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  1. #21
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Payotz View Post
    snip
    I read your stuff, imagine i´ve even liked your "click me" post after it showed up. But i´m trying to get what might be SE´s big plan. Of course a lot of stuff could and SHOULD change. As i´ve even said, i´ve no issue with more and depth or even phys. range orientated mechanics. There is no bad thing with it.

    The issue is, that SE goes the easy way to balance the classes and obviously wants to offer any content for everyone. They don´t go for much unique and different gameplay anymore. They force the classes into specific roles and those roles play pretty much similar to each other. Tanks got pretty much all the same. Healer work pretty much the same. Range work pretty much the same, especially BRD/DNC. Melees work the same next to MNK positionals and NIN´s ninjutsu. Only casters are not THAT similar to each other thx to BLM design and RDM range/melee combos. Do you agree on that or do you see that big of a difference i don´t?

    Keep that in mind and look forward. We´ve 4 similar tanks, so MT/OT isn´t that big of a deal anymore or that 1 tank would be better at boss X, the other at boss Y. Endwalker brings a 4th healer, which was pretty obviously. So healers are splitted in cure/shield healers. Then we get a 5th melee class on top of that. (unexpected)
    This means SE wants to force those 2 tanks, 2 melee, 1 caster , 1p.r. , 1 cure and 1 shield heal raidgroups. But they still want to go the way, that it doesn´t matter which class you play.

    It doesn´t make sense to come up with raids which force that any specific class has some extra mechanics if you just look at what will come and what we already have. Is obviously nothing what SE still wants. They want it to be easy, static and strictly according to their own plan. It´s up to us to force SE to give us better raids, better mechanics, better class designs and to stop the route SE is going imo. I would have like 100 idea´s to make use of the mobility of phys. range., to force the OT to be more useful than eating one TB, to go away from DPS healers to actual heal-healers, and so on. I´m fully on your side with the stuff you requested, but sadly SE is ignorant or just want to cater more players in case for more business, otherwise we wouldn´t sit here and writing about such stuff.
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    Last edited by ssunny2008; 02-19-2021 at 04:26 AM.