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  1. #721
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by IDontPetLalas View Post
    Well, why do all games have to follow the same model? Now, if a game has a great idea, makes sense to use that as a starting point or copy it outright- however why play different games if they're all basically the same? I like healing in FFXIV precisely because I should be using my judgement to balance healing and DPS. If that means in some situations I'm doing much more DPS, throwing in buffs, and not much heals, I'm fine. Sometime , I need to heal more- also good.
    They don't. That said, these days the normal model is to just not having healers or having healing as a secondary function - you'd be hard pressed to find modern MMOs where healers really focus on healing. So it's not like all games (or much of any of them) are following some traditional model. That out of the way...

    If SE trims down the healing side of the kit and expands the DPS side of the kit, I expect that will be pretty popular - and I'm aware my view isn't the popular one. Well, more power to y'all and have fun with it. Sincerely. It's just not for me.
    (5)
    Last edited by Risvertasashi; 01-10-2021 at 01:36 AM.

  2. #722
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,441
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aurelius2625 View Post
    SCH lost it's "complexity"... you mean...borrowing dots from other jobs to have some artificial "complexity"? Miasma and Bio were the only dots exclusive to ACN/SMN/SCH... the fact that you could "cross class" things was absolutely stupid. Having some jury rigged b.s. doesn't make something "complex" or "fun".

    "Blizzard II was an instant cast aoe"... YOU HAVE THAT IN THE FORM OF ART OF WAR MY DUDE. Like...for real.

    They got rid of Bane and gave that to SMN only... okay? That's only for dungeons honestly, in raids I can't see many times where you'd be able to do that, in shiva it doesn't matter, Ramuh's add isn't targetable, and E7s' adds are too far apart.

    The complexity in healing has NEVER been the damage side, it has ALWAYS been in the healing side, and figuring out which tools to use when, so that you do not HAVE to gcd heal. That's the fun, planning out resources and seeing just how little you can get away with.
    I know this is an old comment but SCH went from tracking something like 13-14 timers to 7 or 8 in a single expansion patch, that's almost half (and that's while ignoring some constraints linked to those timers). It went from requiring melee uptime to being wholly detached from the boss. It went from having 4 or 5 higher-end optimization strategies to NONE (succor-deploy, Selene, manual embrace, single target bane refresh, etc.). Again, all in one patch. That was complexity and that has been vastly reduced.
    You're also conflating execution complexity with planning complexity. Yes as far as planning goes the bar hasn't really changed, it's still the same old "plan your heals with co-healer". But 90% of the gameplay/execution has been reduced to a one button spam and that's what most people are complaining about.

    And I'm skipping over a lot of what looks to me like a misunderstanding over old SCH gameplay. Bliz 2 is definitely not like Art of war. You can't compare them 1-1, you need to look at them as a whole in their respective rotations. Today's AoE rotation of [Art of war spam] VS Yesterday's [shafowflare + Miasma II + dot-bane + bliz 2] with all it's refreshes, weaves, and stack management.


    Quote Originally Posted by Risvertasashi View Post
    Hmm.

    Well I've finally done it. I've "quit" healing. I'm raiding on my main on a DPS job, and all my gearing efforts are going towards said job - while my healers sit at i500 in last tier's gear.
    RIP, Depending on the changes made next expansion I may also join. I'm part of the more complex DPS rotation gang but I also wouldn't mind more restrictive healer checks. I don't really have high hopes for either though so we'll see.
    (4)
    Last edited by EaMett; 01-10-2021 at 02:21 AM.

  3. #723
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    280
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    I can unsterstand Risvertasashi.

    I thinking the same for healing. I am MR. Grey on the famous page I can not speak here. But I try to heal in the best way I can! (But my healing is perfectly)

    But do the people kick out from statics or hate me. Yep they does but I try to heal in the perfect way in knowing that DPSing makes fight shorter.
    I am done with this "YOU HAVE TO DPS" realtalk (after soon 6 Years). For a lot of player I am bad.Thats okay, but I hold my promise to bring every Player how is in my group to the enrage or kill.

