Quote Originally Posted by acceleratedben View Post
-anatman is actually useless now
-burst window is overloaded with rng ogcd drifting and needs 0 setup. Basically it's s trick attack window now but you need more meele uptime for it
-pb change did nothing for people who are able to press buttons
-fists "lol"
-double true is dead, and with it the only *depth* your 123 rotation had (and with depth I mean trying extra hard to have full uptime and no clipping which is something you should do anyways, but at least it was extra encouraging and I honestly think it made a lot of players improve)
-RoE is worse and makes burst windows even more overloaded when it aligns with certain boss mechanics
-Gl changes nothing except being an elaborate joke when sqaure told us that "it's stressful to upkeep"

But guess what, those people will drop the job anyway after next week because:
-Positional are wayyyyy to hard, spending time playing a job so you gain muscle memory and can completely ignore them is way too much work and only for toxic elitists, who have the audacity to tell me, a battle mentor, to stop using cure 1 for free procs and use holy
-burst phase still requires basic uptime so why not just use ninja and have the same thing but simpler with more dmg
-Damage isn't overtuned so they can't feel good about their 140k midare crits and tell other people to git gud because they pressed a button
-needs uptime
-some more crying about positionals
-sss is an amazing disengage tool for the most part, although lacking the backup of mobility in the mnk skill set for optimal use. Problem is you have to think about when to press it so it's useless
I have a hard time believing that the now current monk is complete, although a step in a direction I have hoped for years in removing GL. 6.0 we are going to see a huge amount of pruning of skills for monk I feel given the changes we have now.

-anatman gone.
-Riddle of Earth gone
-Meditation gone or reworked into a level based sliding trait from 50+
-SSS gone
-Stances gone or reworked into traits
-chackra gone and reworked into ninki or kenki style gauge since we overcap on chackra like crazy now. I would love a double Forbidden though!
-Positional's reworked into less movement per action and I predict only 2 skills that need requirements: Bootshine and Dragon Kick to keep the whole burst phase the same, and the importance of Leaden + Critical for chackra.

These are my predictions and I don't see SE doing this anytime soon as they are building the job from an optimal stand point and not from a "is it fun?" standpoint. Does monk wreck face? YES! Can it be a nightmare to play optimally? YES! Is it to early to judge this job 2 days after a massive rework? YES!