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  1. #1
    Player
    Nepthys's Avatar
    Join Date
    Aug 2015
    Posts
    24
    Character
    Nya Mia
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Since Dancer has the lowest personal damage it should be reworked a bit just like how machinist or monk.

    - rng on main skills should vanish so no more 50% to get a combo skill (which dmg is low as it is even if it procs) yet leave rng on the feather aspect
    - flourish should either give at the start 4feathers or work like RDM accelerate allowing to get 1 feather for next 4attacks
    - curing waltz potency up/CD timer down since such low potency for such a long CD is just bad
    - add bleed dot to one of the combo skills or to sabre dance
    - adding a single target esprit skill with high potency would be nice
    - adding raise/revive/phoenix dance for the cost of 100esprit for a single target/partner or a small 5yrd zone revive (you exchange dps for support)
    - lowering closed position skill level from 50 to 20/30 since its a core skill as a dancer and it would help lower level players to get a bit more dmg in old dungeons
    - fan3 is a 100% proc after each feather
    - sabre dance (esprit skills) cut from GCD and placed as oGCD so it doesnt choke rotations

    - Imrprovisation skill needs more rewok, like after using it you are bound to the spot like always but you create something like a "stage". Like before, the more people are around you yo gain more espirt, but it would also adds feathers (4feather for full skill cycle). As for everyone on the stage they get buffed with "dmg up and healing potency up" so it would kinda make people want to be on the stage to buff themself but also help you gain resources in the process.

    Other option for improvisation would be like how the name tells, you stand in a place like before gaining esprit but you are pressing dance moves in order in the 16sec gap to increase stacks (up to 8moves) on your finishing move. Kinda for all correctly pressed moves in the 16sec gap you get a 3k potency attack as finisher, each mistake or moveing would cancel the skill up and get you a 500-600pot as a fail prize.

    Dancer over the whole expansion was not shown any love/buffs/changes/fixes/reworks since the class needs to get close for aoe skills its more of a risk one compared to mch and bard who can spam from far away, yet its suffering from lowest dmg syndrome.
    (1)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nepthys View Post
    Since Dancer has the lowest personal damage it should be reworked a bit just like how machinist or monk.

    - rng on main skills should vanish so no more 50% to get a combo skill (which dmg is low as it is even if it procs) yet leave rng on the feather aspect
    - flourish should either give at the start 4feathers or work like RDM accelerate allowing to get 1 feather for next 4attacks
    - curing waltz potency up/CD timer down since such low potency for such a long CD is just bad
    - add bleed dot to one of the combo skills or to sabre dance
    - adding a single target esprit skill with high potency would be nice
    - adding raise/revive/phoenix dance for the cost of 100esprit for a single target/partner or a small 5yrd zone revive (you exchange dps for support)
    - lowering closed position skill level from 50 to 20/30 since its a core skill as a dancer and it would help lower level players to get a bit more dmg in old dungeons
    - fan3 is a 100% proc after each feather
    - sabre dance (esprit skills) cut from GCD and placed as oGCD so it doesnt choke rotations

    - Imrprovisation skill needs more rewok, like after using it you are bound to the spot like always but you create something like a "stage". Like before, the more people are around you yo gain more espirt, but it would also adds feathers (4feather for full skill cycle). As for everyone on the stage they get buffed with "dmg up and healing potency up" so it would kinda make people want to be on the stage to buff themself but also help you gain resources in the process.

    Other option for improvisation would be like how the name tells, you stand in a place like before gaining esprit but you are pressing dance moves in order in the 16sec gap to increase stacks (up to 8moves) on your finishing move. Kinda for all correctly pressed moves in the 16sec gap you get a 3k potency attack as finisher, each mistake or moveing would cancel the skill up and get you a 500-600pot as a fail prize.

    Dancer over the whole expansion was not shown any love/buffs/changes/fixes/reworks since the class needs to get close for aoe skills its more of a risk one compared to mch and bard who can spam from far away, yet its suffering from lowest dmg syndrome.
    I've taken a decently clean run on e5s last tier and did some calculations.
    I've only taken into account the RNG and Sabre Dance changes because those were the most specific ones with clear potencies attached. So no Flourish change, added bleed or Impro change taken into account.
    It was roughly a 20% pDPS buff which is more than the gap between DNC and BLM at any given percentile and put my 80% run on par with a BLM, the strongest dps in e5s, playing at 95%. I've been specifically taking BLM to emphasize the insane buff this would mean because e5s was a very BLM-friendly fight, meaning it was an almost perfect scenario for it and can only get worse in pretty much every other fight.