    But I am not cool of a lot of wishes that the community has atm. I am happy that SE make us healer strong.I don't want to feel like an emergency paramedic in a crisis area. But we should be ashamed of the community, because we use this strength ONLY "to drive more DPS". I now avoid people who force a healer to play Heal <DPS off.
    (1)

  4. #724
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Well, why do all games have to follow the same model? Now, if a game has a great idea, makes sense to use that as a starting point or copy it outright- however why play different games if they're all basically the same? I like healing in FFXIV precisely because I should be using my judgement to balance healing and DPS. If that means in some situations I'm doing much more DPS, throwing in buffs, and not much heals, I'm fine. Sometime , I need to heal more- also good.
    They don't. In fact, I like the concept of a battle medic quite a bit. Unfortunately, SE's encounter design puts nearly all the emphasise on "battle" and very little on "medic". When I can do E12N and literally not press a single heal; no Regen, no Lilies, literally nothing but Assize for damage. There's something seriously wrong. And this isn't me "chadding" the other healer either. E12N simply does not have nearly enough outgoing damage to warrant two healers. Nearly every fight below the Savage level falls into this same problem. Even Savage itself suffers, albeit to a lesser extent.

    Simply put, people who sign up to play healers want more emphasise put on the role they're playing. At the very least, I'd be perfectly fine if they embraced the DPS meta and built healers around that with a more involved rotation. They just need to pick a line because spamming Glare through 90% of content isn't good design. Sadly, I fear they'll take away our DoT, slap more oGCD heals on the jobs and then stare in bewilderment why healers are upset again.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #725
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Pretty much, only if I'm desperate for a quick 80 roulette queue, I almost never play healer for fun anymore unlike every other type of job in this game.

    Overly potent oGCDs with not enough to do in between using them besides spam 1 GCD, SCH's Fae being lackluster, AST's cards being in the same boat, you all know the rest. It bloody sucks, if healers don't get a rework in 6.0 I might just end up cancelling my sub.
    (1)

  6. #726
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForteNightshade View Post
    They don't. In fact, I like the concept of a battle medic quite a bit. Unfortunately, SE's encounter design puts nearly all the emphasise on "battle" and very little on "medic". When I can do E12N and literally not press a single heal; no Regen, no Lilies, literally nothing but Assize for damage. There's something seriously wrong. And this isn't me "chadding" the other healer either. E12N simply does not have nearly enough outgoing damage to warrant two healers. Nearly every fight below the Savage level falls into this same problem. Even Savage itself suffers, albeit to a lesser extent.

    Simply put, people who sign up to play healers want more emphasise put on the role they're playing. At the very least, I'd be perfectly fine if they embraced the DPS meta and built healers around that with a more involved rotation. They just need to pick a line because spamming Glare through 90% of content isn't good design. Sadly, I fear they'll take away our DoT, slap more oGCD heals on the jobs and then stare in bewilderment why healers are upset again.
    My question was rhetorical, as I have encountered enough games to have experienced (and personally enjoyed) various designs, including the "everyone is a healer" model- which I found very refreshing. I do not believe that there is a single design or model that all games * must* follow- e.g. the "holy trinity" is often thrown out in various games as the pinnacle of game design and must be adhered to without deviation, etc., etc.

    In addition, you fear in very likely baseless since I very much doubt that your fear of our very few DPS skills will be removed, since there are occasions when healers will be doing solo content. Although that healer may switch to another job, in other occasions they won't want to- so having virtually no DPS just won't work.
    (0)

  7. #727
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,298
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    In addition, you fear in very likely baseless since I very much doubt that your fear of our very few DPS skills will be removed, since there are occasions when healers will be doing solo content. Although that healer may switch to another job, in other occasions they won't want to- so having virtually no DPS just won't work.
    The issue is that the 2 single target dps skills and 1 aoe healers have are completely sufficient to complete solo content. If SE continues their "pure healer" design mentality then we will never get more than a DoT, 1 attack spell and an aoe because they're all you technically need to function. For the occasional solo content this would be bearable but all content is this game is 60-80% downtime which means 60-80% of a fight you spam your 1-2 filler spells, the most mindnumbingly boring thing imaginable.


