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  1. #1
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90

    A Reaper rotation idea

    I know it's been a while since the reveal, but I haven't been able to keep Reaper out of my mind despite being a healer main since ARR. From the lore to the mechanics, as well as whether it'll be a selfish or selfless DPS I've been wondering. So this has been my own imaginings of how the reaper rotation might be.

    Considering the aesthetics, I figured that Reaper would share some mechanics with DRK, even if it was on a surface level. So MP would be a major consideration during the rotation, not just the exclusive gauge.

    The combo would start off with the usual 1 2 3, with an alternate combo for a damage buff and maybe a DoT to go with it.

    The DPS combo though, would also recover MP. Maybe 2k for the 2nd hit, and another 3K for the third.

    In turn, the main skill to go with all that would be an oGCD that consumes a decent amount of MP. Maybe 3-4k per use. This will be the summon avatar skill, to do a single hit whenever you want in melee.

    The avatar's attack would fill up the job gauge, maybe 10/200 per hit.

    Possession costs 150, or maybe a bit more. But not the whole gauge, nor would it have a cooldown. This would allow possession to be more flexible, allowing the Reaper to delay it if using it the moment its available isn't a good idea.

    When you use possession, it changes your 1 2 3 combo into a new, more powerful version. Summon skills aren't available while possession is in use.

    There can also be an oGCD attack on a 15-20s cooldown where the reaper poses holding their right arm as if they're in pain while pulsing out a shadowy AOE attack. It'll give you void link stacks, and when you get three, the skill will change to a new one, or perhaps will enable a new GCD skill. Some sort of scythe bum rush for a lot of conal damage, and give you an additional 20 points to the job gauge.

    In addition, there can be a channeled ability similar to meditation, but the Reaper would pose as if their eye is giving them great pain. Every five seconds, they gain a stack of void link, up to three stacks.

    For utility, every 90s or something, the reaper would be able to use a raid wide damage buff. Flat, crit, direct hit, whatever, but something comparable to battle litany, because I think every DPS should have at least that much. Unless if SE decides to put most of raid utility somewhere outside of melees.

    Finally, normal generic healing and stun skills like all other melee DPS.
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  2. #2
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Overall rotation would be the buff combo with the void link and summon skills being weaved in. Then the main DPS combo with the two skills being weaved whenever possible. The buff combo will be used every two or three of the DPS rotation. Once the job gauge is filled enough, possession would be used to empty it, and the new DPS combo will be used, which at the end possession would end. The bum rush would be used whenever it is up, but otherwise it isn't part of a particular part of the rotation. As long as it's used before the void link skill is available, all's good.

    Whenever the boss jumps, the meditation-like void suppression could be used to gain more stacks of the bum rush attack, which would feed into the job gauge when the boss returns. And finally, the party buff would be used in big party DPS sequences, like most buffs of the like.

    I don't know how well this'll all play out, but it was a fun thought experiment for me, and I wanted to share it with everyone here.

    I really hope that Reaper will replace DRG as my main melee DPS, and maybe my main DPS in general. I really hope that SE doesn't oversimplify it as well, as it was one of the two reasons why I jumped shark from DNC at something like level 62. The other was that it was a proc based job, and I hate playing proc based jobs. The reason why I also hate BRD, but that's not the here nor there.

    While I do believe that jobs should be easy to pick up whenever possible, it's the player's ability to express their level of skill in all manners of content, from savage raids to dungeons, that makes a job really shine and prove itself to be well made.
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