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  1. #81
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kaurhz View Post
    Whilst I do agree, you should be AoE'n mobs, but if you don't like it; and aren't willing to be part of a solution in some way, shape, or form. Then I'll say what I always have, make some friends and go in as a premade, or partial static.
    This or idk go to pf if you want to play in a specific way.
    But don't be surprised if no one wants to join players who want small pulls or/and single target.
    (2)

  2. #82
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,577
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Juzjuzz View Post
    This or idk go to pf if you want to play in a specific way.
    But don't be surprised if no one wants to join players who want small pulls or/and single target.
    Works vice versa really, you go into Duty Finder or roulettes and you get what you're given and live with it. Call it deflecting, or detracting from thee problem or what other silly label people wish to use; but that's the price you pay for using either of the following. I'm not a fan of people not utilizing even half their job kit, whether optimally or not, but I understand rambling on the forums and being reluctant to give feedback whether people ask for it or not is something that solves nothing. Even if it's just half the people you encounter that listen, that in itself is still worth it alone. If people aren't too receptive that is on them, and well if you get reported for giving feedback to players and GMs even follow up or find it actionable then the chances the issue is with the player giving the feedback; not the person receiving it.

    Besides, SE could do wonders themselves if they had a proper in-game help system that elaborated even just a little more than it already is. Heck, we ironically have an active help menu for combos, despite the fact they glow when it's a combo-able action, yet do nothing to cover, say, trash packs. Granted it should be an expectancy, but then so should reading your skills to find out if they are combo-able or not in the first place.
    (5)
    Last edited by Kaurhz; 01-23-2021 at 01:35 AM.

  3. #83
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,602
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Kaurhz View Post
    Besides, SE could do wonders themselves if they had a proper in-game help system that elaborated even just a little more than it already is.
    What other MMOs are you thinking about that have a 'proper' in-game help [read as 'training to play the game'] system?
    (1)

  4. #84
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by Mahoukenshi View Post
    Seeing how the jobs get their first spammable AoE at different levels, the best option would imo be during job quests. Otherwise, you'd need to wait for quest level 40+ until DRG and WHM gets their first spammable AoE attack, which may or may not be too "late" for some avid learners (or frustrated vets ).
    For Sam's first is 26
    MNK's is 26
    SMN's is 35
    NIN's is 38.
    DRG's is 40
    ...

    WHM and AST are the last jobs to get their first(and only) AOE which is at 45 lol.

    Among the melee SAM perhaps suffers the most because they only have like 3 skills to use, where as DRG and NIN have acquired many by 35, which kind of offsets the lack of AOE.
    (0)
    Last edited by Quintessa; 01-23-2021 at 05:01 AM.

  5. #85
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,577
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by DPZ2 View Post
    What other MMOs are you thinking about that have a 'proper' in-game help [read as 'training to play the game'] system?
    Not sure why you wrote this, seems a waste considering I never implied that other MMOs have a proper in-game help system, nor did I draw a basis for comparison with other MMOs. But just in case I didn't make it clear; I Just suggested that they probably could do a better job with their current in-game help system (or Active Help as they call it) to teach players about other core mechanics of the game which I don't think is a particular stretch, given some of the active help sub-categories they have incorporated.
    (4)

  6. #86
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AncientWillow View Post
    Well sometimes there is one thing you want to kill fast before aoeing the rest, or in some classes like monk I want twin snakes up for the aoe, also its nice to dot 1st then aoe in my opinion. On paladin i single target after my aoe combo so i can build my mp back up for next big pull
    Not in level 80 trash pulls there's not.

    You use AoE> twin snakes >AoE >continuously AoE at 80. Thats one single target attack total.

    Dotting in trash is a dps loss for all jobs except BRD and by a technicality, SMN.

    Your physical AoE combo on PLD generates MP.
    (10)

  7. #87
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,512
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Goji1639 View Post
    I probably wouldn't tolerate that amount of red tape at my actual job, let alone a game I'm paying monthly to play. Wasting everyone's time to deal with an issue that involves a handful of people is exactly the way someone in a management position would address this problem, and it always galls me.

    This game's easy, so the player base is going to be casual; which means the occasional slow run. No ones stopping anyone from starting a FC and setting up a Network of static groups with an extensive "certification" process, but this doesn't belong anywhere near the Duty Finder.
    Agreed. I PUG all the time. There's the occasional slow run but there's also the really fast speed run and most runs are somewhere in the middle because we have a playerbase of wildly varying experience levels and playstyles.

    Plus I also wondered just how the heck you would code this. And what could that coding time be spent on that would be more worthwhile.
    (0)

  8. #88
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,512
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SturmChurro View Post
    They had to add it, because the game wasn't for them. A big mistake, I think. Better to cater to your base, than these other players. It's an mmorpg, not a single player rpg. Game would be better off not getting watered down further for these players.
    You realize if they took this mentality there would be zero raid content because the "base" of the playerbase is casual non-raiders, right?
    (6)

  9. #89
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,512
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    Works vice versa really, you go into Duty Finder or roulettes and you get what you're given and live with it. Call it deflecting, or detracting from thee problem or what other silly label people wish to use; but that's the price you pay for using either of the following. I'm not a fan of people not utilizing even half their job kit, whether optimally or not, but I understand rambling on the forums and being reluctant to give feedback whether people ask for it or not is something that solves nothing. Even if it's just half the people you encounter that listen, that in itself is still worth it alone. If people aren't too receptive that is on them, and well if you get reported for giving feedback to players and GMs even follow up or find it actionable then the chances the issue is with the player giving the feedback; not the person receiving it.

    Besides, SE could do wonders themselves if they had a proper in-game help system that elaborated even just a little more than it already is. Heck, we ironically have an active help menu for combos, despite the fact they glow when it's a combo-able action, yet do nothing to cover, say, trash packs. Granted it should be an expectancy, but then so should reading your skills to find out if they are combo-able or not in the first place.
    THIS

    I mean you can look at it that you're giving up any responsibility to craft the environment you want and telling the game to do your matching for you, then whining like a child that you didn't get what you wanted. If people can't roll with what they get, why are they using Duty Finder? You never know what you're going to get and it's the ultimate test of your flexibility as a player.
    (3)

  10. #90
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TaleraRistain View Post
    THIS

    I mean you can look at it that you're giving up any responsibility to craft the environment you want and telling the game to do your matching for you, then whining like a child that you didn't get what you wanted. If people can't roll with what they get, why are they using Duty Finder? You never know what you're going to get and it's the ultimate test of your flexibility as a player.
    Like you say you have to roll with what you get, it goes both ways. Players who can do big dps and want fast runs have to chill (don't expect savage/ultimate lvl player all the time). Players who refuse to use aoes have to make some effort, even if you fail and it's not as fun as you wanted it's ok lol (there's 3 boss per dungeon where using single target rotation is way better).
    (2)

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