    I could even see them double down on that terrible design and get rid of the DoT as well since you technically only need 1 attack spell to kill things.
    (3)
    Last edited by Absurdity; 01-11-2021 at 06:13 AM.

  8. #728
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Absurdity View Post
    The issue is that the 2 single target dps skills and 1 aoe healers have are completely sufficient to complete solo content. If SE continues their "pure healer" design mentality then we will never get more than a DoT, 1 attack spell and an aoe because they're all you technically need to function. For the occasional solo content this would be bearable but all content is this game is 60-80% downtime which means 60-80% of a fight you spam your 1-2 filler spells, the most mindnumbingly boring thing imaginable.


    I could even see them double down on that terrible design and get rid of the DoT as well since you technically only need 1 attack spell to kill things.
    I have never played any game where a healer class has 1 only skill that is used in solo play for damage - before anyone pops up with an example (of course anything is possible) - the closest that I have ever seen was a class that had a skill tree system where theoretically you could place almost every skill point in heals- but even then the base class had a bare minimum in damage points.

    While many things are technically possible, whether in game design or in other types of design - they aren't done since they are bad design. Sometimes- as in what you are foreseeing- they would be poor QOL (user experience). So no, I could not see them "double down" in fact removing all damage skills aside from 1 attack skill seems extremely far-fetched to me.
    (0)

  9. #729
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    In addition, you fear in very likely baseless since I very much doubt that your fear of our very few DPS skills will be removed, since there are occasions when healers will be doing solo content. Although that healer may switch to another job, in other occasions they won't want to- so having virtually no DPS just won't work.
    You can easily beat every solo fight with just Glare spam. In fact, most don't live long enough to even warrant putting Dia on them. Regardless, if they did get rid of the DoT, they'll simply up the potency of our nuke to compensate. I disagree it seems far-fetched when they've already neutered healers so much in terms of their DPS options. Keep in mind, Shadowbringers put considerable emphasis on making the game easier for baby players. They've since nerfed Aetherflow specifically because they want us to focus on healing with it, which screams how little they pay attention to how veteran players (raiders and non-raiders alike) play. Removing our DoT is just another way of trying to force a simplistic and "accessible" gameplay model.
    (4)
    Last edited by ForteNightshade; 01-11-2021 at 09:04 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #730
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Heilstos View Post
    I can unsterstand Risvertasashi.

    I thinking the same for healing. I am MR. Grey on the famous page I can not speak here. But I try to heal in the best way I can! (But my healing is perfectly)

    But do the people kick out from statics or hate me. Yep they does but I try to heal in the perfect way in knowing that DPSing makes fight shorter.
    I am done with this "YOU HAVE TO DPS" realtalk (after soon 6 Years). For a lot of player I am bad.Thats okay, but I hold my promise to bring every Player how is in my group to the enrage or kill.

    But I am not cool of a lot of wishes that the community has atm. I am happy that SE make us healer strong.I don't want to feel like an emergency paramedic in a crisis area. But we should be ashamed of the community, because we use this strength ONLY "to drive more DPS". I now avoid people who force a healer to play Heal <DPS off.
    So just one thing I want to clarify - please don't take this as an attack on your preferences.

    But I don't mind DPSing itself. I can typically pull out a purple personal rank, and orange on the "healer combined DPS" rank.

    But that's not what I'm there for. DPS seems to overshadow all else, and I'm worried that - in combination with the community's desire and feedback - will be reflected in 6.0 design, and healing will become more and more of an afterthought. It's at this point where just playing a proper DPS seems to be more fun, at least to me.

    I am particular worried because it will be a lot easier to go the "add more DPS buttons, trim back healing kits" route than to address the "only a few GCDs out of hundreds in a long fight are needed for healing" problem (even deleting every oGCD would not fix this) - the latter being much more fundamental and difficult.

    Not sure if SE can pull something out of this that makes everyone happy. Well, we shall see what 6.0 brings.
    (8)
    Last edited by Risvertasashi; 01-12-2021 at 10:17 AM.

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