Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 97
  1. #51
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jirah View Post
    For one I’d want flourish or perhaps a minimized version of it to be present somewhere earlier in DNC Kit. Perhaps it only procs Reverse cascade and Reverse Windmill. Then a trait that expands it as early DNC instances are dreadfully boring.

    Esprit needs to be reworked abit, having Saber Dance tied to it is very off handed and Esprit being tied to Standard Finish feels tacked on. The gauge feels like a lesser Chakra. With no real guarantee to increase it and having it being reliant on your partner is abit much imo. Or just a way to guarantee esprit without Improvisation. Seems like a wasted mechanic tied on the last 4 levels then again these aren’t deal breakers DNC has very nice platform to be a better job. But I just can’t think of much to add to it

    We could have each GCD single target gets 5 espirt, similar to how Tanks have it. But then again we might also have to apply that to BRD as well as its own gauge is also RNG based.

    Come to think of it, we could also make Saber Dance more like Apex Arrow and be more powerful the more espirt we have.
    (0)

  2. #52
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I expect DNC to get from lvl 80 - 90 these things:

    A single target version of Saber Dance. BLM and SAM both got these things this expansion.
    A Fan Dance 4, making them rework Fan Dances so that 1 becomes 3 and 2 becomes 4.
    A trait that causes Saber Dance to reset your flourish timers. Not the skill it's self but the timers of the flourishes you currently have access to. Or...
    A Trait that causes Saber Dance to generate a Feather proc at 25% - 50% chance. Or both.
    A skill or trait that causes your next dance to critically hit. (Probably shouldn't expect this one.)
    A small 10 potency AoE burst whenever you do a step in a dance. (Please? I want to feel like I'm still contributing while I'm dancing.)
    Improvisation to not require party members to generate Esprit guage. (Please for the love of all that is holy do this in 5.5. SAM doesn't require party members to generate Kenki with Meditate!!!)

    That's all I expect / hope. Read something about Peacock feathers becoming Phoenix feathers. Could be done with a trait that just increases their potency. Oh... Even better. Maybe it's a proc from doing Saber Dance that you will generate one Phoenix Proc which just upgrades your Fan Dance 1 and 2 buttons into Phoenix Dance buttons. Can still only hold 4 feathers but a Phoenix Feather will just replace a Peacock Feather allowing you to store up to 3 Phoenix Feathers... hmm I'm liking this idea more and more as it's kind of a evolution of the job in a way... kind a lol.
    (0)

  3. #53
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Burningskull View Post
    That's all I expect / hope. Read something about Peacock feathers becoming Phoenix feathers. Could be done with a trait that just increases their potency. Oh... Even better. Maybe it's a proc from doing Saber Dance that you will generate one Phoenix Proc which just upgrades your Fan Dance 1 and 2 buttons into Phoenix Dance buttons. Can still only hold 4 feathers but a Phoenix Feather will just replace a Peacock Feather allowing you to store up to 3 Phoenix Feathers... hmm I'm liking this idea more and more as it's kind of a evolution of the job in a way... kind a lol.
    I'm all for it, but deepening on how that might turn out that might step on SNM's toes.

    That said if we're gonna be cribbing a little form other job aesthetics, I kinda want an aesthetic shift closer to AST and thus have the skill set reference the Summer Triangle (and the Cowherd and Weaver Girl story) and the Apus (Bird of Paradise) constellation.

    Like have a trait that:

    1. Does the weak AoE thing you mentioned for the steps, or a similar AoE Heal
    2. Changes the GCD Attacks or their respective steps to reflect the Constellations of Aquilla, Lyra, Cygnus and Apus (respectably) under a "Luminary" buff prolly granted by Saber Dance
    3. General Potency Buff or a Temperance esque effect (less damage taken when near the dancer)
    4. A finisher that consumes the stance/buff to unless a 1000 or thereabouts Single Target attack
    On a side note as FD3 is an AoE attack wit would make sense to make that an upgrade for FD2 if anything, and have the other FD upgrade be just a stronger potency single target.

    Might flesh out this "Celestial bird" motif a little later
    (1)
    Last edited by Morningstar1337; 12-06-2020 at 03:54 AM.

  4. #54
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    On a side note as FD3 is an AoE attack wit would make sense to make that an upgrade for FD2 if anything, and have the other FD upgrade be just a stronger potency single target.
    I figured that if they do what I was thinking about the Fan Dances they would just make Fan Dance 3 a purely single target and higher potency move and have Fan Dance 4 be the upgraded AoE move.
    (1)

  5. #55
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    Celestial Bird kit for DNC

    Alright this post is gonna flesh out the Celestial bird thing I mentioned earlier in as a hypothetical 81-90 kit. 3 Traits and 2 Buttons

    1. Luminary: A trait that allows Saber Dance to grant the eponymous buff. a 60 burst window that changes the Single Target and AOE attacks into stronger (+30 potency each) counterparts.
    • Cascade becomes Aquilla's Cascade. Windmill becomes Altair
    • Fountain becomes Lyra's Strings. Bladeshower becomes Vega
    • Reverse Cascade becomes Cygnus's Bridge. Rising Windmill becomes Deneb
    • Fountainfall becomes Bird of Paradise. Bloodshower becomes Paradise's Shower
    2. Peacock's Flight. Another trait that increases movement speed and also changes Flourish to ensure the proc'd attacks always gain feathers.

