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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90

    Warrior 6.0 Wishlist

    Just a few things I want for warriors.

    1) make infuriate work out of combat. Make rage decay quickly out of combat so raids don\\'t have to wait for wars.

    2) Overpower should just be 360 aoe at this point.

    3) Nascent flash rework. Possibly separate the self healing from the party utility. Bigger heal window.to make it easier to use. Lower healing percentage. Basically bloodbath.

    4) Remove inner chaos. Bring back inner beast with heal and/or mitigation. Keep the inner chaos animation. Fell cleave should always be the highest damage attack.

    5) Remove one of the warriors defensive cooldowns and bring back inner beast. See above.

    6) onslaught on charges. Or not if infuriate change recommended above is implemented.

    7) Increase damage of fell cleave. Less fell cleave spam during inner release. Maybe 3 fell cleaves in a row is good/fun. 5 is kinda too many. Bigger numbers per cleave is also cool.

    Basically the changes I want are really just an ask to have warriors reverted more to what they were prior to the last couple of expansions.
    (2)

  2. #2
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Wish they dropped the memecleave all together, instead of just waiting Inner Release windows, have a more sustained dps to work around and the big prize being able to shove a inner chaos big number for a job well done.
    (6)

  3. #3
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Takamorisan View Post
    Wish they dropped the memecleave all together, instead of just waiting Inner Release windows, have a more sustained dps to work around and the big prize being able to shove a inner chaos big number for a job well done.
    WAR encompasses the heavy big hitter playstyle/trope. If you want to be busy outside IR/IC for the sake of being busy, it would just press even more smaller potency buttons to balance it.

    You have GNB/PLD if you want a rigid and stagnate damage flow with small peaks.

    Quote Originally Posted by NyneSwordz View Post
    Oh did you mean remove fell cleave? Uh... no. Its the best animated attack in the game. And replace it with inner chaos? No.
    WAR really did suffer from poor animations this expansion among other things. It's a real head scratcher when the new WAR giga move has softer and more muted sfx than even their basic combos let alone fell cleave and the character animation is reused Inner Beast, a skill that was the predecessor big hit to Fell Cleave. Chaotic Cyclone at the very least is very nice because it is an alternative but equally as fierce compared to Decimate, the former being a beyblade spin of death and the latter a ground shattering slam.

    Fell Cleave and Inner Chaos by contrast went from the satisfying, super loud, and vicious triple sawblade rip to a fairly blunt Golf Swing. Yikes.

    If they had to reuse old animations, imo they should've went with the original Overpower animation back in 2.0 where the player character would spin the axe three times, building momentum into a powerful overhead slam. Create a new raging death slam visual and LOUD sfx for it and Inner Chaos would've felt so much better. Afaik it would only be appropriate for Great weapons, especially a Greataxe that relies on momemtum and gravity for it's extreme chopping impact to have an overhead executioner finisher.

    ... Butcher's Block really should've replaced the lame Storm's Path animation which is just three sped up auto attack animations.
    (2)

  4. #4
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by FallenWings View Post
    WAR encompasses the heavy big hitter playstyle/trope. If you want to be busy outside IR/IC for the sake of being busy, it would just press even more smaller potency buttons to balance it.

    You have GNB/PLD if you want a rigid and stagnate damage flow with small peaks.
    Yeah yet hits like a floppy taco in your face, the Inner Release is a damn illusion it cuts us from benefits like raid Crit and DH buffs. If you ever check the fflogs there is like 7% of WAR in speed kills, so if you ever thought about playing "high" level with your class well give up WAR.
    The whole issue is that we are balanced around Hurr hurr Im anger 5 fell cleaves and nothing else to do. I'm not asking for "rigid and stagnate" damage flow like you said, but more sustained damage during the window when IR CD is rolling, more activity more martial diversity like a Warrior.
    (6)

  5. #5
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Takamorisan View Post
    Yeah yet hits like a floppy taco in your face, the Inner Release is a damn illusion it cuts us from benefits like raid Crit and DH buffs. If you ever check the fflogs there is like 7% of WAR in speed kills, so if you ever thought about playing "high" level with your class well give up WAR.
    The whole issue is that we are balanced around Hurr hurr Im anger 5 fell cleaves and nothing else to do. I'm not asking for "rigid and stagnate" damage flow like you said, but more sustained damage during the window when IR CD is rolling, more activity more martial diversity like a Warrior.
    I mean. I never said I liked auto-direct crit but that doesn't detract from my point that WAR fundamentally has always been simple and garbage potencies outside of their 90 sec burst since... 2.0.

    WAR being bottom DPS doesn't really take away from the fantasy of big hits (because it does boast the biggest single hits(besides a direct crit confetior)/biggest spike damage during a burst window that isn't opener/reopeners). That's just how SE has decided the tanks should be balanced because they want GNB on top and probably because WAR being 20% above all tanks for 2 expansions and base ARR.

