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  1. #9
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Already live in game.





    No, no, no, no.

    Go look up a healing log sometime.

    Count the number of GCDs spent on DPS.

    "Convert" oGCD heals into GCD heals by subtracting this count from the count of GCDs spent on DPS.

    And notice that you might as well take a few drops out of an ocean. Deleting oGCDs would do essentially nothing. The problem can't be solved by "put healing on the GCD again!"
    True. Though picking up only pieces from what I said will do no good here. I am perfectly aware that simply 'taking away' some of my Malefic casts replacing them by GCD healing will solve nothing. Maybe I am just not good at explaining my point, because the things you quoted were meant to address completely different things. And also they were not meant to be picked out singularily.


    At least my single target healing spells have a cooldown of something around 2.3 - 2.5. I am not seeing them even in the vicinity of 1.5. My casting time is close to that - not my cooldown though. My reasoning behind this change is how this game's healing works. You basically map out a rotation throughout a fight, like any DPS would. Reducing Cooldowns from healing spells could allow for more chaotic attack patterns, that healers need to adapt to.

    The newest raid tier has 0 heal checks that break the usual 'Boss spams AoE, so spam your AoE Heals + mitigation' patterns. Bosses basically do nothing other than party-wide damage that needs to be dealt with by AoE heals. It's... monotonous? At least in my opinion things would be way more interesting, if developers stopped focusing so much on AoE oGCD healing that just happens to fit in between our DPS skills. If anything, this needs to be switched around into 'DPS that can fit in between healing spells'.

    For all of this to work, future boss fights would need to be designed with this in mind though.

    Replacing a GCD DPS skill with an AoE heal will resolve nothing, so I definitely agree on that. But what if... in addition to that, we are allowed to cast single target heals way faster, and bosses start hitting 2-3 party Members continuously for enough damage, that our AoE cannot keep up HPS- and/or mana-wise?

    I'm not saying this out of the blue - The most fun while healing... I have when things go wrong or in an unexpected way. When bosses start hitting DPS, because tanks are dead. When players mess up mechanics. When I'm forced to react to stuff. When I need to chose who I'm healing next, because everything starts crumbling apart. Chaos everywhere - and I love it ^_^.

    So I guess what I'm trying to say is, healing is not as appealing as I wish it was, because developers focus on things I wish they were not.
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    Last edited by Xelanar; 02-06-2021 at 12:30 AM.