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  1. #1
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I always find it interesting that WAR players want their gap-closer to be the same as the other tanks. The benefits of WARs gap closer being used strictly as such, available whenever you need it should you properly manage your beast gauge for it and having superior range to all the other tanks as well as feeling the snappiest... because the only con I can think of it is not being able to use it at the start of a raid boss fight...? One that you end up having to reposition in the centre anyways?

    Having it on a charge system just turns it into a mandatory oGCD damage tool you *don't* want to use outside of raidbuffs if you can help it? It boggles my mind how this community talks about homogeneity issues and then ask skills to function like another classes because it looks "better".

    Hell we can swap and you can have Plunge for Onslaught.
    (16)

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    War gap closer isnt used strictly for closing gap. Its also used as an ogcd damage button during inner release. Its not all that different from other gap closers in that regard. The only real difference is that its used to prevent over capping on Guage, a purpose which can be filled by adjusting onslaught or giving wars another rage dump.

    Yes, being able to use the gap closer whenever is important to some people like me, because its fun. Raiding isn't the whole game
    (0)

  3. #3
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NyneSwordz View Post
    War gap closer isnt used strictly for closing gap. Its also used as an ogcd damage button during inner release. Its not all that different from other gap closers in that regard. The only real difference is that its used to prevent over capping on Guage, a purpose which can be filled by adjusting onslaught or giving wars another rage dump.

    Yes, being able to use the gap closer whenever is important to some people like me, because its fun. Raiding isn't the whole game
    Yes... Used during a window where WAR plans to not have to disengage and when they have to... it functions perfectly as a gap closer to continue to IR... with a cooldown of 10 seconds so even misusing it is far less punishing than other tanks.

    It once again functions greatly for the sole purpose of gap closer, giving WAR no pressure to having to use it in a specified time outside of their only 90 second burst window where in which it would also fulfill its primary benefit of being a gap closer and otherwise free potency.

    I can see how it might have issues outside of raiding but like... even in dungeon content, you only don't have it before the first pack of a dungeon thanks to beast gauge never decaying.

    If that is still an issue there are also tools to mitigate the minor con of not being able to use it at the start of raid bosses/first dungeon packs by pressing your 25y voke, pressing infuriate and then pressing your 20y Onslaught. Which, again tanks to the range, lets you snap into the next pack before the other tanks get in range of their 15y gap closers.
    (10)

  4. #4
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Takamorisan View Post
    Wish they dropped the memecleave all together, instead of just waiting Inner Release windows, have a more sustained dps to work around and the big prize being able to shove a inner chaos big number for a job well done.
    Frankly, kinda tired of people calling inner release a memecleave window. I like it. And many people do too. What we don't like is how it affects the rest of warrior gameplay.

    They could increase the cooldown on inner release and then balance that by buffing damage outside of inner release. Why remove a mechanic/action that is fun for many and has a great animation?

    Just adjust it.
    (0)

  5. #5
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Oh did you mean remove fell cleave? Uh... no. Its the best animated attack in the game. And replace it with inner chaos? No.
    (0)

  6. #6
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Well it was meant to be an offensive tank, when your offensive is the low point of the class yeah it takes the fantasy away. And regarding since 2.0, not defending stance at all because you simply bursted for agro and never switched from deliverance. But you had deliverance providing crit, slash debuff that stacked with NIN phys debuff and maim. Now everything was basically shoved into Inner release, so no WAR wasn't always relying on one big CD, it still had ways to keep sustained dps while you were waiting berserk.
    If that's how SE decided things and you are ready to accept things as they are why suggest changes at all then?
    Of course is an illusion that CM will ever make this sequence of forums messages reach a Dev eyes, but if your thought of the entire class is the fell cleave burst you have no right to complain about the current state of Warrior, because if it were to balance the game according to those magnanimous bursts, well just put a button called world cleave 8 min cooldown press it and take everything else from the scarce toolkit and enjoy the illusory big number yay
    (5)
    Last edited by Takamorisan; 02-11-2021 at 04:02 PM.