    That was not taking into account further buffs from Flourish, a dot added for free and Impro change, mind you.
    Nor how much more valuable additional heal support or the option to ress for a dps loss is and how attractive it would make DNC compared to the other physical ranged.
    (0)

  3. #3
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nepthys View Post
    Since Dancer has the lowest personal damage it should be reworked a bit just like how machinist or monk.

    - rng on main skills should vanish so no more 50% to get a combo skill (which dmg is low as it is even if it procs) yet leave rng on the feather aspect
    - flourish should either give at the start 4feathers or work like RDM accelerate allowing to get 1 feather for next 4attacks
    - curing waltz potency up/CD timer down since such low potency for such a long CD is just bad
    - add bleed dot to one of the combo skills or to sabre dance
    - adding a single target esprit skill with high potency would be nice
    - adding raise/revive/phoenix dance for the cost of 100esprit for a single target/partner or a small 5yrd zone revive (you exchange dps for support)
    - lowering closed position skill level from 50 to 20/30 since its a core skill as a dancer and it would help lower level players to get a bit more dmg in old dungeons
    - fan3 is a 100% proc after each feather
    - sabre dance (esprit skills) cut from GCD and placed as oGCD so it doesnt choke rotations

    - Imrprovisation skill needs more rewok, like after using it you are bound to the spot like always but you create something like a "stage". Like before, the more people are around you yo gain more espirt, but it would also adds feathers (4feather for full skill cycle). As for everyone on the stage they get buffed with "dmg up and healing potency up" so it would kinda make people want to be on the stage to buff themself but also help you gain resources in the process.

    Other option for improvisation would be like how the name tells, you stand in a place like before gaining esprit but you are pressing dance moves in order in the 16sec gap to increase stacks (up to 8moves) on your finishing move. Kinda for all correctly pressed moves in the 16sec gap you get a 3k potency attack as finisher, each mistake or moveing would cancel the skill up and get you a 500-600pot as a fail prize.

    Dancer over the whole expansion was not shown any love/buffs/changes/fixes/reworks since the class needs to get close for aoe skills its more of a risk one compared to mch and bard who can spam from far away, yet its suffering from lowest dmg syndrome.


    give a rez to the dancer what a bad idea
    and even though it would cost dps, it would make the job completely broken, the dancer is already the most credible of the 3 ranged dps,
    on the other hand yes it is necessary to delete the rng .


    well mastered, the dancer far exceeds the dps of the bard and the machinist,
    while bringing colosal damage to his team.
    (1)
    Last edited by remiff; 02-28-2021 at 06:52 AM.

  4. #4
    Player
    Silvra_Mihgo's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    13
    Character
    Silvra Mihgo
    World
    Zalera
    Main Class
    Dancer Lv 90
    Feeling wise, Sabre dance made into an oGCD ability as many have said before. Seems to be one of the few things that feels like it breaks the flow.

    Improvisation always feels a little underwhelming and out of place. Not sure if the +% bonus healing would be better as an acquired buff you get for being in the field of affect rather than part of the channel, or something else.
    The gain of Espirit feels a bit slow even with a full party beside you.

    I really wish they would post what the % chance to gain Espirit is or something a bit more concrete. Feels like you gain it much faster under the effect under Technical vs Standard.

    The single target weapon skills that change into dance skills should also apply to the AOE abilities. I am going to make a suggestion post about that one.

    I wish Flourishing Fan Dance III had more weight to it other than another damage step, but hey, its a free oGCD AOE so can't complain too much on that one.
    (0)
    FYI: I am made of candy! >^.^<
    I hope life is not a joke, if it is, I don't get it....

  5. #5
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    295
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    I switched to Dancer a few weeks ago, and from my own playtesting, I'd mainly like to see four things.

