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  1. #1
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    dungeons are supposed to be get in, get out though. I don't want to be spending upwards of 45 minutes in one.
    (9)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DrWho2010 View Post
    dungeons are supposed to be get in, get out though. I don't want to be spending upwards of 45 minutes in one.
    At that stage, if their intention is purely a chore to be done with as soon as possible for rewards, it's worth asking why even have dungeons at all? Sure it keeps players on the treadmill, but there are probably more cost-effective ways of doing the same, especially when it doesn't matter if it's fun or not. Perhaps one reason we lost a dungeon per patch, the Devs simply thought "what's the point of using resources on this?".

    It doesn't help that they're stubbornly against Mythic+ and the "15 minute faceroll for tomes/exp" is the only format they'll consider. The fact they were happier simply deleting a dungeon every patch rather than even giving it a chance is just disappointing really.
    (17)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,095
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Liam_Harper View Post
    At that stage, if their intention is purely a chore to be done with as soon as possible for rewards, it's worth asking why even have dungeons at all? Sure it keeps players on the treadmill, but there are probably more cost-effective ways of doing the same, especially when it doesn't matter if it's fun or not. Perhaps one reason we lost a dungeon per patch, the Devs simply thought "what's the point of using resources on this?".
    People say they want to get in and out of dungeons quickly, but why is that? I'd go ahead and claim that it is because they are so boring. They offer nothing but those 90 tomestones once a day, it's just a bunch of hallways interrupted by a circle or square with a boss in it and they offer neither decent loot nor any kind of challenge or engagement, so of course you just want to quickly get those done and forget about them again.

    Tbh the way dungeons currently are we might as well really get rid of them, atleast all the "expert" dungeons. In terms of efficiency they're a joke compared to hunt trains, where you gain almost double the amount of tomestones in the same amount of time.
    (5)

  4. #4
    Player
    Wolfsbane706's Avatar
    Join Date
    Dec 2015
    Location
    Limsa Lominsa
    Posts
    160
    Character
    Kaplan Zereort
    World
    Marilith
    Main Class
    Summoner Lv 82
    Quote Originally Posted by DrWho2010 View Post
    dungeons are supposed to be get in, get out though. I don't want to be spending upwards of 45 minutes in one.
    This attitude here pretty much sums up why dungeons are designed the way they are.
    (11)
    Kaplan Zereort, the Forever Penniless
    Meredith Cross, the BunBun Tank
    Himeko Murata, the Pantsless HealerGreen DPS

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Wolfsbane706 View Post
    This attitude here pretty much sums up why dungeons are designed the way they are.
    Putrid to say the best thing about dungeons is that they are quick....i dont "play" anything to get it over with. and people always act like we desire Dungeon savage (which is a fun concept) but Yoship literally said they will never make hardcore content for a 4 man ALL WE ASK is that they make them interesting add a few mechs add some curvballs why bother playing anything if its just to get out quicker.
    (8)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  6. #6
    Player
    NYCLouisGamer's Avatar
    Join Date
    Apr 2021
    Posts
    72
    Character
    Nyclouisgamer Alto
    World
    Golem
    Main Class
    Astrologian Lv 57
    Quote Originally Posted by DrWho2010 View Post
    dungeons are supposed to be get in, get out though. I don't want to be spending upwards of 45 minutes in one.
    The dungeons don't need to be long. They simply need to be more challenging. The reward for doing them well will be a speedy run.

    If it is already determined that leveling dungeons will not be fun content, we don't need them as in-game chores. Just have the game automatically mail me gear when I ding. How can FFXIV have so many beautifully-designed classes and no lowbie content where I can use them? It is like having a sportscar that is not allowed to go above 40 mph, shift gears or make turns.
    (0)

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