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  1. #1
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ty_taurus View Post
    I feel like calling Nocturnal Sect a different playstyle is a bit of a stretch.
    Quote Originally Posted by MintnHoney View Post
    even if you view the difference as minor.

    ...but then I actually played in Nocturnal vs. Diurnal, so there's that.
    (1)

  2. #2
    Player

    Join Date
    Aug 2020
    Posts
    32
    I’m guessing when they gut AST we’ll keep Neutral Sect, Celestial Opposition and Collective Unconscious as means of still being able to “shield”, the same way WHM has Divine Benison and Temperance for damage reduction/shielding.

    Funny thing is, I’ve sat here a while thinking of new abilities they could give AST and they have such an aggressively good toolkit, I’m at a loss. They have so many good heals, good regens, and since they’re likely peeling back all Noct related stuff, what lore could they shove down our throats to justify new abilities?

    I’m a bit bitter. I’ve played AST since it was the ugly stepchild of 3.1 when its heal potencies were crud and Balance was barely worth spreading, and I’ve seen it rise and rise and now it’s time for it to fall again. Sad, but true, at least in SE’s eyes.
    (1)
    Last edited by ramsesh; 02-26-2021 at 03:43 PM. Reason: Typo

  3. #3
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ramsesh View Post
    I’m guessing when they gut AST we’ll keep Neutral Sect, Celestial Opposition and Collective Unconscious as means of still being able to “shield”, the same way WHM has Divine Benison and Temperance for damage reduction/shielding.

    Funny thing is, I’ve sat here a while thinking of new abilities they could give AST and they have such an aggressively good toolkit, I’m at a loss. They have so many good heals, good regens, and since they’re likely peeling back all Noct related stuff, what lore could they shove down our throats to justify new abilities?

    I’m a bit bitter. I’ve played AST since it was the ugly stepchild of 3.1 when its heal potencies were crud and Balance was barely worth spreading, and I’ve seen it rise and rise and now it’s time for it to fall again. Sad, but true, at least in SE’s eyes.
    That is SE for you they either op things or over nerf things lol do not get em started on their game dissidia NT always catering to vanguards and nerfing marks men, assassins and specialist.
    (0)

  4. #4
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ramsesh View Post

    Funny thing is, I’ve sat here a while thinking of new abilities they could give AST and they have such an aggressively good toolkit, I’m at a loss. They have so many good heals, good regens, and since they’re likely peeling back all Noct related stuff, what lore could they shove down our throats to justify new abilities?

    I’m a bit bitter. I’ve played AST since it was the ugly stepchild of 3.1 when its heal potencies were crud and Balance was barely worth spreading, and I’ve seen it rise and rise and now it’s time for it to fall again. Sad, but true, at least in SE’s eyes.
    I agree completely. I just don't know what they could ADD to make healing easier or more powerful, since AST is just insane at healing as it stands now.

    Leads me to believe they will somehow make cards even more focus on the job to support your healing abilities.

    Or they could gut the crap out of it and make it worse then 5.0 launch. Time will tell
    (0)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by MintnHoney View Post
    ...but then I actually played in Nocturnal vs. Diurnal, so there's that.
    I guess my point overall is, what exactly changes about your playstyle when in Nocturnal vs Diurnal? Did it change how you used your cards? Did it change how you contributed to DPS? Did it even change when you used certain healing actions, really? Maybe if Aspected Benefic was exclusively a barrier and didn't actually restore HP, then you could argue it forced you to heal preemptively. People say that about Aspected Benefic and Adloquium now, but the thing is that's not really efficient. If your party has max HP, then preemptively casting a barrier would also be overhealing, which is wasteful. Any time where your party is injured, then the barrier is virtually the same as the added healing you'd have received from a Benefic II.

    What I'm getting at is, the barrier is more or less a consequence of using Aspected Benefic vs Benefic II, and in most examples, you'd probably be using it at the same places in Diurnal as well.
    (4)

  6. #6
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    I guess my point overall is, what exactly changes about your playstyle when in Nocturnal vs Diurnal? Did it change how you used your cards? Did it change how you contributed to DPS? Did it even change when you used certain healing actions, really? Maybe if Aspected Benefic was exclusively a barrier and didn't actually restore HP, then you could argue it forced you to heal preemptively. People say that about Aspected Benefic and Adloquium now, but the thing is that's not really efficient. If your party has max HP, then preemptively casting a barrier would also be overhealing, which is wasteful. Any time where your party is injured, then the barrier is virtually the same as the added healing you'd have received from a Benefic II.

