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  1. #1
    Player
    KikiTia's Avatar
    Join Date
    Sep 2020
    Posts
    62
    Character
    Fray Margrace
    World
    Siren
    Main Class
    Astrologian Lv 100
    I agree with a lot of what you're saying, but as some have stated I feel that it's seen as casual content, and personally I would prefer it stay that way. It is nice to have dungeons you can simply go into, clear, get out and be done with it, without worrying about much hassle. However, I think what we could use is some high end dungeons. Instances created for a small group designed to challenge your skills and how well you know your class. Like Zepla HQ has stated on multiple occasions, something like a Mythic+ system from WoW, or just proper hard dungeons period.
    (1)

  2. #2
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Bring "permadeath" to 14, if not to lose your char by dificulty, a wipe could let you log in only in next week. or make you lose all your items, broke all your armor....i dont know.
    Or may happen what happened to wow, players sugest something harder, and in the week of patch launch would be so hard that make all hardcore players stop playing. I give one week to see players disband new content.

    Of course i would never play sutch content, cause im snowflake master! ;-)

    This game have lots of chalenge content, just cause you mastered it, doesnt mean it is easy. For example, have you done palace of the dead from floor 1 to 100 with no deaths in the party?
    Have you cleared trial in ultimate dificulty? That apears after you clear all extremes. I havent done it.
    (1)
    Last edited by Fellgon; 02-17-2021 at 12:56 PM.

  3. #3
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fellgon View Post
    Bring "permadeath" to 14, if not to lose your char by dificulty, a wipe could let you log in only in next week. or make you lose all your items, broke all your armor....i dont know.
    Or may happen what happened to wow, players sugest something harder, and in the week of patch launch would be so hard that make all hardcore players stop playing. I give one week to see players disband new content.
    I think the only way a feature similar to "permadeath" would be to have things run in a similar way how Monster Hunter handles "dying". If Party Members die a set amount of times, it could be considered a Wipe and the Party gets forced to leave the Dungeon (dying once or twice could also impact maybe things like Monsters becoming more aggressive and do even more damage or/and certain Loot gets denied, if you want to have even more spice). They did that with Rathalos EX which i personally think, is so far Squeenix best designed Trial, but back on the matter at hand, it is that type of content some People would only run, if they gained something worthy out of it.
    (1)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I’ve made many topics about this and I still to this day want a stronger emphasis on dungeon design as my most wanted ff14 dream, more so than to fix that godawful stump of a job MCH that I won’t shut up about

    On topic on topic! So the 80s dungeons thus far are complete crap, being less than what we had in other expansions withstanding. but let’s focus on one. Matoyas Relict

    So far this has been my least favorite dungeon in all of SHB, surpassing Holm Switch even. That’s thanks to a variety of things that are common annoyances in dungeon design

    1) GATES! dungeon is straight up afraid to let you go too far and gate then crap out of you. This dungeon being the worst at it.

    2) Weak Fodder! Dungeon trash are essentially bowling pins, FF14 has done essentially every interesting set piece regarding trash but just don’t revisit or revise them. Stuff like Final Sting or on-route mechanics you almost never see in dungeons anymore. Especially hazards, I miss hazards

    3) Trivial Bosses, For the longest time the boss fights were the only highpoint but thanks to them being absurdly under-tune, and recycled mechs like stack markers (which every boss in the Relict has) it gets boring. There is next to no threat besides the Final Boss snort thing that the boss does once. Also enrages aren’t a bad idea give DPS a reason DPS. Amourot has a Enrage...

    Dungeons lack a certain spice, this is 80s! They should not be afraid to throw curveballs. 50s dungeons shouldn’t out shine high end ones. Also just putting this out there but Trusts aren’t to blame.
    (8)

  5. #5
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jirah View Post
    Also enrages aren’t a bad idea give DPS a reason DPS. Amourot has a Enrage...
    Agreed, but so far most Dps checks for enrages arent as tight as they should be. During a unfortunate run of mine once on Amaurot (synced), which ended up be running the whole thing with me as SCH along with 2 BLM (tank never showed up thanks for running it at midnight), it turned out to be more educational than i expected it to be. We managed to clear the entire place at a moderate pacing, thanks to the really long breaks which the bosses do before using another skill (along with their laughable auto attack damage), The second Boss was a bit tight for 3 people but it worked.


