Welcome to capitalism my dude, unfortunately the mogstation people you loathe have the money to keep the game running.Welcome to the Pre-ShB MCH/MnK/Tanks/Healers fan club.
Square will rework every single job to literally the same thing as MCH and MnK in an effort to alienate the core players who did invest their time into the job because they find it fun, and to attract 80% of the playerbase who just presses 3 buttons and still mess up their rotation.
And since that very same playerbase buys more mogstation uwu emotes and more likely to become FFXIV cultists/white knights, they have an incentive to keep attracting them rather than keeping the old core playerbase, who's more likely to actually give criticism to the game.
the start of this thread really tugged my nostalgia strings for 2.0. I for one really enjoyed the solo utility a lot of those cross skills gave us. i really liked the oomph of a haymaker proc, especially during those times in dungeons where id have to offtank adds. i liked having layers of defenses like featherfoot, even if they werent that impactful. they were just nice little extras that werent hugely useful most of the time but gave you some extra style when they were. The job plays a lot smoother than it did back then of course, but i feel like its completely lost its identity other than just being "the physical dps that kicks things"
At this point, the defining feature of the job is "positionals" and "neat animations we rarely see in their entirety if we're actually putting in some effort."
The mog station is not needed to keep the game running. We all pay every month and there are millions of players.
Such "bad players" have so much content anyway. Dungeons, treasure-maps, glam, uwu, eureka, bodzja, man just everything... and everything can be done without any decent rotation next to that 1% endcontent which is for players who actually read the skills and understand how jobs are working. There is no need to touch the classes unless they´re broken in any direction. Monk was definately NOT broken, it was fine, just needed a little buff, nothing else...
I´m so f* tired of this. First they made my maintank a no brainer, which stopped me from playing for a while, now they touch my lovely monk... it´s just sad.
Not that i "hate" such casuals, i would help everyone who needs help with any class and raids and stuff. But the "no will to learn" - attitude and the following direction about classes from SE is just pure cancer.
Just stop to kill the game for me! The content is completely irrelevant when the class is no fun and demanding in some way. Bring the 5.3 Monk back and for everyone who can´t play it, try dragoon, it´s easy.
Hmm idk really. I can't answer on behalf of the people that do these balancing choices lol. Maybe they're doing it in hopes that more people will enjoy the job while they're levelling it and end up sticking with it? Maybe it's just all about that $$$? I have no clue xDI respect any opinion here, no matter if it´s low level or whatever. But i´ve to come and ask again, what´s the point to rework a class for players who won´t main or 2nd main this class anyway? There are a lot of classes with different playstyles and difficulties. Making the monk a " slow no brain - button smasher" is no fun.
But I will take the change and enjoy it while it's here until whatever changes happen in the future. I'm sure you people will eventually find a patch where you'll enjoy this job again but for now it is the era of the n00bs who hated maintaining GL xD
Saw this somewhere else : they could have just turned Anatman in a 45 sec CD that gives all stacks in once. That way, people who mess up or die have a "back in track" option. And those who don't would have a TK every 45 secs like now, but more engaging since you consume ressource (so if you just TK / Anatman then mess up GL, feels bad man but that's a good thing to actually not be braindead).
If really they wanted to simplify, they could have cut the timer, but leave the gathering up and the spending on skills like TK and maybe others.
PB change is nice tho ngl.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.