  7. #7
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Takamorisan View Post
    Well it was meant to be an offensive tank, when your offensive is the low point of the class yeah it takes the fantasy away. And regarding since 2.0, not defending stance at all because you simply bursted for agro and never switched from deliverance. But you had deliverance providing crit, slash debuff that stacked with NIN phys debuff and maim. Now everything was basically shoved into Inner release, but the issue that inner release is a cooldown and have a duration.
    If that's how SE decided things and you are ready to accept things as they are why suggest changes at all then?
    Of course is an illusion that CM will ever make this sequence of forums messages reach a Dev eyes, but if your thought of the entire class is the fell cleave burst you have no right to complain about the current state of Warrior, because if it were to balance the game according to those magnanimous bursts, well just put a button called world cleave 8 min cooldown press it and take everything else from the scarce toolkit removed and enjoy the illusory big number yay
    If you're speaking to me specifically, I don't know what you are talking about because I have yet to make any suggestions in this thread in regards to WARs damage or how they apply it lol. Crit from gauge was a loss but I don't personally care for the change. And slash down was a problematic design that made WAR op and mandatory(we don't want that in our balance btw). WAR never deserved to be the only "offensive" tank since invites imbalance(which it did, very badly I might add) and every tank is just as "Offensive" in their fantasy compared to WAR.

    WAR has not changed(and that is also a unrelated problem) fundamentally. It has always been about it's burst windows.

    Hyperbole much lmao? So if a class is not to your liking and is to others, you instead complain to an extreme instead of switching off to a class(something FFXIV is notorious for) that fulfills your desire of a more busy rotation? A game can have both a high burst orientated class and a consistent dps class. WAR is a high burst orientated class.

    WAR is ~4% less TANK DPS than GNB. A negligible amount that has virtually no negative impact in clearing all content in the game. Are you partaking in the very niche speedkill playstyles to be worried about that? Speedkill will always gravitate to whichever class that happens to be even 0.5% stronger than another class. Doesn't mean the other class is bad lol.
    (4)

  8. #8
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by FallenWings View Post
    snip.
    Hmm so because you can switch classes you can't provide any sort of criticism?
    Forum logic I guess

    Well being bursty doesn't mean you have to rely on a single 90s CD and press 5 times a GCD thats my point, you can design this high burst in other ways too, you know build an interesting gameplay where you build your big meaty fell cleave. It seems for you 2 buttons is ok and whatever and there is nothing else to discuss we agree to disagree.
    (7)

  9. #9
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I mean, there is criticism and there is constructive criticism.

    You are asking for a class that already exists and asking for a class that is a different playstyle to your preferred one to change to your desired one instead of switching. Who is being obtuse here?

    And yes, Inner Release is a big part of Warrior's damage. But so is Inner Chaos which somewhat fulfills the desire of building up to a big attack via reducing Infuriate's cooldown through Fell Cleave/Decimate usage. It isn't an obvious gain resource, spend resource style but it's there and is fuelled by an action that is gain resource, spend resource type gameplay.

    You can continue to assume I support Inner Release all you want lol. I'm just merely arguing for it. I personally am not a fan of auto direct crits and Inner Release as it is, but you know what? Apparently *alot* of people are. Infact, a big proponent to what WAR is today could be attributed to a certain whingy high level influential raider that complained about RNG crit fishing in their Fell Cleaves. But it is what it is and WAR out of the tanks is designed on the end of the spectrum of all or nothing big hit burst.

    You can design more actions to use and dots to apply if you want but remember theres a potency budget and it'll be very low in those areas for Fell Cleave/Inner Chaos and overall Big Burst hits to remain... well big burst hits.
    (3)

  10. #10
    Player AncientWillow's Avatar
    Join Date
    Jul 2020
    Posts
    103
    Character
    Lavender Batbook
    World
    Exodus
    Main Class
    Paladin Lv 80
    I'd switch to warrior if they gave it a rage build up..

    As in everytime they are hit they get rage and when it reaches 100 they can enter true berserk,
    True berserk increasing power removing gcd when up but you take extra damage and it last until rage hits 0
    (0)

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