    With the Endwalker Livestream, it has been confirmed that were getting a silver thrown at us which comes with a small overall nerf on all things number related (as a example, according to Yoshi P., a ilvl535 BLM which does 50K Fire IV damage will lose arround 10k Damage in Endwalker), which sounded like a really great thing which i was excited the most when they announced it, but when they said that Enemies get the same treatment, my excitement all crumbled to dust.
    But i think Materia also plays a large role in our current Dungeon situation, since they boost character stats quite into silly amounts. This could easily be fixed by either removing it completely or reworking Materia into something that doesnt boost overall Damage, but serves only for utility reasons that doesn't influence combat directly. But as things currently are, imo, removing it would be the best solution, until the game becomes hard enough that we actually need something like this, which doesnt make things unbalanced as hell.
    (1)

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Anhra View Post
    Agreed, but so far most Dps checks for enrages arent as tight as they should be. During a unfortunate run of mine once on Amaurot (synced), which ended up be running the whole thing with me as SCH along with 2 BLM (tank never showed up thanks for running it at midnight), it turned out to be more educational than i expected it to be. We managed to clear the entire place at a moderate pacing, thanks to the really long breaks which the bosses do before using another skill (along with their laughable auto attack damage), The second Boss was a bit tight for 3 people but it worked.


    With the Endwalker Livestream, it has been confirmed that were getting a silver thrown at us which comes with a small overall nerf on all things number related (as a example, according to Yoshi P., a ilvl535 BLM which does 50K Fire IV damage will lose arround 10k Damage in Endwalker), which sounded like a really great thing which i was excited the most when they announced it, but when they said that Enemies get the same treatment, my excitement all crumbled to dust.
    But i think Materia also plays a large role in our current Dungeon situation, since they boost character stats quite into silly amounts. This could easily be fixed by either removing it completely or reworking Materia into something that doesnt boost overall Damage, but serves only for utility reasons that doesn't influence combat directly. But as things currently are, imo, removing it would be the best solution, until the game becomes hard enough that we actually need something like this, which doesnt make things unbalanced as hell.
    wait enemies also do the same damage? thats a massive bummer as i was excited to have harder early game content
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  7. #7
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Yep, still an issue in 2021. I've long had the opinion that they should do something different with dungeons or stop doing dungeons. Why waste so many new art assets on reskinning the same old dungeon format so many times. How about a dungeon where we pilot a flying mount and use its mount actions to fight enemies in the sky. How about some RNG stuff so it's not the same run every time.

    Just changing the activities isn't enough either, because the rewards need to be reviewed too. I don't think it's good enough to bribe people into expert dungeons with high tomestone payout and just drop a bunch of trash gear there. You can say this about any content, not just dungeons. Same format, same rewards every year. They spend a lot resources changing the look of these things but the gameplay experience remains near identical. Blue Mage is the best thing to happen to dungeons in my opinion, because it finally gives us a new way to experience old places. It's something.
    (4)

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rufalus View Post
    Yep, still an issue in 2021. I've long had the opinion that they should do something different with dungeons or stop doing dungeons. Why waste so many new art assets on reskinning the same old dungeon format so many times. How about a dungeon where we pilot a flying mount and use its mount actions to fight enemies in the sky. How about some RNG stuff so it's not the same run every time.

    Just changing the activities isn't enough either, because the rewards need to be reviewed too. I don't think it's good enough to bribe people into expert dungeons with high tomestone payout and just drop a bunch of trash gear there. You can say this about any content, not just dungeons. Same format, same rewards every year. They spend a lot resources changing the look of these things but the gameplay experience remains near identical. Blue Mage is the best thing to happen to dungeons in my opinion, because it finally gives us a new way to experience old places. It's something.
    for rewards id love if they adopt a similar thing with raids being weekly drops, a way to get better gear gear and of course raising the current ilvl for said drops and maybe even some supplies for furnishes and mounts idk but the rewards are almost pointless besides the glam being hit or recycled, and the minion
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  9. #9
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jirah View Post
    for rewards id love if they adopt a similar thing with raids being weekly drops, a way to get better gear gear and of course raising the current ilvl for said drops and maybe even some supplies for furnishes and mounts idk but the rewards are almost pointless besides the glam being hit or recycled, and the minion
    aye! A new dungeon that drop house furnishes would be cool!
    (0)

  10. #10
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rufalus View Post
    How about some RNG stuff so it's not the same run every time.
    I like some of your sugestion, but RNG i didnt, if im correct RNG is what make players quit wow and come to this game. I mean, its nice know the items that always will be droped wen do dungeons.
    (1)

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