As i´ve said, dungeons etc. doesn´t matter at all. It´s up to square enix to make them more than a 10 minute grindfest.
About the monk, the only way to be that fast combat monster IS fists of winds. But any serious player can´t use it, because of the damage loss from fists of fire. With the FoW GL4 stacks, you had the same damage but the speedbuff too. This is gone now and there is no point to use FoW anytime anymore. And if you talk about the skill speed, it´s the same as before with GL4.
And then you´ve the 2nd issue with the permanent button smashing. Either you ignore them for a while and lose damage, or you focus on them and lose a lot of concentration for the rest of the fight. What is the point in smashing RoE every 6s? Of course you´ve true north, but maybe you want that 10% dmg. red. to assist your healer? TN has 10s only too, but there are fights where the 30s are like a "must have". It´s not only annoying, it´s aboslutely clunky to press this button every couple of seconds, same as you spam chakra right now.
As i´ve said, it´s probably not even needed to play positionals anymore to since RoE is an instabutton. Who cares about the 30dmg from the "side-skills" when bootshine and chakra are the core-damager now and on top you´ve tornado kick? Stay behind the boss, press RoE when you´ve a 3-line sideskill rota and enjoy the monk in a nutshell.
SE needs to stop such dumb reworks to cater players who´re not able to learn a class and don´t want to play them seriously anyway. Just look at the SHB tanks. Tankstance, 2 skills, 5min afk and the boss is still on you...
Monk is definately not as fun and versatile as it was before.
I´m with you, but i don´t really want to talk about the time before SHB. I think the Monk was actually great in SHB so far, just some random boss skills were able to make the life of a monk a bit harder. (aka in or out)
But that was stuff everyone was able to play around thx to fists of wind and SSS.