    What I'm getting at is, the barrier is more or less a consequence of using Aspected Benefic vs Benefic II, and in most examples, you'd probably be using it at the same places in Diurnal as well.
    For me as a Dirunal user. Aspected benefic is just as powerful as Benefic 2 for the MP. With Aspected Helios and aspected benefic the set it and forget it is strong. Benefic II is mostly reserved to large pull heals, and tank is in trouble heals (insanely strong with lightspeed). Just better watch your lucid cooldowns when your in diurnal with a squishy tank. Noct is great for a squishy tank as you can literally spam aspected benefic until your out of MP.

    I can heal either way as an AST, but I prefer diurnal for the heal over time cushion that it gives for card/seal building. Shields do the same, but don't last like a heal over time.
    (0)

  7. #7
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sqwall View Post
    For me as a Dirunal user. Aspected benefic is just as powerful as Benefic 2 for the MP. With Aspected Helios and aspected benefic the set it and forget it is strong. Benefic II is mostly reserved to large pull heals, and tank is in trouble heals (insanely strong with lightspeed). Just better watch your lucid cooldowns when your in diurnal with a squishy tank. Noct is great for a squishy tank as you can literally spam aspected benefic until your out of MP.

    I can heal either way as an AST, but I prefer diurnal for the heal over time cushion that it gives for card/seal building. Shields do the same, but don't last like a heal over time.
    I seem to heal tanks way better in noct than dirunal as dirunal to me do not tic fast enough even if i aspected helios/aspected bene and cu which is 3 regens it still dont seem enough specially on a tank with poor gear, I really kill my mp more in dirunal than noct lol regens are claim stronger but to me they last so short it seem am just better off spamming aspected benefic noct and benefic 1 which is way more effiecient at keeping tank heal up or maybe a couple bene 2 , back then when regens was 30 second dirunal was more respectable for me now this mere 15 second mess by time i apply aspected bene/helios then apply the other, the other one just seem to already be finished. with darkness night on drk and my aspected bene that crits tons loving that 4k crit of mine. I have time to throw gravities then while all those fat 0s are just poping.
    (0)

  8. #8
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by IceBlueNinja View Post
    I seem to heal tanks way better in noct than dirunal as dirunal to me do not tic fast enough even if i aspected helios/aspected bene and cu which is 3 regens it still dont seem enough specially on a tank with poor gear, I really kill my mp more in dirunal than noct lol regens are claim stronger but to me they last so short it seem am just better off spamming aspected benefic noct and benefic 1 which is way more effiecient at keeping tank heal up or maybe a couple bene 2 , back then when regens was 30 second dirunal was more respectable for me now this mere 15 second mess by time i apply aspected bene/helios then apply the other, the other one just seem to already be finished. with darkness night on drk and my aspected bene that crits tons loving that 4k crit of mine. I have time to throw gravities then while all those fat 0s are just poping.
    Might not be using AST's kit properly then. In a single target situation, helios, aspected or not, is a waste of MP over bene 2, for starters
    (6)
    im baby

  9. #9
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Might not be using AST's kit properly then. In a single target situation, helios, aspected or not, is a waste of MP over bene 2, for starters
    If I say am healing far easier in noct and using less mp than I do with dirunal in a single situation how is that not playing the kit properly its more of that maybe yes I cant play dirunal properly which ok I agree but I certainly can play the kit perfect in noct.
    (0)
    Last edited by IceBlueNinja; 02-27-2021 at 06:30 AM.

  10. #10
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by IceBlueNinja View Post
    If I say am healing far easier in noct and using less mp than I do with dirunal in a single situation how is that not playing the kit properly its more of that maybe yes I cant play dirunal properly which ok I agree but I certainly can play the kit perfect in noct.
    I'm just saying that cause you mentioned using Aspected Helios to heal a tank, which is not a good thing to do and will make you use more MP than necessary when you complain about MP issues...
    (6)
    im baby

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