This or idk go to pf if you want to play in a specific way.
But don't be surprised if no one wants to join players who want small pulls or/and single target.
Works vice versa really, you go into Duty Finder or roulettes and you get what you're given and live with it. Call it deflecting, or detracting from thee problem or what other silly label people wish to use; but that's the price you pay for using either of the following. I'm not a fan of people not utilizing even half their job kit, whether optimally or not, but I understand rambling on the forums and being reluctant to give feedback whether people ask for it or not is something that solves nothing. Even if it's just half the people you encounter that listen, that in itself is still worth it alone. If people aren't too receptive that is on them, and well if you get reported for giving feedback to players and GMs even follow up or find it actionable then the chances the issue is with the player giving the feedback; not the person receiving it.
Besides, SE could do wonders themselves if they had a proper in-game help system that elaborated even just a little more than it already is. Heck, we ironically have an active help menu for combos, despite the fact they glow when it's a combo-able action, yet do nothing to cover, say, trash packs. Granted it should be an expectancy, but then so should reading your skills to find out if they are combo-able or not in the first place.
Last edited by Kaurhz; 01-23-2021 at 01:35 AM.
For Sam's first is 26Seeing how the jobs get their first spammable AoE at different levels, the best option would imo be during job quests. Otherwise, you'd need to wait for quest level 40+ until DRG and WHM gets their first spammable AoE attack, which may or may not be too "late" for some avid learners (or frustrated vets).
MNK's is 26
SMN's is 35
NIN's is 38.
DRG's is 40
...
WHM and AST are the last jobs to get their first(and only) AOE which is at 45 lol.
Among the melee SAM perhaps suffers the most because they only have like 3 skills to use, where as DRG and NIN have acquired many by 35, which kind of offsets the lack of AOE.
Last edited by Quintessa; 01-23-2021 at 05:01 AM.
Not sure why you wrote this, seems a waste considering I never implied that other MMOs have a proper in-game help system, nor did I draw a basis for comparison with other MMOs. But just in case I didn't make it clear; I Just suggested that they probably could do a better job with their current in-game help system (or Active Help as they call it) to teach players about other core mechanics of the game which I don't think is a particular stretch, given some of the active help sub-categories they have incorporated.
Not in level 80 trash pulls there's not.Well sometimes there is one thing you want to kill fast before aoeing the rest, or in some classes like monk I want twin snakes up for the aoe, also its nice to dot 1st then aoe in my opinion. On paladin i single target after my aoe combo so i can build my mp back up for next big pull
You use AoE> twin snakes >AoE >continuously AoE at 80. Thats one single target attack total.
Dotting in trash is a dps loss for all jobs except BRD and by a technicality, SMN.
Your physical AoE combo on PLD generates MP.
Agreed. I PUG all the time. There's the occasional slow run but there's also the really fast speed run and most runs are somewhere in the middle because we have a playerbase of wildly varying experience levels and playstyles.I probably wouldn't tolerate that amount of red tape at my actual job, let alone a game I'm paying monthly to play. Wasting everyone's time to deal with an issue that involves a handful of people is exactly the way someone in a management position would address this problem, and it always galls me.
This game's easy, so the player base is going to be casual; which means the occasional slow run. No ones stopping anyone from starting a FC and setting up a Network of static groups with an extensive "certification" process, but this doesn't belong anywhere near the Duty Finder.
Plus I also wondered just how the heck you would code this. And what could that coding time be spent on that would be more worthwhile.
You realize if they took this mentality there would be zero raid content because the "base" of the playerbase is casual non-raiders, right?
THISWorks vice versa really, you go into Duty Finder or roulettes and you get what you're given and live with it. Call it deflecting, or detracting from thee problem or what other silly label people wish to use; but that's the price you pay for using either of the following. I'm not a fan of people not utilizing even half their job kit, whether optimally or not, but I understand rambling on the forums and being reluctant to give feedback whether people ask for it or not is something that solves nothing. Even if it's just half the people you encounter that listen, that in itself is still worth it alone. If people aren't too receptive that is on them, and well if you get reported for giving feedback to players and GMs even follow up or find it actionable then the chances the issue is with the player giving the feedback; not the person receiving it.
Besides, SE could do wonders themselves if they had a proper in-game help system that elaborated even just a little more than it already is. Heck, we ironically have an active help menu for combos, despite the fact they glow when it's a combo-able action, yet do nothing to cover, say, trash packs. Granted it should be an expectancy, but then so should reading your skills to find out if they are combo-able or not in the first place.
I mean you can look at it that you're giving up any responsibility to craft the environment you want and telling the game to do your matching for you, then whining like a child that you didn't get what you wanted. If people can't roll with what they get, why are they using Duty Finder? You never know what you're going to get and it's the ultimate test of your flexibility as a player.
Like you say you have to roll with what you get, it goes both ways. Players who can do big dps and want fast runs have to chill (don't expect savage/ultimate lvl player all the time). Players who refuse to use aoes have to make some effort, even if you fail and it's not as fun as you wanted it's ok lol (there's 3 boss per dungeon where using single target rotation is way better).THIS
I mean you can look at it that you're giving up any responsibility to craft the environment you want and telling the game to do your matching for you, then whining like a child that you didn't get what you wanted. If people can't roll with what they get, why are they using Duty Finder? You never know what you're going to get and it's the ultimate test of your flexibility as a player.
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