Quote Originally Posted by Dogempire View Post
Impassioned rant aside, not all jobs should be accessible to the casual player, there needs to be a job or two for every role that a first time player can't pick up and immediately become good at unless they're willing to step out of their comfort zone to learn it.
Well...no actually. You don't need any of them dumbed down accessible to the casual player, because the casual player, by the time they get to level 80 should at least be competent enough to use sufficient pieces of their kit to keep the party alive through their daily dungeons.
80 levels is more than sufficient to learn how to play any job thats not smn or blm properly (the former is a mess, the latter changes constantly)

even back in the previous two expansions where we had higher fun, complexity and skill caps, by the time you hit level cap, you had more than enough time to learn not to stand in the bad and learn a basic priority for your ogcds. If you did the hall of the novice or even got bored with nothing to heal, even better as you learned to dps during the plentiful downtime


We should expect casual players to at least know what each button in their kit does and not stand in the bad. Its the bare minimum once they hit level cap
That said, I do fully agree that we should have jobs that take longer time to learn/master.
Design the jobs for those who play the jobs damn it ><