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  1. #1
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    "omg the fact that rescue is out there and can hit me anytime, so I'm scared" is the best argument I've read so far.

    Rescue is great in E12S sometimes, get that one person in the titan stack on-time, or else you, the healer dies. Yeah try to defend that, casual.
    (4)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by technole View Post
    "omg the fact that rescue is out there and can hit me anytime, so I'm scared" is the best argument I've read so far.

    Rescue is great in E12S sometimes, get that one person in the titan stack on-time, or else you, the healer dies. Yeah try to defend that, casual.
    You don't even have to go that far. As I told OP, Rescue is one of few healer skills that remains relevant in all content. But in contrast to his arguments, the ability has also been used to actually assist with DPS uptime. A lot of mechanics will force a melee out of range, especially if the party is not balanced and the game does not have a ranged DPS to give the marker to. These markers often resolve with damage around that player in some form so they have to retreat from the rest of the melee without endangering the ranged. Rescue works great here to bring the player back asap if they are forced out far enough to miss a GCD or more.

    The other thing of note is when I take into mind about how I feel when I get Rescued. It's definitely happened, and want to know what it reminds me of? The foul line in Bowling. It's like this buzzer that goes off that says you are in the wrong boundary. It can be humbling to get rescued, and I think that's what irks players like the OP whom will place it under the guise of optimization or losing control of their character. I just don't buy it.
    (4)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    You don't even have to go that far. As I told OP, Rescue is one of few healer skills that remains relevant in all content. But in contrast to his arguments, the ability has also been used to actually assist with DPS uptime. A lot of mechanics will force a melee out of range, especially if the party is not balanced and the game does not have a ranged DPS to give the marker to. These markers often resolve with damage around that player in some form so they have to retreat from the rest of the melee without endangering the ranged. Rescue works great here to bring the player back asap if they are forced out far enough to miss a GCD or more.

    The other thing of note is when I take into mind about how I feel when I get Rescued. It's definitely happened, and want to know what it reminds me of? The foul line in Bowling. It's like this buzzer that goes off that says you are in the wrong boundary. It can be humbling to get rescued, and I think that's what irks players like the OP whom will place it under the guise of optimization or losing control of their character. I just don't buy it.
    All reasons why it should be a toggle. With careful planning in a static group you can strain some benefit out of the ability. The fact that it can be used to good effect if the entire group is on the same page on where/when it'll be used is the reason why I'm pushing for a toggle instead of outright having the ability removed.

    Also, I'm not sure how it's "humbling" to get rescued. Dying is WAY more humbling and embarrassing, but I'm fine with it. If I screw up I die, I can 100% live with that. Healers forcibly taking control of my character and sabotaging me, whether intentional or not, will always bother me, though.
    (1)
    Last edited by Goji1639; 02-19-2021 at 12:53 AM.

  4. #4
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post

    Also, I'm not sure how it's "humbling" to get rescued. Dying is WAY more humbling and embarrassing, but I'm fine with it. If I screw up I die, I can 100% live with that. Healers forcibly taking control of my character and sabotaging me, whether intentional or not, will always bother me, though.
    When you die, you sabotage the entire group. You're fine with that?
    (3)

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Miracle_Diva View Post
    When you die, you sabotage the entire group. You're fine with that?
    Like I said earlier, screwing up with your own character is far more forgivable than forcibly kicking someone else out of the driver seat for their character, taking the controls yourself, then screwing up.
    (1)

  6. #6
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post
    Like I said earlier, screwing up with your own character is far more forgivable than forcibly kicking someone else out of the driver seat for their character, taking the controls yourself, then screwing up.
    But you could've been saved by rescue there. Too bad you had it on toggle. Your group wiped because they didn't have enough damage since you died.
    Sad that you think it is fine when YOU screw up but not others. Rescue doesn't take control of your character by the way. It just pulls you in the direction of your healer.
    (3)

  7. #7
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Miracle_Diva View Post
    But you could've been saved by rescue there. Too bad you had it on toggle. Your group wiped because they didn't have enough damage since you died.
    Sad that you think it is fine when YOU screw up but not others. Rescue doesn't take control of your character by the way. It just pulls you in the direction of your healer.
    Well, I've never once been saved from death by Rescue, so there's that. It's only really been used on me a handful of times, and it's only ever hurt my DPS. Honestly, I don't recall if it's ever gone off in time to stop the damage even. One time the Healer was standing in the exact same AoE he was pulling me out of, and we both got hit anyways. That one I couldn't even be mad, at LEAST it was funny.

    That's the point of a toggle. It'll save people like me some grief while allowing the people who still need the help to leave it on.

    Rescue does take control of my character, by the way. I'm not the one moving him.
    (1)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Goji1639 View Post
    All reasons why it should be a toggle. With careful planning in a static group you can strain some benefit out of the ability. The fact that it can be used to good effect if the entire group is on the same page on where/when it'll be used is the reason why I'm pushing for a toggle instead of outright having the ability removed.

    Also, I'm not sure how it's "humbling" to get rescued. Dying is WAY more humbling and embarrassing, but I'm fine with it. If I screw up I die, I can 100% live with that. Healers forcibly taking control of my character and sabotaging me, whether intentional or not, will always bother me, though.
    I am of the mind that it can also be used in statics. That is how it is used to cheese mechanics. Outside of that, when a healer rescues you, it is most likely you that isn't on the same page as everyone else because everyone is sitting in a safe spot except for you.

    It's humbling to get rescued unexpectedly because it shines a light on you. Whether you are aware of it or not, the healer is basically telling you that you are about to fail a mechanic. It's just a wee bit faster than typing out, "Hey you over yonder! You are dead AF because you're not standing right here." It can most certainly be humbling to be dead as well. If you're the only one with a weakness icon or vulnerability stack, that can be really humbling too. At least rescue doesn't leave a fat icon on you that last for 60 ticks or more letting everyone know you screwed up. Just like your toggle icon would let everyone know you're unwillingness to work with the game's healers.

    It has been mentioned several times now that a toggle feature effectively eliminates any and all reason to have the ability in the game. Don't bother with a nonsensical icon that lets a healer know you can't be rescued. A healer already has enough information to process in a split second before making the decision to make a rescue attempt.
    (4)