Quote Originally Posted by Genz View Post
So, from what I've read, the new revolutionary "idea" from the designers is that players get Doom when they're hit twice by avoidable attack?

Just delete healers altogether...
I honestly like this idea. It gives room for error while still being punishing for DPS. Seeing how silly high vulnerability stacks can go, they might not even be there in the first place, specially on tanks. They can just collect those and not care at all.
Damage downs might hurt DPS, but do not increase the amount of healing required, so the doom solution is a nice middle ground.

Healers need to lose their oGCD healing abilities(not their utility though. If anything, they should get MORE utility) and be forced to use single target healing more often. Healing checks only consist of AoE spam vs. Healer AoE spam + Mitigation, which can always be handled the same way. It's like implementing the same mechanic in every single encounter. It just gets dull after a while.

Reducing cooldowns of single target healing spells to maybe 1.5s, implementing actual healing combos, and adjusting future boss fights according to these changes could already be more than sufficient.

Instead all we get are more powerfull oGCDs, so we can keep spaming Malefic, Glare, Broil or whatever >.<.