


Here comes the pain!!!!
I miss the old animation.![]()

How is it an "excuse?" I'm pointing out that the nascent flash change didn't affect the the brainpower needed to play warrior in the slightest. So unless ur complaining about the eye change, I'm not sure what you're talking about when I you say warriors got "dumbed down."The only thing they need to change is to not make Berserk a POS ability for people who are leveling or want to run roulettes. To this extent I'd welcome a return to the old 20-sec damage buff Berserk if that's what it took, but otherwise war is fine imo.
This is the weakest excuse for a Warrior I've ever seen. You can destroy basically anything with a few GCDs, never mind the other self heals if needed.
As for comparable tank damage, I'm fine with GNB where they're at, my problem with the balance since 5.0 has always been with PLD. The "protector" tank shouldn't be outdamaging the "berserker" tank, though I suppose that protector status has been diminished over the last few expansions. Raid buffs are likewise a rather moot point. Ninja, Monk, Red Mage, Summoner, Astro don't discriminate in their buffs. Samurai, Black Mage, Machinist don't even have buffs to give. So I guess if you get stuck in a group with only Dragoon, Bard and Dancer you can cry, but that's hardly any sort of optimal group to begin with. War still benefits from more buffs than they miss out on.

I dont get your NF rework as well tbh. You want the button to become bloodbath and only usable on the WAR?How is it an "excuse?" I'm pointing out that the nascent flash change didn't affect the the brainpower needed to play warrior in the slightest. So unless ur complaining about the eye change, I'm not sure what you're talking about when I you say warriors got "dumbed down."
Why? WARs Nascent Chaos and Beast GCDs make it a meaty GCD burst heal.
Like, they can just give WAR its own lifesteal button, but I don't get why the most unique Tank support button needs to suffer.
I could live with the guaranteed crit. Sure you lose out on Battle Litany and Chain Stratagem buffs but who really cares when you have 100% crit instead of 37%.What i think devs are gonna do is remove guaranteed direct crit and do something about fell cleave spam, personally both of those things don't matter that much to me, but i definitely think they can do a lot better. As much as guaranteed Dcrit is making warrior standout compared to other tanks( and maybe even other roles) you still feel like a sandbag when jobs in your group can't buff you in any way, greatly decreasing your damage output compared to other tanks who outdps warrior even without any group buffs already.
My main issue is with the guaranteed direct hit. Even if you have 100% crit, you still gain the increased critical damage from the stat. What do you get out of Direct hit? Absolutely nothing. Now this wouldn't be too much of an issue if every other tank didn't meld for DH, so you're forced to essentially either gimp your warrior's damage or your drk, gnb and paladin damage.


@OP my personal wishlist is:
-either trait to make the onslaught free when out of combat (so you can actually initiate with it) or make tomahawk grant a free use of onslaught i guess? or if it's gonna continue taking a resource so it cant be used to open fights, make it an aoe so you dont need to contend with overpower's finnicky cone when trying to grab a group, and presents an aoe alternative to upheaval for group pulls.
-more OGCD options--for as much as DRK is a complete ripoff of WAR, it's the one aspect it's just straight up more fun in. (my wishlist for DRK is to stop being a WAR +4 ogcds -2 defensive cooldowns)

I dont get why ppl want to initiate with a gap closer so bad@OP my personal wishlist is:
-either trait to make the onslaught free when out of combat (so you can actually initiate with it) or make tomahawk grant a free use of onslaught i guess? or if it's gonna continue taking a resource so it cant be used to open fights, make it an aoe so you dont need to contend with overpower's finnicky cone when trying to grab a group, and presents an aoe alternative to upheaval for group pulls.
-more OGCD options--for as much as DRK is a complete ripoff of WAR, it's the one aspect it's just straight up more fun in. (my wishlist for DRK is to stop being a WAR +4 ogcds -2 defensive cooldowns)

I mean, fun is subjective. I don't see the appeal of not just literally walking to the boss (most content the boss is spitting distance) and charging in like that. If the boss was far then cool, but I don't see the fun aspect of it.
Most people I see doing that then use the ranged attack right after. Like, if you find it cool then you do you, but I find it more silly.



It typically makes melee dps lives more miserable since some can't gap close right away, or want to save gap closers for burst window.I mean, fun is subjective. I don't see the appeal of not just literally walking to the boss (most content the boss is spitting distance) and charging in like that. If the boss was far then cool, but I don't see the fun aspect of it.
Most people I see doing that then use the ranged attack right after. Like, if you find it cool then you do you, but I find it more silly.
the bosses nowadays often jump to middle and incorrect positioning via pulling with a gap closer inevitably will cause the boss to spin and screw with melee positionals, overall it's impractical to pull bosses with gap closers.
Typically I just cringe when I see tanks gap close in, especially warriors that pop IR right away and onslaught straight in.
The only exception I've had to this was for Paladin in e8s, during open with pre popped Fight or Flight, where you only had 3 and a bit GCDs so you needed to Intervene in to get both off.
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