of that comfort zone. The response to this, then, is that the players should recognize that they will need to find ways to optimize their DPS to handle these mechanics.

What is happening with people like you and that OP is that they don't want to adapt and overcome. They want the game to adapt to their preferences instead, and those preferences are not universally shared or even agreed upon.

Quote Originally Posted by ReynTime View Post
Positionals are great in slower paced combat.
I will never stop being amused at seeing people complain about the speed of Monks now. It was all but inevitable that this would be the next thing people would dislike about the job. You got rid of the ramp up, you're going permanently supersonic now, but it's also now too much. I'll be unsurprised to see threads asking to slow the job down and adjust the potencies accordingly.

GL had problems, but I feel that the speed ramp up was an important aspect to the overall job's design. SE could have done far more to fix Monks in general, but changing GL into a trait was basically them throwing red meat to a vocal portion of the playerbase that often starts threads with "I don't really play Monk all that much but here's my 10 point plan to make it more to my preferences." We're seeing that same mindset now directed at positionals, and frankly, given SE's history with Monks overall, removing positionals from the game will not magically solve any problems with the job, or combat design in general.