Quote Originally Posted by DrWho2010 View Post
dungeons are supposed to be get in, get out though. I don't want to be spending upwards of 45 minutes in one.
At that stage, if their intention is purely a chore to be done with as soon as possible for rewards, it's worth asking why even have dungeons at all? Sure it keeps players on the treadmill, but there are probably more cost-effective ways of doing the same, especially when it doesn't matter if it's fun or not. Perhaps one reason we lost a dungeon per patch, the Devs simply thought "what's the point of using resources on this?".

It doesn't help that they're stubbornly against Mythic+ and the "15 minute faceroll for tomes/exp" is the only format they'll consider. The fact they were happier simply deleting a dungeon every patch rather than even giving it a chance is just disappointing really.