Quote Originally Posted by Heilstos View Post
Hey Okami,

I absolutely agree with you. Why I am writing this post are simple concerns that I have noticed recently. In my weekly kills I always see fewer healers who also heal but only cause increased damage. Now in the forum the idea is being expressed to make the Dps rotations more complete.

And for me this leads to three scenarios:

I) In the best case scenario, the DPS rotations are more demanding (here I see the WHM in focus) and people stay alive.
II) Due to the complexity of the DPS rotations, healers forget to heal and people die, true to the motto that ADpS is more important than the integrity of the other players.
III) Players are frightened by the high demands of the rotations and play the rotation "not DPS" optimized.

We have seen what happens when a healer becomes too complicated. The number of scholars dropped rapidly, and WHMs shot up.
Honestly, I think that the lack of challenge players face nowadays not only in DF content, but also in the jobs they play isn't a good sign. Scholar was my first job I got to level 60 despite it being the hardest healer to play effectively, and you know what? It was hard, but I learned a lot of things and improved as a player because I dared to challenge myself to do more than play it safe and healbot while never touching cleric stance.

Scholar had one of the highest skill caps of any job in the game, and the best of the best scholars were basically gods at what they did. The current iteration of healers is frankly an insult to the people who pushed themselves out of their comfort zone to get to a skill level unreachable by most players, and devoted themselves to being effective at one of the hardest jobs to master.

Anyways, my point is that the people who were attracted to scholar were typically the type of people who want to challenge themselves to get better, to pick up something hard to master and play out of their comfort zone, taking risks with stance dancing and maybe accidentally tunnel visioning on dps rotations.

To me the 5.0 changes are an insult to anyone that mained Scholar pre-5.0, basically taking an expensive sketching kit and replacing it with crayon to draw with because the casual playerbase thinks that having more than 1 pencil to choose from is too hard and daddy SE says it's their turn to play with the scholar, but not the old scholar because that's too complicated, so dumb it down first so anyone with 2 braincells can basically hit skill cap within the first 2 weeks of playing it.

Impassioned rant aside, not all jobs should be accessible to the casual player, there needs to be a job or two for every role that a first time player can't pick up and immediately become good at unless they're willing to step out of their comfort zone to learn it.