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  1. #1
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NyneSwordz View Post
    I think you're thinking of Decimate with the "spin axe 3 times into overhead slam." Overpower animation was always the same as it is.
    Took a while to find but this was the og 2.0 Overpower animation.

    https://youtu.be/Oclv1s1Mu68?t=707
    (2)

  2. #2
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Warrior has a lot more glaring issues and making overpower a circle instead of a cone or changing onslaught to having 2 charges is definitely not going to make it any better, considering those aren't even problems and all those skills you complain about have their strengths that previous posters have pointed out already and if anything make warrior more unique in this age of tank homogenization.

    What i think devs are gonna do is remove guaranteed direct crit and do something about fell cleave spam, personally both of those things don't matter that much to me, but i definitely think they can do a lot better. As much as guaranteed Dcrit is making warrior standout compared to other tanks( and maybe even other roles) you still feel like a sandbag when jobs in your group can't buff you in any way, greatly decreasing your damage output compared to other tanks who outdps warrior even without any group buffs already.

    And can we talk about drk's and war's dmg this expansion? People say that they do only ~4% less dmg but that's the difference between ilvl 515 weapon and ilvl 535, if you are a raider that dmg is pretty significant. Not to mention that to even compete with those numbers you have to consider that fight had to end exactly after drk's and war's burst, not sure about drk but for war its every 90 seconds, so just to be behind pld and gnb your group has to kill the boss in that exact timeframe of 10 seconds after your burst. I don't think that's very fair tbh. It would make a lot more sense that bursty jobs like drk(although they might change that in the future) and war do same amount of dmg as other tanks outside their bursts and ~4% more than others if fight ends on their burst as a payoff for ending fight in such a strict timeframe. OR BETTER YET do something about burst window being so short and it coming up in your rotation so infrequently. Take gnb for example, it is both of 2 worlds: pretty consistent high dmg and a beautiful burst every 60 seconds which lines up perfectly with almost every buff in game. Now im not saying they should take away war's identity of being a burst tank, as some people have pointed out that warrior's burst was 90 seconds both in ARR and HW but duration of berserk was twice as much as IR's. So either make the burst every 90 seconds for 20 seconds, or every 60 seconds but tone it down a little bit. It doesn't have to be same IR as it is now. I hope devs will use their imagination to its fullest.
    (2)

  3. #3
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    In a perfect world i would've wanted warrior to be a blm of tanks: having top dog dps and it being engaging not because you have high cpm, but because of interesting mechanics in its rotation. Give warrior something to do outside of its burst, make that damage matter. Also getting buffs like increased crit rate depending on accumulated gauge that promotes meaningful gauge usage would be a welcomed comeback, and tank mastery instead of giving 20% reduced dmg giving warriors 25% more health and healing done for that little drop of identity.
    (1)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,084
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Khimer View Post
    What i think devs are gonna do is remove guaranteed direct crit and do something about fell cleave spam, personally both of those things don't matter that much to me, but i definitely think they can do a lot better. As much as guaranteed Dcrit is making warrior standout compared to other tanks( and maybe even other roles) you still feel like a sandbag when jobs in your group can't buff you in any way, greatly decreasing your damage output compared to other tanks who outdps warrior even without any group buffs already.
    I could live with the guaranteed crit. Sure you lose out on Battle Litany and Chain Stratagem buffs but who really cares when you have 100% crit instead of 37%.
    My main issue is with the guaranteed direct hit. Even if you have 100% crit, you still gain the increased critical damage from the stat. What do you get out of Direct hit? Absolutely nothing. Now this wouldn't be too much of an issue if every other tank didn't meld for DH, so you're forced to essentially either gimp your warrior's damage or your drk, gnb and paladin damage.
    (1)

  5. #5
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by FallenWings View Post
    Here comes the pain!!!!

    I miss the old animation.
    (1)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?