I've seen an interview in Famitsu(that I can't actually find the source now due to me being in the workplace) that the endgoals is to have a "Second Life"-esque game where the player can actually pick up and play the game, and that it will have no drastic changes so that a player who's quit now can return 2 years from now and still play the game. They strive to have every job be playable and be able to clear content. I honestly don't like this plan at all(besides the every job being able to clear content part, to an extent, and I don't really know if their plan changed due to feedback or are they still bulldozing through it.
I do and the same time I don't. It's all in a case-by-case basis. The feeling that jobs under some of the roles feeling like they're the same is definitely there despite some minute differences among them.The issue is, that SE goes the easy way to balance the classes and obviously wants to offer any content for everyone. They don´t go for much unique and different gameplay anymore. They force the classes into specific roles and those roles play pretty much similar to each other. Tanks got pretty much all the same. Healer work pretty much the same. Range work pretty much the same, especially BRD/DNC. Melees work the same next to MNK positionals and NIN´s ninjutsu. Only casters are not THAT similar to each other thx to BLM design and RDM range/melee combos. Do you agree on that or do you see that big of a difference i don´t?
Tank design, yes. They're all pretty much the same. The only thing that's different is GNB due to their core rotation.
Healers, yes. Despite the different mechanics of each healer, the very fact that SCH and AST is changed to a simpler versions of themselves is bleh. Most of them feel like a WHM + mechanic. WHM + Xenoglossy, WHM + cards, WHM + ghosting issues. They definitely need to change this.
Ranged Physicals/Melees/Casters, honestly no. They still play distinctively different from each other, but as this is the ranged physical thread, I'll expand on what physical ranged.
* BRD puts dots on and cycles through songs. Their kit changes depending on what songs they play.
* DNC plays like old MCH. You get a burst window every Devilment/Flourish window that you juggle procs into. Even the old 50/50 GCD proc is in there and tuned up to 11. It's not as fun as old MCH, but it definitely has its spirit.
* MCH is zzz
That's why I tend to focus on physical ranged problems as a role. I think the core rotation can and should be expanded upon, but their issues as a role overshadow the core rotation issues by a mile.
Not specific class. Specific ROLE.It doesn´t make sense to come up with raids which force that any specific class has some extra mechanics if you just look at what will come and what we already have.
I'm not advocating for only a MCH to handle mechanics.
I'm not advocating for only a DNC to handle mechanics.
I'm not advocating for only a BRD to handle mechanics.
I'm advocating for all Physical Ranged to be given extra responsibility, like how it was back then.
This is like refuting that healers need more damage to heal. They do, and E11S is an example of a heal intensive fight.
This is like refuting that tanks need to reposition the boss. They do, and the tier doesn't have the boss teleport to the middle as much compared to Verse.
These are all scenarios where they made changes to their raid design to accomodate roles. So the precedent is already there.
And adding more mechanics that the physical ranged can handle is a hell of a lot easier than making sure that raids are designed so there's one tiny spot for ranged physical to execute their 15 yalm max potency GCD.They want it to be easy, static and strictly according to their own plan.
All we can really do is make our voices heard. I disagree on a lot of your proposed ideas (DPS healers to actual heal-healers), but all we can really do is make our voices heard and talk about things.I would have like 100 idea´s to make use of the mobility of phys. range., to force the OT to be more useful than eating one TB, to go away from DPS healers to actual heal-healers, and so on. I´m fully on your side with the stuff you requested, but sadly SE is ignorant or just want to cater more players in case for more business, otherwise we wouldn´t sit here and writing about such stuff.
On that point though, I hope you now understand why I prefer raid mechanics a lot more than ranged limits on GCDs and OGCDs.