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Thread: Positionals

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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,539
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fendred View Post
    If a dragoon or samuarai has to fight a large turtle, they have several abilities to use before hitting their positional related ones, so they have very generous amounts of time to move into the correct position. Monks don't really have that option without blowing abilities, which leads to more buttons to consider on a class with a 20% built in haste buff.
    If you have time to prepare for your positionals on Dragoon/Samurai based on what an enemy is going to do, you have time on Monk. Any experienced Monk doesn't even have to think about what position they have to be in for each ability, they think, Bootshine is next and instantly know it is a rear positional. Also, Dragoon alternates Wheeling Thrust and Fang and Claw, a rear and flank positional, if you say you struggle to do it on Monk, so you also struggle to do it on Dragoon as well?

    It just sounds like you need more practice on Monk rather than there being a fundamental flaw with the job.
    (8)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikey_R View Post
    If you have time to prepare for your positionals on Dragoon/Samurai based on what an enemy is going to do, you have time on Monk. Any experienced Monk doesn't even have to think about what position they have to be in for each ability, they think, Bootshine is next and instantly know it is a rear positional. Also, Dragoon alternates Wheeling Thrust and Fang and Claw, a rear and flank positional, if you say you struggle to do it on Monk, so you also struggle to do it on Dragoon as well?

    It just sounds like you need more practice on Monk rather than there being a fundamental flaw with the job.
    Of course the monk knows where he needs to be to do max damage. He just physically can't get there in time all the time. Try doing that when trash mobs are running around. It takes a few seconds for tanks to pick them up, and the monks attack speed means its better to hit him in the face than wait. Another example is when bosses decide to turn around without warning to do some mechanic like Argath. Because monks attack so quickly and Argath's hit box is so large, you're guaranteed to land a hit out of position before you can even consider hitting true north or that other ability we have now. That's just life when a dude has a 20% haste buff and 100% positional requirements on all attacks.
    (0)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    If you have time to prepare for your positionals on Dragoon/Samurai based on what an enemy is going to do, you have time on Monk. Any experienced Monk doesn't even have to think about what position they have to be in for each ability, they think, Bootshine is next and instantly know it is a rear positional. Also, Dragoon alternates Wheeling Thrust and Fang and Claw, a rear and flank positional, if you say you struggle to do it on Monk, so you also struggle to do it on Dragoon as well?

    It just sounds like you need more practice on Monk rather than there being a fundamental flaw with the job.
    It's more that the monk player has less time to prepare to adjust on the fly and hit the positional than the dragoon does.

    One is a high speed job, the other is not. One has positional requirements on every skill, meaning you have to CONSTANTLY be watching for any time an enemy might turn (like if it's doing an attack that targets a healer) while the other has the majority of skills not having this requirement. And this doesn't even consider bad tanks that either spin the bosses around erratically, or who hold a boss with just its nose sticking out of an AOE, making it impossible for the monk to hit any positional requirements (this happens SO much in the newest level 80 dungeon)

    I play both jobs, and positional are a much bigger deal that you have to watch constantly on monk than on dragoon. If a boss turns in the middle of a dragoon's rotation, they've lost nothing, except on three skills in the entire rotation.
    (0)