    1. Removing cooldowns from Fan Dance abilities if possible. Having to deal with that cooldown while trying to manage my GCD at the same time is kinda clunky.
    2. Having Standard and Technical Step replace the AoE combo on usage. Just a QoL change that'd make AoE'ing a lot more convenient for controller players.
    3. Having Saber Dance be oGCD, or remain on GCD, but carry a DoT effect for a touch of added complexity.
    4. Improvisation actually made usable outside of fringe cases. Maybe a per player chance of a feather proc every tick?
    (0)

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,196
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    1. Removing cooldowns from Fan Dance abilities if possible. Having to deal with that cooldown while trying to manage my GCD at the same time is kinda clunky.
    I don't understand. In what way does it interfere with your GCD? Are you trying to

    GCD > Fan Dance I/II > Fan Dance I/II

    ?? You're not meant to. You should only

    GCD > Fan Dance I/II > Fan Dance III
    or GCD > Fan Dance III > Fan Dance I/II


    3. Having Saber Dance be oGCD, or remain on GCD, but carry a DoT effect for a touch of added complexity.
    You generate so much Esprit during a Technical window that you might use it three or four times. If you want it to be oGCD then its potency needs to be reduced by about 300 to account for not replacing any GCDs. If you want to make it a DoT, it'll get overwritten multiple times during a Technical window.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  7. #7
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    295
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Rongway View Post
    I don't understand. In what way does it interfere with your GCD? Are you trying to

    GCD > Fan Dance I/II > Fan Dance I/II

    ?? You're not meant to. You should only

    GCD > Fan Dance I/II > Fan Dance III
    or GCD > Fan Dance III > Fan Dance I/II



    You generate so much Esprit during a Technical window that you might use it three or four times. If you want it to be oGCD then its potency needs to be reduced by about 300 to account for not replacing any GCDs. If you want to make it a DoT, it'll get overwritten multiple times during a Technical window.
    I play on controller, so from my experience, it's been fairly clunky trying to use Fan Dance procs, then immediately switch to using GCD, then back to using more procs, then back to using the GCD, all within the space of around 4-5 seconds, all while trying to make sure I don't let my dances drift, that my buffs are up, whether or not to use Esprit, AND doing mechanics, all at the same time.

    For me, it usually ends up as Fan Dance I>Fan Dance III>ohnomyGCDslippedismyEspritat80doIhaveFlourishuparemydancesoffCD, etc.

    Everything else is absolutely smooth sailing, but I've found the Fan Dance cooldowns can make the burst windows awkward and clunky.
    (0)

  8. #8
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,196
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    I play on controller, so from my experience, it's been fairly clunky trying to use Fan Dance procs, then immediately switch to using GCD, then back to using more procs, then back to using the GCD, all within the space of around 4-5 seconds, all while trying to make sure I don't let my dances drift, that my buffs are up, whether or not to use Esprit, AND doing mechanics, all at the same time.
    That's basically any job that double weaves, though.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I dunno if they'll improve this with a trait, but the only thing that makes me prefer BRD or MCH over DNC right now is the fact that DNC got to go through 2 layers of RNG to get their Feathers... Add a 3rd layer if you take in consideration Fan Dance 2.

    To me this leads to a rather inflexible playstyle regarding feather management... Because as soon as you get 3 feathers, you gotta hoard them for the TS phase, because you wouldn't wanna risk these layers of RNG not allowing you to enter in the burst phase with 3 or 4 feathers.
    (0)

  10. #10
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Raikai View Post
    I dunno if they'll improve this with a trait, but the only thing that makes me prefer BRD or MCH over DNC right now is the fact that DNC got to go through 2 layers of RNG to get their Feathers... Add a 3rd layer if you take in consideration Fan Dance 2.

    To me this leads to a rather inflexible playstyle regarding feather management... Because as soon as you get 3 feathers, you gotta hoard them for the TS phase, because you wouldn't wanna risk these layers of RNG not allowing you to enter in the burst phase with 3 or 4 feathers.
    There's really nothing to improve with it since you're highly likely to get them even with the layers. If you have a ninja in your party you can even use them during the in-between trick attack phases since floursh also comes off CD by that time. Plus you don't really gain much by using the feathers outside of burst windows anyways so the RNG isn't really a problem. You have 120s to get back your feathers anyways XD.
    (0)

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