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  1. #1
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Why are leveling dungeons more difficult than "Expert" dungeons" ?

    It isn't just aggressive ilvl sync, or a lack of complete toolkit. Minilvl standard light party in any 80 dungeon is still easier than a synced standard light party in most current expansion dungeons. Compare Dohn Mheg's first two pulls to Anyder's final triple pull. It's roughly the same damage, relative to level? But the issue is Dohn Mheg, and most of the "harder" leveling dungeons, like Holminster or Bardam, has two high damage pulls back-to-back. Anyder's triple isn't threatening because you have all of your cooldowns across your entire party. Your DPS even have resources from the boss saved.

    For instance, in Bardam's Mettle. It's not a matter of going from start to the stone heads. That's possible. But if you do, and your party DPS isn't decent, you're going to be dead before you even finish pulling the next group.

    This has been the trend since Swallows Compass in Stormblood and it's only more frustrating with how few dungeons we get. (BTW, why even rotate dungeons out of Expert roulette? I stopped doing mine because both dungeons are awful now)

    Dungeon difficulty is easily adjusted by players in the dungeon by just pulling fewer mobs.
    (9)
    Last edited by Luin; 01-31-2021 at 11:46 AM.

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Luin View Post
    Dungeon difficulty is easily adjusted by players in the dungeon by just pulling fewer mobs.
    Not only that, and even if you just pull the smallest amount of Monsters, which is usually just a Group of 2-3, a Healer can technically disable one single target for up to 52 seconds with sleep before it becomes immune to it, provided noone slaps it awake beforehand.

    During Matoyas Relict, i noticed that the single target tankbusters from any Boss there do arround 95-100% of a synced down DPS maximum HP, and since it is always followed with a small breakphase of a boss that lasts a few seconds, it is enough of a time window to actually make any DPS Job a tank, as long as you provide them with a shield before it happens and heal them up afterwards.
    (3)

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