    You can ask for more actions as an activity outside of IR sure, but they will just do even worse potencies in their main combo and whatever other oGCDs you wanna sprinkle in to maintain the huge burst windows that has been WAR's identity since its inception. You can't have GNB levels of high stream damage AND big huge burst hits.

    WAR fills the niche of very low valleys and high peaks. If you want a constant stream of high action and DPS, there is GNB whom most of the WAR bandwagonnerss have flocked to anyways since it's the new top dog of tank DPS.
    (4)
    Last edited by FallenWings; 02-11-2021 at 02:49 PM.

  6. #6
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by FallenWings View Post
    WAR encompasses the heavy big hitter playstyle/trope. If you want to be busy outside IR/IC for the sake of being busy, it would just press even more smaller potency buttons to balance it.

    You have GNB/PLD if you want a rigid and stagnate damage flow with small peaks.



    WAR really did suffer from poor animations this expansion among other things. It's a real head scratcher when the new WAR giga move has softer and more muted sfx than even their basic combos let alone fell cleave and the character animation is reused Inner Beast, a skill that was the predecessor big hit to Fell Cleave. Chaotic Cyclone at the very least is very nice because it is an alternative but equally as fierce compared to Decimate, the former being a beyblade spin of death and the latter a ground shattering slam.

    Fell Cleave and Inner Chaos by contrast went from the satisfying, super loud, and vicious triple sawblade rip to a fairly blunt Golf Swing. Yikes.

    If they had to reuse old animations, imo they should've went with the original Overpower animation back in 2.0 where the player character would spin the axe three times, building momentum into a powerful overhead slam. Create a new raging death slam visual and LOUD sfx for it and Inner Chaos would've felt so much better. Afaik it would only be appropriate for Great weapons, especially a Greataxe that relies on momemtum and gravity for it's extreme chopping impact to have an overhead executioner finisher.

    ... Butcher's Block really should've replaced the lame Storm's Path animation which is just three sped up auto attack animations.
    I think you're thinking of Decimate with the "spin axe 3 times into overhead slam." Overpower animation was always the same as it is.
    (0)

  7. #7
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NyneSwordz View Post
    I think you're thinking of Decimate with the "spin axe 3 times into overhead slam." Overpower animation was always the same as it is.
    Took a while to find but this was the og 2.0 Overpower animation.

    https://youtu.be/Oclv1s1Mu68?t=707
    (2)

  8. #8
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Warrior has a lot more glaring issues and making overpower a circle instead of a cone or changing onslaught to having 2 charges is definitely not going to make it any better, considering those aren't even problems and all those skills you complain about have their strengths that previous posters have pointed out already and if anything make warrior more unique in this age of tank homogenization.

    What i think devs are gonna do is remove guaranteed direct crit and do something about fell cleave spam, personally both of those things don't matter that much to me, but i definitely think they can do a lot better. As much as guaranteed Dcrit is making warrior standout compared to other tanks( and maybe even other roles) you still feel like a sandbag when jobs in your group can't buff you in any way, greatly decreasing your damage output compared to other tanks who outdps warrior even without any group buffs already.

    And can we talk about drk's and war's dmg this expansion? People say that they do only ~4% less dmg but that's the difference between ilvl 515 weapon and ilvl 535, if you are a raider that dmg is pretty significant. Not to mention that to even compete with those numbers you have to consider that fight had to end exactly after drk's and war's burst, not sure about drk but for war its every 90 seconds, so just to be behind pld and gnb your group has to kill the boss in that exact timeframe of 10 seconds after your burst. I don't think that's very fair tbh. It would make a lot more sense that bursty jobs like drk(although they might change that in the future) and war do same amount of dmg as other tanks outside their bursts and ~4% more than others if fight ends on their burst as a payoff for ending fight in such a strict timeframe. OR BETTER YET do something about burst window being so short and it coming up in your rotation so infrequently. Take gnb for example, it is both of 2 worlds: pretty consistent high dmg and a beautiful burst every 60 seconds which lines up perfectly with almost every buff in game. Now im not saying they should take away war's identity of being a burst tank, as some people have pointed out that warrior's burst was 90 seconds both in ARR and HW but duration of berserk was twice as much as IR's. So either make the burst every 90 seconds for 20 seconds, or every 60 seconds but tone it down a little bit. It doesn't have to be same IR as it is now. I hope devs will use their imagination to its fullest.
    (2)

  9. #9
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by FallenWings View Post
    Here comes the pain!!!!

    I miss the old animation.
    (1)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  10. #10
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    make the damn gap closer like normal, why WAR has to be THAT weird
    (1)

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