
Originally Posted by
Zefirez
Differences in damage aren't just a role thing, it applies to individual jobs as well. No one should complain about samurai having higher damage than a Dancer because Dancer has major party utility, while samurai is a selfish class focused on nothing but his own damage.
Similar story for tanks. PLD has way more party saving skills than a warrior, who in terms of being a teamplayer is pretty much bare bones among tanks. Warrior's "teamplay" is about killing the enemy faster, simple as that. Less safety, more damage - risk vs reward.
The way i see it (as far as i know), it should go like this:
1. Warrior - highest damage potential (ex-equo with gunbreaker), ease of use, good but not best defense, lowest party utility
2. Gunbreaker - lowest defense, hard to master, highest damage potential (equal to warrior), and solid party utility when played right
3. Dark Knight - middle ground, better than others vs mobs, should have some high risk/high reward defensive manouvers
4 PLD - lowest damage (not terribly lower than rest but noticably so), medium difficulty, great defense and party utility.