    3. Rhythm: A CD that allows Esprit to be generated by each step. Expires upon use of 4 step actions (Either a Technical or 2 Standards) 120 seconds.

    4. Blues: a Trait that augments Rhythm to Grant a lower amount of Espirt per single target GCD

    5. Starlight Dance: 400-600 pot Single Target attack that takes 50 Esprit, also grants Luminary.

    Prolly could use some tweaking both gameplay and flavor-wise, but I do think it might work and the result would be a dazzling experience.
    (1)

  6. #56
    Player
    artypartytime's Avatar
    Join Date
    Mar 2019
    Posts
    50
    Character
    Artemis Flower
    World
    Balmung
    Main Class
    Dancer Lv 100
    I want improvisation to be changed.
    -when triggered you are stuck in place and the dancing ui pops up and each dance skill would do some damage.
    depending on the dance combo it would change into a dance that effects people in its radius
    Astral Dance- creates sparkles everywhere.Stuns!
    Pheonix Dance- makes an aoe dot
    Holy dance. increases incoming healing for allies in your radius

    2 new skills.
    Shantay- gives you a quarter esprit does single target damage.
    Sashe- gives you 1 feather and does low single target damage.
    (2)

  7. 01-31-2021 02:40 AM

  8. #57
    Player
    Roel-Nelhah's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    15
    Character
    Noel Maragda
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by artypartytime View Post
    2 new skills.
    Shantay- gives you a quarter esprit does single target damage.
    Sashe- gives you 1 feather and does low single target damage.
    Ru Paul vibes, lol. No, I would much prefer the above one "Celestial Bird", sounds awesome!! I have high hopes for dancer, hence of Radz at han.
    (0)

  9. #58
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Honestly, I just hope for one thing.

    Lessened dps tax with a reduced max range as trade off (make the range of DNC match Blade Shower for the ranged skills) it's already far more efficient for us to fight as a pseudo melee as is, they might as well take the kid gloves off and emphasize the hit and run, skirting the edges of danger and risk reward for the DNC and I'd more than happily give up curing Waltz for it.

    We are afterall a Shotgun style class, we get in close, we do big bursty chunks of damage, we back off. That's the true playstyle the Job reflects, but right now it's held in an identity crisis between being a ranged support buff battery and a bursty high risk, high reward pseudo melee/ranged mobile fighter.

    I say go all in on the Shotgun burst, let the BRDs be the buffers, DNC be the job they clearly want to be in playstyle but clearly held back by things that kinda doesn't fit what their core kit screams.
    (0)

  10. #59
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    Alright this post is gonna flesh out the Celestial bird thing I mentioned earlier in as a hypothetical 81-90 kit. 3 Traits and 2 Buttons

    1. Luminary: A trait that allows Saber Dance to grant the eponymous buff. a 60 burst window that changes the Single Target and AOE attacks into stronger (+30 potency each) counterparts.
    • Cascade becomes Aquilla's Cascade. Windmill becomes Altair
    • Fountain becomes Lyra's Strings. Bladeshower becomes Vega
    • Reverse Cascade becomes Cygnus's Bridge. Rising Windmill becomes Deneb
    • Fountainfall becomes Bird of Paradise. Bloodshower becomes Paradise's Shower
    2. Peacock's Flight. Another trait that increases movement speed and also changes Flourish to ensure the proc'd attacks always gain feathers.

    3. Rhythm: A CD that allows Esprit to be generated by each step. Expires upon use of 4 step actions (Either a Technical or 2 Standards) 120 seconds.

    4. Blues: a Trait that augments Rhythm to Grant a lower amount of Espirt per single target GCD

    5. Starlight Dance: 400-600 pot Single Target attack that takes 50 Esprit, also grants Luminary.

    Prolly could use some tweaking both gameplay and flavor-wise, but I do think it might work and the result would be a dazzling experience.
    I recommend you start a job rework thread with this in mind, love to hear input and DNC has no pioneers unlike jobs like MNK DRK and SMN
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  11. #60
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by JanVanding View Post
    Honestly, I just hope for one thing.

    Lessened dps tax with a reduced max range as trade off (make the range of DNC match Blade Shower for the ranged skills) it's already far more efficient for us to fight as a pseudo melee as is, they might as well take the kid gloves off and emphasize the hit and run, skirting the edges of danger and risk reward for the DNC and I'd more than happily give up curing Waltz for it.

    We are afterall a Shotgun style class, we get in close, we do big bursty chunks of damage, we back off. That's the true playstyle the Job reflects, but right now it's held in an identity crisis between being a ranged support buff battery and a bursty high risk, high reward pseudo melee/ranged mobile fighter.

    I say go all in on the Shotgun burst, let the BRDs be the buffers, DNC be the job they clearly want to be in playstyle but clearly held back by things that kinda doesn't fit what their core kit screams.
    id like to hear more of this input
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast